Turist0AT, on 08 September 2014 - 02:38 PM, said:
As an old heavy gear fan (unlike every BT fan here). This looks like another arena shooter. BUT they do promise compaign at least.
Hope it will be good. What game engine do they use?
Training Instructor, on 09 September 2014 - 03:27 AM, said:
I've looked into it. Thinking of buying in. At least Mektek knew to call an arena game an arena game from the beginning, with the possibility of adding more content later, rather than calling an arena game a battlefield simulation, and failing to add anything resembling that for over two years and counting. I think we all know which mech game I'm talking about, right?
The thing is, they (Stompy/MekTek) are using the current duelist/arena form of the Heavy Gear TT game (that is,
Heavy Gear Arena) as the basis for Heavy Gear Assault, rather than the current wargame campaign form (that is,
Heavy Gear Blitz). This would give HGA a very different feel to MWO; the HGA "dueling circuit" design is much more similar to BattleTech's Solaris environment, while MWO's Community Warfare is ultimately geared more toward the "military campaign" environment.
However, HGA does present the possibility of
an offline single-player campaign mode set during the beginning of the conflict called "the
War of the Alliance".
(Also, there is a wiki - which is still very much a work-in-progress - available
here, for those interested in reading-up about the universe, the Gears, and the weapons & equipment used by said Gears.)
As Vulix stated, they (Stompy/MekTek) are going with Unreal Engine 4 for HGA.
Additionally: between the
Gear Skeleton system, the
Modular Plate system (which, along with general modularity & customizability, is also discussed at length in the Kong podcast
here), and modularity of internal systems (including the ability to change out actuator sets, hydraulics sets, HUD modules, and engines/powerplants; see
here), Stompy & MekTek are apparently aiming for a very high degree of Gear customizability.
That being said, HGA is (at the time of this writing) still very much in its alpha stage.
And,
as stated by one of the devs, "When we say alpha, we really mean alpha. There will be bugs, incomplete or lacking features, virtually everything will be subject to change, and even experimental features which may come or go." As a result, there is an NDA in effect for those participating in the HGA alpha, so there is a limit on the amount of detailed information that would be widely available regarding the alpha's current progress.