MonkeyCheese, on 19 November 2013 - 11:32 PM, said:
I am not the best or anything but I love the challenge of a big walking barn door.
A challenge is fine, but you have to give that challenge a better reward than "feel better about yourself by playing hard mode"
Right now, the Awesome is simply too wide and easy to hit, but doesn't have any great advantage to cover for this flaw. Sure, it has the best torso twist and arm range out of all the assault mechs, but this simply isn't enough. The Awesome has disadvantages piled on top of more disadvantages. Let's see here:
Fat hitboxes? Check.
Low engine cap? Check.
Low -mounted weapons? Check.
No ballistics? Check.
No Jumpjets? Check.
Lightest in its class? Check
Every mech has some of these disavantages, but only the Awesome has all of them. The Stalker has enormous side torso, no lateral arm movement, no ballistics (excluding Misery), and the worst torso twist in the game, but it has a better CT profile and fantastic hardpoints, superior both in location and number. The Victor and Battlemaster both have the lots of firepower based on the relatively low-slung arms, but the Victor has jump jets, the Battlemaster has a brace of high-mounted torso energy points, and they can both carry massive engines and ballistic weapons (except for the missile BLR).
If you improve the Awesome in other ways, you could perhaps get away with leaving its barn-door profile in place. You could give it more hardpoints for extra punch, a higher engine cap, or a faster torso twist to allow it to use its big arms as shields. And of course, adjust the hitboxes more.
EDIT: Haven't really noticed headshots being much of an issue with them. I only really headshot Awesomes when they shut down.
Edited by Kaeb Odellas, 19 November 2013 - 11:49 PM.