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Upcoming Patch - Data Restructuring


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#121 Here5y

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Posted 18 November 2013 - 05:02 AM

Thanks of the free Premium Day and keep the Content Rolling. ;)

#122 JudgeDeathCZ

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Posted 18 November 2013 - 05:13 AM

Thx for free 1 day premium time...so now I have 91 days unusable premium time...maybe once I will need 50M for Clan mech hehe ;) .

#123 Ransack

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Posted 18 November 2013 - 05:14 AM

Nice. Proactive communication rocks!

#124 Warrior UK

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Posted 18 November 2013 - 05:19 AM

Yahooo!!!.........been expecting this update for sometime, hopefully the start of stability in game for many players......"Let the good times roll"...... ;)

#125 scJazz

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Posted 18 November 2013 - 06:35 AM

Really appreciate this Niko... PGI/IGP keep up the great communication we have had as of late!

#126 Nothing Whatsoever

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Posted 18 November 2013 - 07:02 AM

Cool.

#127 SniperCon

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Posted 18 November 2013 - 07:36 AM

Look at all this goodwill and think about how much it cost PGI. Nothing. Talk about a win-win.

#128 Tom Sawyer

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Posted 18 November 2013 - 08:40 AM

Thanks PGI for keeping the fight going.

Who knows, maybe this patch will have more than just a large file being split. 2.0, lobbies, a great mech resizing, unicorns, clans
;)

“We are the music makers, and we are the dreamers of dreams”.

#129 80sGlamRockSensation David Bowie

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Posted 18 November 2013 - 09:03 AM

View PostTom Sawyer, on 18 November 2013 - 08:40 AM, said:


Who knows, maybe this patch will have more than just a large file being split. 2.0, lobbies, a great mech resizing, unicorns, clans
;)


Not even close. The optimisim is nice to have, but higher expectations of PGI is what got them into bad press in the first place.

#130 Macbrea

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Posted 18 November 2013 - 10:05 AM

View PostKing Arthur IV, on 17 November 2013 - 10:19 PM, said:

jokes aside. im am truly curious what 2gb blah blah blah means because im not a tech head.



Ok, I will give you a good analogy of how this is currently working.

Object.pak file is a filing cabinet that holds alot of smaller files within it. It currently weighs 1600 lbs. Each time you want to check it out you need to pick up the entire filing cabinet and take it out to the reading area. You will notice this is very inconvenient and occasionally you are prone to drop it. They are now going to make it slightly simpler and reduce the Pak files into smaller more manageable sizes. Let's break them down into individual Drawers. Each drawer now will weigh say 100lbs.

This will mean that you still are checking out a full drawer that weighs 100 lbs each time but you can at least carry it downstairs to the reading area in a reasonable amount of time. Also, if you accidentally drop (corrupt) the drawer it can be re-installed in a much faster speed. You only need that drawers worth of information.

Now, you probably wondering why they don't break each of those files down even further. Well, this produces another issue. We will say the librarian (file system) is very slow old guy. At the moment we ask him for a file and he hands us the entire Object.pak cabinet. That is pretty quick for him as he just points at it. Breaking it down into smaller chucks he now needs to point at the drawer that says Mechs. If we broke it down to the individual file level he would have to index the entire thing to quickly be able to point at the file that says Centurian Left Arm. This may take far too long.

#131 Redshift2k5

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Posted 18 November 2013 - 11:16 AM

View PostTom Sawyer, on 18 November 2013 - 08:40 AM, said:

Thanks PGI for keeping the fight going.

Who knows, maybe this patch will have more than just a large file being split. 2.0, lobbies, a great mech resizing, unicorns, clans
;)

“We are the music makers, and we are the dreamers of dreams”.


It will have mech thongs! You know you want a mech with a thong. http://mwomercs.com/...ost__p__2881896

#132 Xtrekker

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Posted 18 November 2013 - 11:23 AM

View PostDaekar, on 17 November 2013 - 11:15 AM, said:

Nope, there's at least two of us! I play over a Verizon 4G install with a 10GB limit, so this is nice to know. Now I'll know to tether to my phone for this download, which we've managed to keep our unlimited data package on.

For those who are curious, my ping is usually 70-80, and never higher than 85.


I'm on AT&T with a 20GB limit, but I work from home too. My ping is consistently in the same range as yours. Pretty amazing speed for what it is.

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#133 Xtrekker

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Posted 18 November 2013 - 11:30 AM

View PostMacbrea, on 18 November 2013 - 10:05 AM, said:

...great analogy...


Posted Image

#134 sabujo

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Posted 18 November 2013 - 11:44 AM

Just to say this feels that a great patch is coming in. Thank you for the 1 day - will be precious for our grinding needs.

#135 AdamBaines

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Posted 18 November 2013 - 11:45 AM

View PostSir Roland MXIII, on 17 November 2013 - 01:16 AM, said:


Make the game unplayable for some people for multiple weeks and do nothing.

Make the game unplayable for everyone only somewhat longer than usual on a patch day and do something that's a token gesture at best.

Just another massive PGI logic failure. ;)



Fail.

#136 Saori Arai

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Posted 18 November 2013 - 12:05 PM

View PostMc JR, on 16 November 2013 - 09:38 AM, said:

I will be out of town during that week. Will I be able to use the PT when I get back or will I miss out??

I second Mr. Mc JR's question.

#137 L Y N X

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Posted 18 November 2013 - 12:16 PM

If you have the ACTIVATE button for PT lit, then I am 99% sure the 1 day will be stacked to the days behind that button. I've still have 92 days banked, this should make 93. Assuming they add it like they have in the past, that is what will happen. I promised not to spend another dime or activate PT until CW hits. Trust me, I'm jonsing to activate.

#138 Deathlike

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Posted 18 November 2013 - 12:21 PM

View PostKing Arthur IV, on 17 November 2013 - 10:19 PM, said:

i havent read every post but could someone give me a run down on how this patch helps us now and in the future?

jokes aside. im am truly curious what 2gb blah blah blah means because im not a tech head.


I know it is already mentioned in some posts before mine (with a good related explaination), but there's something more technically related.

If you do a lot of content creation (manipulating movies for instance), those files are HUGE.. and 2 or 4GB are instituted limited if you're using a 32-bit OS like XP (I suspect PGI is running WIn7, but this game is marketed towards those still using XP) you are going to have trouble continue to stuff more files together in Objects.pak (whatever tool they are using to add/remove files for simplicity is suffering from it). It usually makes more sense to break the files down, for future maintenance and patching. You can't actually tell the playerbase to just move to 64-bit OSes and kill off more of them... you have to properly adapt with the situation.

IOW, it's good for everyone that PGI is doing this.

#139 Koniving

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Posted 18 November 2013 - 12:32 PM

How come announcements don't make front page anymore?

#140 Thanatos676

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Posted 18 November 2013 - 12:39 PM

View PostBiglead, on 15 November 2013 - 02:45 PM, said:

I love you?


Welcome to costco...





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