Mudhutwarrior, on 07 January 2014 - 08:21 AM, said:
I did in that post and you know it. You come back to me on the level and I will do the same. Its pretty sad because your ideas on other threads I read and agree with. I probably could learn a lot from you if there wasn't such animosity between us. I am pretty knew to gaming and have a lot to learn but that doesn't mean my perspectives are not valid. On the contrary if you want to increase population here things I have suggested could help. Overall there is a bunker mentality to counter. On the nerf threads I can see it but on ideas like these I cannot.
I don't know where you get the whole "lets not help new players" "lets divide the player base" or "lets not integrate voip" ideas from.
I've written several guides to help new players that are actually still in use on other websites for units and such. I'm a firm beliver that the new player experience is horrid on here in MANY ways. Integrated voip being one of the largest issues and has been since CB.
There is absolutely no reason for a multi-million dollar gaming company to push out a AAA MULTIPLAYER ONLINE game without a simple thing like lobbies and voip.
Then you drop these new players in with veteran players and they do get stomped and lose interest. This is bad. This is bad for new players, old players, and PGI because it stagnates and eventually dwindles the entire player base.
Now with THAT said. The reason I argue against the "premade touched me" arguments (see? a little levity there
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
) is because premades are not at the heart of the issue.
At the heart of the issue is new players getting dropped into a game with an EXTREMELY steep learning curve with little ot no information on how key mechanics and systems work within the game and then face off against players who, in some cases, have decades of experience with the systems or at least what THIS game's systems are based on.
That's a huge advantage but it in no way has anything to do with premades vs. pugs. it's a new player vs. vets issue.
Nerfing or eliminating or separating the queues for premades isn't going to solve that. you'll still have the exact same scenarios played out because you STILL have veterans dropping as PUGs that leads to those stomps.
Now don't get me wrong, voip IS an advantage, it is NOT a huge one or a "for sure thing" when it comes to winning or losing. When you jump up and down and wail against premades and things like TS (even though it's less than a perfect system having to use a 3rd party software) you really turn new players who listen to that away from a tool that could REALLY help them get integrated into the game and learn at a much faster pace. That does a LOT more harm than good.
EVERY SINGLE thread that discusses in-game integrated voip, I'm one of the first ones to jump up and down and let PGI know that I STILL (since day 1) find it inexcusable that they have not included this feature. But, that's the reality of the situation. We don't have it, but there are other options that the community has taken it upon themselves to help fill that void.
There's nothing to counter here because I have the exact same stance. I want and think the game desperately needs voip but until that comes there are alternatives that can be very helpful to new players