

Legging and you...
#1
Posted 31 October 2011 - 04:20 PM
I would love to see legs hamper movement after being critically damaged/destroyed, to seeing the leg be blown off of the mech toppling it to the ground and having the possibility of continuing to engage from a restricted prone position.
Thoughts?
#2
Posted 31 October 2011 - 04:22 PM
I would expect something similar to mechwarrior living legends, where getting legged throws you onto the ground, giving you the choice to either fight on to the bitter end, firing at what you can, or ejecting.
#3
Posted 31 October 2011 - 04:26 PM
But taking it out... it just doesn't make sense, and moreover, its just not mechwarrior!
I vote for being legged slowing you down, but not killing you.
Alternatively: To simulate some kind of honor on the battlefield, since this is an MMO style game... if you kill an enemy by legging, you get less money/experience points for the kill.
#4
Posted 31 October 2011 - 04:28 PM
aegis kleais™, on 31 October 2011 - 04:26 PM, said:
Oh maaaaan I like the way you think.
#5
Posted 31 October 2011 - 04:29 PM
#6
Posted 31 October 2011 - 04:32 PM
I would also like to see a mech be able to stay in combat with 1 leg blown off, with some form of limited capacity. Leggin will always be a part of MW, but to make it less so would be a welcome inprovement.
#7
Posted 31 October 2011 - 04:33 PM
In MW3, if you lost a leg, you died instantly.
In MW4, if you lost a leg, you moved at half speed and any further damage to that leg went to your Center Torso / Internals.
I don't remember what MechAssault did and I don't really care.
I would go with what MW2/MWLL did. I don't really fancy the idea of limping around, but instant death doesn't seem fair either.
Edited by fenixstryk, 31 October 2011 - 04:34 PM.
#8
Posted 31 October 2011 - 04:36 PM

#9
Posted 31 October 2011 - 04:37 PM
Everyone would aim for everyone's legs, always. The trick is they're not hard to hit. If it was like pulling of a headshot in a fast-paced FPS, then sure. But hitting the legs is pretty much as easy as aiming down.
Unless weapons have some kind of scatter...
#10
Posted 31 October 2011 - 04:37 PM
#11
Posted 31 October 2011 - 04:47 PM
#12
Posted 31 October 2011 - 04:47 PM
#13
Posted 31 October 2011 - 04:54 PM
Haters gonna hate. Be a man, leg back instead of whining.
#14
Posted 31 October 2011 - 04:56 PM
#15
Posted 31 October 2011 - 04:58 PM
When the damaged leg was hit again, the damage went to the internal points on the other leg, when those were depleted you died. However, mechs were given more then the normal armor points available in the legs, people just did not max those out because of the stigma of legging. Had people maxed, or nearly maxed the leg armors legging was about the same as try to CT the mech. It was the players who did not want to put the tonnage into the leg armor and then complain about legging when someone found out that their loadout traded 60% leg armor for a few extra ERLL or heatsinks.
I think transferring the damage from the gimped leg to the other legs crits is a better option then the battletech standard of it going to the CT. Most will try and CT core and making excess legging damage flow there is just making it worse and subverts the massive amount of armor you can put on the CT. This keeps the 3 ways of killing a mech separate, head shots, CT destruction, and legging.
I have not played MWLL, how does it handle legging? I would like to see more falling down. I remember falling over once in MW4 and it took me a while to even remember that a mech could be toppled and that I had to hit a button to get back up. I would like to see a legged mech fall, or nearly so, when the first leg is destroyed and be much more unstable in general with one busted leg. Yet still standing, able to shuffle and turn and generally return fire effectively.
#16
Posted 31 October 2011 - 05:01 PM
#17
Posted 31 October 2011 - 05:01 PM
#18
Posted 31 October 2011 - 05:04 PM
#19
Posted 31 October 2011 - 05:07 PM
#20
Posted 31 October 2011 - 05:10 PM

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