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State Of Mwo


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#141 Corbon Zackery

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Posted 17 November 2013 - 04:00 PM

Actually there has been a huge influx of new players.

My stats have improved from 62% to 79.50%. A lot of people rage quite Assault due to base cap, and switched over to conquest also with the phoenix mech release you get more money from conquest to build your ultimate mech. No Guts no Galaxy still running strong.

Now has the new influx of new players changed the game yea like any green troops they flee at the first sign of missile fire this causes a lot of lopsided battles.

What's slowing things down is UI 2.0. The first public server release didn't go well it got mixed reviews and it need a lot more work. Because of this everything is piled up behind UI2.0

Most of the weapons seem to be balanced others just need fine tuning. Were getting full teams! Less and less disconnects. Were sending in screen shots of all disconnects to weed out money grubs from the matches and make them more competetive.

Thing are going great sorry you all feel this way but your like 40 voices in a huge registered Free to play community. Saber Reinforcements come out Dec. 17th.

Thanks but ah your all dead wrong about the state of the game. It couldn't be better I even bought more mech credits.

Edited by Corbon Zackery, 17 November 2013 - 04:04 PM.


#142 Texas Merc

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Posted 17 November 2013 - 04:02 PM

hmmm, yeah I guess I will weigh in here.

I play maybe 2-3 matches a night except for Friday night I think, maybe Thursday. I got in mumble and joined a group of 2 then what would become 4. Over the next 2 hours(no idea how many drops) I saw many of the same players in each and every match, either for or against, and also the other group that was in mumble we would hit them as well. I dunno but this happens to me alot later in the evening CST even when im pugging, I see the same players or groups over and over.

Is it a symptom of low player count or is Elo working as intended? Honestly I have no idea.

What I do know is that I have almost 10k drops since the stats went in (mostly pugging) and I love Battletech and mechs and all that but it is getting a bit stale.

One of the reasons I didn't purchase PP was because I would have already had them mostly leveled out by now and had nothing to look forward to until Jan/Feb.

kinda watching 9ers / saints and drinking beers so yah just random thoughts.

e: geaux saints (even though Im a Dallas fan)

Edited by Texas Merc, 17 November 2013 - 04:04 PM.


#143 MonkeyCheese

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Posted 17 November 2013 - 04:05 PM

View PostCorbon Zackery, on 17 November 2013 - 04:00 PM, said:



Most of the weapons seem to be balanced others just need fine tuning. Were getting full teams less and less disconnect. Were sending in screen shots of all disconnects to weed out money grubs from the matches.



pulse lasers need to be next to be relooked at.

As for the disconnects I am quite sure that they implemented a long time ago that if you disconnect at the start of a match or run in blindly and die as soon as possible then you get practically nothing in the areas of money or experience.

#144 Mystere

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Posted 17 November 2013 - 04:11 PM

The only thing I could possibly add at this time is ...

Diablo III took over a decade to make. And in the end, I was so over it after only one week of playing. How is that for some perspective?

Edited by Mystere, 17 November 2013 - 04:15 PM.


#145 Victor Morson

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Posted 17 November 2013 - 04:17 PM

View PostMystere, on 17 November 2013 - 04:11 PM, said:

Diablo III took over a decade to make. And in the end, I was so over it after only one week of playing. How is that for some perspective?


Diablo III was also a shallow beat 'em up wearing the Diablo name. I went into a rant the first time I saw screenshots where the visual style went from "Moody, atmospheric and crawling with evil" to "WoW."

If you all want to play a proper Diablo III - also relevant to this conversation by being made by an indie company, F2P - check out Path Of Exile on Steam or Without Steam. Atmospheric, loaded with great game play and items (more loot than you can handle), and not dumbed down on every level like D3 was. I can't recommend it enough to anyone disappointed by Diablo III, and I count this as the true spiritual sequel to II, even over Torchlight.

MW:O's greatest strength is keeping elements of what made past MW games great, and it's what has kept people here. D3 distanced themselves from D2's best elements and it was a lackluster experience as a result.

Edited by Victor Morson, 17 November 2013 - 04:20 PM.


