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Next Light Mech Please: Wolfhound
#81
Posted 08 November 2013 - 07:03 PM
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#82
Posted 08 November 2013 - 07:39 PM
No, because they'd find SOME WAY to give us a hero mech that isn't Phelan Kell's... or worse, they'd commit the UNFORGIVABLE CRIME of giving it to us, but NOT giving us the special IR paint that makes the teeth show up even when you are using heat vision (or was it night vision? It's been forever since I read the books
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#83
Posted 11 November 2013 - 02:48 AM
Bishop Steiner, on 08 November 2013 - 06:53 PM, said:
many moons ago.
Now getting around to finishing it? Eventually.
I have to say, first of all, that your sketch looks awesome. But I was hoping that PGI (That's you, Alex) would take the classic Robo-wolf design and make it a bit more functional and gritty, like they did with the Spider. The Spider looks like a robotic insect in the old Battletech artwork, but in this game it looks more like a military vehicle and less like a cyborg super villain.
When I see old Battletech designs like these, well, it doesn't really give me those Battletech-feels. So if PGI does release the Wolfhound for this game, I hope they take the same approach as they did with the Spider and keep a little bit of the arachnid-look, but make it look more functional. If they do the ears, for example, I'm hoping they will be some kind of antennae or blast shields or something else superficially functional.
#84
Posted 11 November 2013 - 06:22 AM
Alistair Winter, on 11 November 2013 - 02:48 AM, said:
When I see old Battletech designs like these, well, it doesn't really give me those Battletech-feels. So if PGI does release the Wolfhound for this game, I hope they take the same approach as they did with the Spider and keep a little bit of the arachnid-look, but make it look more functional. If they do the ears, for example, I'm hoping they will be some kind of antennae or blast shields or something else superficially functional.
blame Mike Stackpole, I'm just the guy trying to make the thing actually look like his description finally. In general, I prefer the non totem look. And the ears are the antenna.
#86
Posted 11 November 2013 - 06:27 AM
stjobe, on 11 November 2013 - 06:25 AM, said:
And yet, without the Warrior and Blood of Kerensky Trilogies........
He wrote so much good interesting stuff... except for when he tried to write military stuff. Of course.... how do you write sensible military stuff about stompy robots in the first place?
#87
Posted 11 November 2013 - 07:33 AM
#88
Posted 11 November 2013 - 07:44 AM
#89
Posted 11 November 2013 - 06:13 PM
cdlord, on 11 November 2013 - 07:44 AM, said:
No denying. That said, their is a reason mechs going up like nuclear bombs is called "Stackpoling", lol.
#91
Posted 12 November 2013 - 11:34 AM
Gevurah, on 08 November 2013 - 07:54 AM, said:
I'm pretty sure that's the 'controversial light humanoid' mech we're gonna see. MG's and medium lasers ftw
I've a feeling they were talking about the valkyrie.... (http://www.sarna.net/wiki/Valkyrie)
#92
#93
Posted 12 November 2013 - 11:54 AM
I cant stand the look of "humanoid" mechs.
#97
Posted 12 November 2013 - 12:35 PM
stjobe, on 08 November 2013 - 08:16 AM, said:
WLF-1 (one of the MLs rear-facing - which won't happen in MWO, so it's identical to the WLF-1B)
WLF-1A (rear ML removed, heat sink added)
WLF-1B (rear ML moved forward - which would happen in MWO anyway, so identical to the WLF-1)
So really only two variants with a minor difference (1 energy hard point), all the other variants are out of timeline.
Alistair Winter, on 08 November 2013 - 01:40 PM, said:
And further to Alistair's point, there's the Quickdraw. The -4G and -4H are identical except for forward/rearward weapon mounts, making them identical in MWO in the same way that the Wolfhound -1 and -1B would be. Except they're not, since the -4H has an extra missile slot, while the -4G has a better and faster twist range. Similar things could distinguish the Wolfhound.
As for it's niche over the Jenner, I'd be interested in seeing if they could make it zombie like a mini-Centurion. Shoot a Jenner, and you're going to hit the legs, the centre torso, or maybe the arms, not the side torsos. Similar story with the Raven. With some emphasis on the Wolfhound's shoulder pads, and it's legs taking up less overall percentage of it's height, you could turn it into a machine that's hard to put down in spite of having the same armour as the Jenners and Ravens seen in MWO, making it preferable NOT to use an XL engine in it (a fact focused on by the lore as being important to it's survival). Even with both side torsos destroyed, it would still have two energy slots left, similar to the Spider-5V, except you actually had firepower before that too.
All that said, I want a Javelin. After the Valk, it's one of the staple Federated Suns light 'Mechs, and we just don't have many of them yet. Jenner? Combine. Commando? Lyran. Flea? Free Worlds League. Raven? Capellan, except for the -4X which the Fed Suns stole, so that doesn't really count. Spider? Free Worlds League & Combine. Locust? Well, everyone's really, so not unique to the Federated Suns. The Javelin would fill a gap that may be important for faction warfare.
#98
Posted 13 November 2013 - 07:26 AM
Ngamok, on 12 November 2013 - 11:55 AM, said:
And Ugly.
Ugly can be fixed by Alex. Most of the mechs in Battletech are ugly.
Sparks Murphey, on 12 November 2013 - 12:35 PM, said:
As for it's niche over the Jenner, I'd be interested in seeing if they could make it zombie like a mini-Centurion. Shoot a Jenner, and you're going to hit the legs, the centre torso, or maybe the arms, not the side torsos. Similar story with the Raven. With some emphasis on the Wolfhound's shoulder pads, and it's legs taking up less overall percentage of it's height, you could turn it into a machine that's hard to put down in spite of having the same armour as the Jenners and Ravens seen in MWO, making it preferable NOT to use an XL engine in it (a fact focused on by the lore as being important to it's survival). Even with both side torsos destroyed, it would still have two energy slots left, similar to the Spider-5V, except you actually had firepower before that too.
All that said, I want a Javelin. After the Valk, it's one of the staple Federated Suns light 'Mechs, and we just don't have many of them yet. Jenner? Combine. Commando? Lyran. Flea? Free Worlds League. Raven? Capellan, except for the -4X which the Fed Suns stole, so that doesn't really count. Spider? Free Worlds League & Combine. Locust? Well, everyone's really, so not unique to the Federated Suns. The Javelin would fill a gap that may be important for faction warfare.
Meh. If you HAD a decent Light that would help. Even in 3025 the Valk and Jav were mediocre, overall.
Now if you want a Davey special, I'm all for them adding the Enforcer somehow. But I am an admitted MEdium MEchwhore. And I love running my "Super Enforcer" on my SHD 5M, with an AC10 and dual LArges (yeah, cheating, but I got the tonnage, so why not?)
#99
Posted 13 November 2013 - 08:13 AM
I am thinking of the wrong mech for the Valkyrie. I was picturing the one that looks like this for some reason.
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