Awesome Is Still 1 Giant Center Torso
#21
Posted 19 November 2013 - 03:15 PM
#23
Posted 19 November 2013 - 03:19 PM
my STD awesome seems fine. the nice thing is the legs do take some damage away from the CT now.
#24
Posted 19 November 2013 - 03:19 PM
Utterly humiliated, but hey... CT was the last to go in the 3 seconds of incoming fire.
#25
Posted 19 November 2013 - 03:20 PM
Khobai, on 19 November 2013 - 01:55 PM, said:
Which Assault mech do you mean? Atlas, no. Stalker, no. Battlemaster, no. Victor, no. Highlander, no. Okay, I must be missing the Assault mechs with the big center torso then. And getting headshot was not a problem with the Awesome. I guess it's just the model MWO uses for the Awesome being too wide.
Of course I had been saying for a long time that the hit-boxes for the Awesomes arms could be made larger and the side torsos moved inward eliminating alot of the Awesome's CT size while keeping everything else about equal sized. Maybe they did that, I will go test it out.
Awesome needs superior cooling if this hitbox revamp didn't work though.
#26
Posted 19 November 2013 - 03:23 PM
Lightfoot, on 19 November 2013 - 03:20 PM, said:
Which Assault mech do you mean? Atlas, no. Stalker, no. Battlemaster, no. Victor, no. Highlander, no. Okay, I must be missing the Assault mechs with the big center torso then. And getting headshot was not a problem with the Awesome. I guess it's just the model MWO uses for the Awesome being too wide.
Of course I had been saying for a long time that the hit-boxes for the Awesomes arms could be made larger and the side torsos moved inward eliminating alot of the Awesome's CT size while keeping everything else about equal sized. Maybe they did that, I will go test it out.
Awesome needs superior cooling if this hitbox revamp didn't work though.
As an atlas pilot I will agree with what he said - the atlas loses the CT pretty darn often since it has the whole 'head ball' except the left eye, along with formerly the whole crotch!
Also, I can count on my fingers the number of times I remember losing an arm before side torso was gone. The number of times a leg was lost before the mech was dead on one hand.
#29
Posted 19 November 2013 - 03:32 PM
Tolkien, on 19 November 2013 - 03:23 PM, said:
As an atlas pilot I will agree with what he said - the atlas loses the CT pretty darn often since it has the whole 'head ball' except the left eye, along with formerly the whole crotch!
Also, I can count on my fingers the number of times I remember losing an arm before side torso was gone. The number of times a leg was lost before the mech was dead on one hand.
I know the actual sizes and locations of the hitboxes because I tested where hits registered on the diagram. The Atlas has a pea-sized CT compared to other mechs. Go check if you don't believe me.
Seriously, that LRM launcher in the CT is the CT hitbox and just the front of it, not the sides of it or the even the flanges. From there the CT extends down the center of the mech at that same width until you reach the center gyro for the legs. So I think your Atlas is being crotch-shot and supposedly that is now the legs so don't get legged.
On the Awesome however the sides of the CT are also CT, or they were, which makes no sense at all when you compare that to the Atlas arrangement.
#30
Posted 19 November 2013 - 03:32 PM
#31
Posted 19 November 2013 - 03:41 PM
Awesome 8R.
Note: First 4 alphas of LRM-60 were good and manageable. But each time I did it, the amount of heat generated per firing got worse despite waiting until 0.
#33
Posted 19 November 2013 - 03:47 PM
We'll still need ghost heat ditched and missiles to work for the Awesome to really be worth much, but I get the feeling they are no longer also made of pre-shattered glass.
#34
Posted 19 November 2013 - 03:51 PM
Khobai, on 19 November 2013 - 01:55 PM, said:
i'd much prefer a crit slot system along with adding-subtracting hardpoints so that my stalker layout couldn't mimic any awesome layout, but yeah a pilot tree instead of a screw you trial mechs magic upgrade system would be a good start!
#35
Posted 19 November 2013 - 03:55 PM
Died from a shot to the back. Left torso. It's really weird to keep losing that left torso considering that I barely have weapons in the left sides and I'm not twisting to preserve myself.
(I'm charging enemies head on mostly. Have noticed most CT deaths are at 500 meters or more. Most ST deaths are at 100 to 400 meters.) Armor allocation 88 and 56 fronts, 12 rears.
#36
Posted 19 November 2013 - 03:59 PM
At this point getting them to go back and do it right is all but impossible
But it is a step in the right direction.
So thank you for listening PGI.
#37
Posted 19 November 2013 - 04:06 PM
Quote
Shoot it in the crotch. Counts as CT.
#38
Posted 19 November 2013 - 04:08 PM
Finally died by RT. No one on my team got any kills. Not even the spiders died.
Sadly the results of this one really had me down. I barely shot anything.
#39
Posted 19 November 2013 - 04:14 PM
I was thinking they would make the arms hitbox larger, since they are and then give the Awesome the same hitbox styled CT that the Atlas has, which would mean only the front facing elements of the CT are the CT. The Awesome would still be as wide as a barn compared to other mech's CT's, now it's double-wide. I guess that's better than the old triple-wide, but still an unmissable target.
Thanks anyway though.
#40
Posted 19 November 2013 - 04:16 PM
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