Lucian Nostra, on 20 November 2013 - 01:13 PM, said:
It's not just this but they complain as you said about small chances to deal damage back before the mech falls. The funny thing about it is this. The Poptart has to reveal more of his mech to shoot at you (Cataphract has to get his arms clear) than he lets off the jets so his reticule stops wobbling and fires. The target simply needs some portion of the mech to expose itself to fire at the poptart. You should be able to get the shot off before the poptarter
Seriously that's about it in a nut shell.. well that and for some reason a lot of people feel the need to elevate their guns as the poptart rises vs just aiming above the hill/building and firing
You got a incredibly small window of time to return fire, your far less likley to hit where you want, due to how small of a window you have plus the fact that they can twist their body so the least amount of their CT and side torsos are exposed, they can cancel their jump jets right BEFORE they know their enemy will likely will return fire. Their downward descent is much faster and harder to lead than some guy who is peeking past cover or somebody in the open standing motionless or moving very slowly. On top of that you never actually know where they will pop out from, where as with a ridge peeker, you know most likely locations of where they will do such actions. A good poptart relocates in a different area so his poptarting almost always is a different area, and a good poptart uses sensor locks from allies to his advantage. There is no situation where your completley safe from a poptart, especially so if your a heavy or asualt. A medium may be able to outrun his alpha sometimes and lights are pretty much not ususally effected, but otherwise, there is no real way to avoid the poptart as he relocates each time to pop another alpha off while you stay with your team behind cover, ect.
Edited by PalmaRoma, 20 November 2013 - 01:35 PM.