#146 GalaxyBluestar

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Posted 17 November 2013 - 04:19 PM

View PostMystere, on 17 November 2013 - 04:11 PM, said:

The only thing I could possibly add at this time is ...

Diablo III took over a decade to make. And in the end, I was so over it after only one week of playing. How is that for some perspective?


how's that? diablo 3 made in a decade!? so ever since diablo 2 was done they were slaving away for ten years for diablo 3.

in that case star craft 2 took 10 years to make and so has MWO. because we're talking about since the last release version aren't we?

#147 Corbon Zackery

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Posted 17 November 2013 - 04:23 PM

View PostMonkeyCheese, on 17 November 2013 - 04:05 PM, said:


pulse lasers need to be next to be relooked at.

As for the disconnects I am quite sure that they implemented a long time ago that if you disconnect at the start of a match or run in blindly and die as soon as possible then you get practically nothing in the areas of money or experience.


Totally agree with you pulse laser are running a bit hot but its a micro fix the Temp needs to come down by half a point. LRM 5 need a small reload time ajustment. Gauss if they keep the breath system you need a bit longer charge time. PPC are back to 10 and 15 heat no heat discount and ghost heat prevents stacking of 6 on the mech. 3rd person no ones really using it in game so its not a issue. Every game on the market releases a weapons patch monthly to yearly.

The developers also have a mega patch coming 1.6 GB and you get a free day or premium time.

I'm sorry to say everything is going in the right direction for the game right now. Its just not happening as fast as everyone wants it to go. Once this UI 2.0 thing comes out I think your going see a huge influx of game content that kind of in the buffer waiting on 2.0. Direct X 11 public test were excellent with only a minor screen resolution issue with windows 8.

Diablo 3 is a great game I bought it, played it and got tired of it in a 60 day period. Partly because they hooked it up to a old Blizzard login system so you never really own the game you just buy the right to log in. Once your guy gets up to lvl 50 and your playing the same game over on nightmare you lose interest.

Edited by Corbon Zackery, 17 November 2013 - 04:34 PM.


#148 Roadbeer

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Posted 17 November 2013 - 04:26 PM

Quote

Development

Development on Diablo III began in 2001 when Blizzard North was still in operation, and the game was first announced on June 28, 2008, at the Blizzard Worldwide Invitational in Paris, France.[18] The original artistic design differed from that shown at Blizzard Worldwide Invitational 2008 demonstration, and had undergone three revisions before reaching the standards felt necessary by the team behind Diablo III.[citation needed] The game is being planned for a simultaneous release on both Windows and Mac OS X platforms.[18] It was also revealed that the game would require a constant internet connection to play, even for single-player mode.[51]

Diablo III's lead designer is Jay Wilson, a former Relic Entertainment designer credited with work on Warhammer 40,000: Dawn of War andCompany of Heroes as well as Blood II: The Chosen for Monolith Productions. Its lead world designer is Leonard Boyarsky, one of the six co-creators of Fallout.[52]

Bobby Kotick from Activision announced in February 2012 that Diablo III would not launch in the 1st quarter of 2012; a slide show presentation at Activision's quarterly financial report listed the game's launch sometime in Q2 of 2012, and the release date of May 15, 2012, was announced on March 15, 2012.[4]


Edited by Roadbeer, 17 November 2013 - 04:27 PM.


#149 dal10

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Posted 17 November 2013 - 04:29 PM

that is sad, that game was horrible. i still regret dropping the 60 bucks on it.

#150 Victor Morson

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Posted 17 November 2013 - 04:29 PM

View PostRoadbeer, on 17 November 2013 - 04:26 PM, said:



A shame we never got to see the original Blizzard North version. That would have been something special.

Somewhere along the lines I am positive somebody from corporate jumped in and said "WoW is what makes us money, make the game more like WoW!"

EDIT: Also I hated the music in Diablo 3. Some calm ambient heroic song walking into the pits of hell, really? We went from this:


To this:


That's called "how to see they missed the entire point in two songs."

Edited by Victor Morson, 17 November 2013 - 04:41 PM.


