Mokou, on 12 November 2013 - 12:47 PM, said:
Here a two mechs:
AWS-9M
and
AS7-RS
Can somebody explain me, why first mech need heat penalty, and second is OK?
Why 48 one point alpha is more then 30 alpha? 30 have more effective distance? Okay switch ERPPC to PPC i have same result 30>48, so 30 need penalty. 48 is tottaly OK, 48 is low alpha.
Max sustained DPS 3.18(with 18DHS) is less then 2.33 (with 21DHS).
Why?
You're asking for consistency in a convoluted system. The problem is the system specifically targets one weapon type at a time.
PPC and ER PPC = 1 type.
LL, ER LL, LPL = 1 type.
Each type is treated separately.
Again, convoluted.
In all past mechwarrior games (not counting 4) boating was addressed by a simple solution. Too much heat = shutdown. They lamented this with 30 threshold. Generate 30 heat at any one instant, or accumulate 30 heat from firing too fast, and you shut down. (So you know, 3 ER PPCs = 45 heat; this would kill you in those games). But either way, both of those builds would be made completely and utterly useless because of 30 threshold. Basically one number said you can't alpha strike much at all.
MWO is the first and only battletech/mechwarrior game to EVER do a rising threshold. What a rising threshold does is allow you to increase how much you can alpha strike at once. The game's minimum number is 40. The game's current average is 80+. This means while 3 regular PPCs would shut you down in MW3, you can do 8 PPCs at once in MWO without a problem.
.....See the problem? Paul saw one. "Boating is bad. We need to punish it and ignore the root cause." Thus, ghost heat!
Refer to this
thread. And this
one. Or the one in my signature.
The first link explains the heat system (scroll to my post it isn't far down). It also has the common mistake made by those who really don't understand tabletop, which was committed here.
The second link explains many of the banes of the current ghost heat system and why it's so convoluted and not-intuitive.
The third ("
My Most Accurate...") explains the first two and then some in immense detail.
Edit: For additional fun, try
this one about autocannons. The first post refers to Battletech's autocannons versus what is in MWO, and then the follow up refers to many of the common "tabletop isn't balanced" arguments by listing a plethora of Battletech {Scrap} that was taken out of tabletop for simplicity.
Edited by Koniving, 13 November 2013 - 08:49 AM.