Kay Wolf, on 20 November 2013 - 01:13 PM, said:
WHAT EXCESS AREA?! The hit box is what is excessively sized, I would say far outside what it needs to be, or there would be an equal prospect of getting hit in other locations; presently, there is not. It's not an excess are, it's an excessively sized hit box, it's too big for the 'Mech, and shouldn't be.
I'm not sure why it's so difficult for you to understand. The CT hit box outlines the area that, when hit, applies damage to the CT. Every pixel of a mech model is included in *some* hit box. If you shrink the hit box on the CT, those pixels no longer included in the CT hit box must be included in another hit box(es), making the other hit box(es) BIGGER.
Maybe you're confused on the difference between a hit box and the actual body part (CT vs. CT hit box). If that's the case, and what you're saying is that you wish they would shrink the CT on the Catapult, well I would just have to say QQ more. The Catapult is fine. There are several mechs with proportionately large CT's (Dragon, Awesome, Stalker). The fact that they are different means they require a bit of a different approach to play them effectively. Mech variation is a good thing, and I'm glad that variation comes in more forms than simply armor count and hard points.
Kay Wolf, on 20 November 2013 - 01:13 PM, said:
Tell that to the Lights who love to swarm me every time I open my missile doors.
I typically don't go down due to direct fire from larger 'Mechs... it's always the lights. WHY would a Catapult, with a flatter glacis, go down MORE to Center Torso destruction than any other 'Mech? Your argument doesn't make any sense at all.
I think we're getting to the root of your problem. It would seem that what's chapping your posterior is the fact that it's light mechs killing you, rather than heavier mechs. Last I checked lights carry weapons, too. By their very design they are a nuisance for *all* mechs. There was a time when I was killed by lights all the time, regardless of the mech I was piloting. Sure, it was infuriating. It still happens on occasion (as it should), but rather than complain that my particular mech is somehow broken, I learned to deal with them more effectively.
Pro tip: Lights hate to take damage - especially in the legs. Try including a couple short range weapons on that missile boat to deal with that which so enrages you.
Kay Wolf, on 20 November 2013 - 01:13 PM, said:
Y'know what, everyone else ******* and complains about this problem or that problem on their 'Mechs, because sometimes there's not a way to work around things. You fight the machine, you use cover, you use tactics, but when a wolf pack of lights gets on you, you're done if you can't move. For whatever reason, Catapult's go down a lot worse than other 'Mechs, and it's almost also getting cored.
See above. What people complain about are things that their own particular play style has a difficult time dealing with. It's odd that it never occurs to them that, with all the other mechs available, perhaps they should find one that better suits them. I don't have much trouble with my Catapults.
Kay Wolf, on 20 November 2013 - 01:13 PM, said:
I don't want to hear anything from you so-called superior pilots out there, not about tactics, not about movement, nothing, because I've been playing long enough to learn quite a few things, and I use them, and I still get cored. I thought it was just how I was driving the Cat, and I tried to work around that. I thought it was because I wasn't using cover enough, and I'm still trying to work around that, and my games are getting better, more fun. There is NO reason whatsoever, and being a Catapult is definitely not a reason for why it dies more often from getting cored than any other 'Mech.
I'm by no means a superior pilot, which is a large part of the reason I'm having trouble understanding how this is such an insurmountable issue for you. My K2 is one of my favorite mechs, and I really enjoy the Jester a lot as well. The biggest reason I bought the Jester was the fact that it is basically a different take on the K2. They're not my highest-scoring mechs, but every mech can't be. Just like every mech can't be the same where their strengths and weaknesses are concerned. That would be ridiculous and boring.
Kay Wolf, on 20 November 2013 - 01:13 PM, said:
The Center Torso hit box needs to be fixed, it needs to be made smaller, or angled better -if that's possible-, to be more in line with other 'Mechs, at least. The Center Torso hit possibilities need to be reduced to about twice the size of either side torso, not as huge as it is.
I say it's fine, and that perhaps you should just play a different mech that doesn't aggravate you so.
Honestly, why do you continue to play a mech that you find so irritating??
Edited by Geek Verve, 21 November 2013 - 09:01 AM.