#151 Mystere

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Posted 17 November 2013 - 04:30 PM

View PostGalaxyBluestar, on 17 November 2013 - 04:19 PM, said:

how's that? diablo 3 made in a decade!? so ever since diablo 2 was done they were slaving away for ten years for diablo 3.

in that case star craft 2 took 10 years to make and so has MWO. because we're talking about since the last release version aren't we?


This or this should be as good a place as any to start. You can then go follow the references if you are still inclined to do so.

It looks like Roadbeer beat me to it.

Edited by Mystere, 17 November 2013 - 04:31 PM.


#152 Roadbeer

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Posted 17 November 2013 - 04:33 PM

View PostVictor Morson, on 17 November 2013 - 04:29 PM, said:


Somewhere along the lines I am positive somebody from corporate jumped in and said "WoW is what makes us money, make the game more like WoW!"


I'm sure they worked for SOE prior to that and suggested "Everyone wants to be a Jedi in SW:G, we should make that path easier"

#153 Victor Morson

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Posted 17 November 2013 - 04:35 PM

View PostMystere, on 17 November 2013 - 04:30 PM, said:


This or this should be as good a place as any to start. You can then go follow the references if you are still inclined to do so.

It looks like Roadbeer beat me to it.


A lot of people don't realize that the entire development team separated from Blizzard during that time, and reformed a studio to make Torchlight. So while technically D3 was in the works for 10 years, the rebooted effort under a brand new team from scratch was drastically shorter than that. Still not a rushed production or anything.

While we're on a brief detour to unrelated games the other one that amuses me is Call of Duty fans that don't realize Infinity Ward = Not Infinity Ward anymore. Every single last person of note at Infinity Ward left with the Activision fallout, most of which reformed a company called Respawn, working on (and now we get to talk about 'mechs again!), Titanfall. For all intents and purposes Respawn IS Infinity Ward. The current "Infinity Ward" is nothing but a bunch of Treyarch transfers and some hired interns.

Further trivia: This is third time Respawn has had to abandon their name and reboot the company after getting screwed over by publishers. That's why the Medal of Honor series started really good and went to {Scrap} abruptly.

Anyway, I don't want to bring us close to being moved to some "random game discussion" forum, so back to Battlemechs...

Edited by Victor Morson, 17 November 2013 - 04:37 PM.


#154 GalaxyBluestar

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Posted 17 November 2013 - 04:37 PM

View PostRoadbeer, on 17 November 2013 - 04:26 PM, said:


Quote


Development

Development on Diablo III began in 2001 when Blizzard North was still in operation, and the game was first announced on June 28, 2008, at the Blizzard Worldwide Invitational in Paris, France.[18] The original artistic design differed from that shown at Blizzard Worldwide Invitational 2008 demonstration, and had undergone three revisions before reaching the standards felt necessary by the team behind Diablo III.[citation needed] The game is being planned for a simultaneous release on both Windows and Mac OS X platforms.[18] It was also revealed that the game would require a constant internet connection to play, even for single-player mode.[51]

Diablo III's lead designer is Jay Wilson, a former Relic Entertainment designer credited with work on Warhammer 40,000: Dawn of War andCompany of Heroes as well as Blood II: The Chosen for Monolith Productions. Its lead world designer is Leonard Boyarsky, one of the six co-creators of Fallout.[52]

Bobby Kotick from Activision announced in February 2012 that Diablo III would not launch in the 1st quarter of 2012; a slide show presentation at Activision's quarterly financial report listed the game's launch sometime in Q2 of 2012, and the release date of May 15, 2012, was announced on March 15, 2012.[4]




THKS! appreciate the correction! kinda calling it out.

so really MWO has been in it's building phase for over 2 years... and netcode still means oceanic players are screwed. not good for a game now released, out of beta, "fit" for consumption. it's still a no... not really.

anyways D3 as well as being a different beast is not the most succesfull one so i wouldn't want to prop up MWO in an "is it any good" argument by justifying failier with other failers... still makes them all failiers doesn't it?

Edited by GalaxyBluestar, 17 November 2013 - 04:43 PM.


