http://mwomercs.com/search?q=voip . For such a requested and core feature, how is this not in the game already?
I don't have any friends who want to play MWO, for various reasons (it's kinda buggy, and has a steep learning curve). So for me to play MWO in any sort of coordinated fashion, I have to communicate with PUGs via text chat. Now this is all well and good at the start of a match where I can say " Lights go kappa", but the whole form of communication rapidly breaks down the moment I get into combat. You just want to call out for help or warn your allies not to walk into the Atlas blob at Theta, but you're too busy torso twisting to find the time to type your way out of that.
C3 exist but I've never used it. Why? Because it's not built, and likely no one else uses it. TeamSpeak / Vent is also a non-option because trying to get PUGs to join your crappy server within 30 seconds is nigh impossible.
To make this game truly accessable, we need VOIP. It's been around for over a decade now, majorly since the original Counter Strike. It's an essential part of any good team game, and at the moment it's giving premades with 3rd party Voice comms an insane advantage.
All good VOIP games now use a quick one-click mute system, meaning any players abusing the system won't be heard for long. And, if you really hate voice an option to completely disable would work fine too. However for the rest of us VOIP would go a long way towards making MWO a much better game. An option to party up at the end of games would be another awesome feature, but that's for another thread.
Implimentation:
- Push to Talk
- Click a player on the scoreboard to mute / unmute them
- Currently talking players names appear on the HUD and have an speaker icon on the scoreboard
Benefits:
- Can communicate much faster, and with much more information
- Can communicate even when in combat
- PUG's will be able to communicate with the same effeciancy as premades with 3rd Party VOIP
- Can communicate even when in combat
- Requires no additional setup which means players will actually use it, unlike C3
- Team work and communication will increase (many cannot be bothered to type)
- Number of PUG stomps will decrease
- New player retention will be higher
- No need to spend time searching for a group or find an active TeamSpeak/Ventrillo/Mumble server.
Negatives
- Some players may abuse the system and spout obscenities, music or make stupid sounds (you can easily mute these people)
- Extra strain on the servers
- Requires development time
TLDR: We need VOIP, because teamwork is OP.
Edited by Troutmonkey, 18 November 2013 - 02:58 AM.