#155 Roadbeer

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Posted 17 November 2013 - 05:03 PM

I don't think anyone believes that MWO is unicorns farting rainbows.
I think the point of the D3 reference was that even when you have a major developer/publisher and all the time in the world, you can develop total garbage.
What we're dealing with here is a small, young, inexperienced developer, and in just 2 years, the basic gameplay is in a pretty good state. Good state, not a great state.

I've always found that the weekly "State of MWO" series of threads is really just a hybrid of "Y U NO?" and "I WANT IT NAAOOO!", a place for arm-chair coders to wave their magic programming wands,

I mean, seriously, if Chicken Little was right and the game was in such terribad shape. Why is it that the same 7 topics get recycled 15 different ways? Don't you think there would be substantially more to QQ about?

#156 GalaxyBluestar

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Posted 17 November 2013 - 05:20 PM

i don't even have that luxury, i'm waiting for the system to let me hit stuff i see and yes state of threads are pointless, it's just to point out to noobs stuff that's pointless or obvious.

so why isn't there more QQ

well QQ gets filltered so it always appears less, i'm guessing you know the intake in K-town better than anyone, has it been a good steady flow cause if it's slowing down i doubt it's because people are becoming better behaved. luckily theres still enough newbies around to find stuff ingame and write their QQ and suddenly vets from the undergrowth spring forth and make their agreements and told you so's. meh we know already it's just a waiting game now.

but yes it's curious how it manages to continue happening. perhaps a sign of stable playerbase or continuosly grumpy one.

oh BTW,

MUH BETERZ FRAMEZ AND HITYTIN STUFFZ GIVE IT TO ME NOOAA!!!!

#157 Roadbeer

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Posted 17 November 2013 - 05:25 PM

View PostGalaxyBluestar, on 17 November 2013 - 05:20 PM, said:

well QQ gets filltered so it always appears less, i'm guessing you know the intake in K-town better than anyone, has it been a good steady flow cause if it's slowing down i doubt it's because people are becoming better behaved.


Interesting side note. Most of the threads that flow into K Town lately fall into two categories.
1. Redundant threads. This is where they're supposed to go
2. Threads dereailed by the "Evil Premade" argument. Where they're supposed to go.

So, as far as that goes. K Town is working as intended.

#158 xXOoppsXx

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Posted 17 November 2013 - 05:36 PM

View PostGalaxyBluestar, on 17 November 2013 - 05:20 PM, said:

i don't even have that luxury, i'm waiting for the system to let me hit stuff i see and yes state of threads are pointless, it's just to point out to noobs stuff that's pointless or obvious.



OP is not pointless. Please read it. I understand topics can get hijacked.

Thanks for the feedback everyone who answered my original post.

#159 kesuga7

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Posted 17 November 2013 - 05:37 PM

The free to play grind - its gotten to me
(put 30$ into the game and could put another 30$ but all that c-bill grinding)

I only play conquest ) but even so only 2 gamemodes is getting dull
(its more balanced then assault mode for different mechs

The game just does not feel like a mechwarrior game to me anymore - Mechs die way to dam fast and some weapons like the single shot ac 20 are wack

Serious Sam 3 is taking my time now ;)
http://youtu.be/lbvK-ONSrt8

Edited by kesuga7, 17 November 2013 - 05:42 PM.


#160 GalaxyBluestar

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Posted 17 November 2013 - 05:39 PM

@ roadbeer;

so the numbers are steady... well that does mean there's people around in the population

Quote

there is only one thing in life worse than being talked about and that is not being talked about


and it's happening again. more ktown material


View PostxXOoppsXx, on 17 November 2013 - 05:36 PM, said:



OP is not pointless. Please read it. I understand topics can get hijacked.

Thanks for the feedback everyone who answered my original post.


dude the state of the game is always changing and yet never progresses everyone has said either one or the other before. you think the wait times playercount dropping phenominon is a new insight? only newbies garner anything from it. some might say it's amazing theres anyone still here to argue such a point over cause every 3 so months someone starts this type of thread. i won't deny many have left but it's nowhere near over yet.... and yes that does surprise me.

for anyone who's been here a while, this thread is "been here done that"... pointless.

Edited by GalaxyBluestar, 17 November 2013 - 05:47 PM.




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