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Legging and you...


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#1 Wahlnutz

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Posted 31 October 2011 - 04:20 PM

So just a real quick topic. I hope that legging a battlemech will not result in something reminiscent of MW4 where you destroy the leg and the entire battlemech explodes.

I would love to see legs hamper movement after being critically damaged/destroyed, to seeing the leg be blown off of the mech toppling it to the ground and having the possibility of continuing to engage from a restricted prone position.

Thoughts?

#2 pbiggz

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Posted 31 October 2011 - 04:22 PM

In mechwarrior 4 if you destroyed the leg, the battlemech limped at half speed, destroying the second one destroyed it, your thinking of 3, where the legging was the end, and this was likely due to simple game engine limitations.

I would expect something similar to mechwarrior living legends, where getting legged throws you onto the ground, giving you the choice to either fight on to the bitter end, firing at what you can, or ejecting.

#3 CobraFive

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Posted 31 October 2011 - 04:26 PM

This is going to be one of the most difficult decisions they have to make. In all honestly, legging generally just doesn't make for good gameplay. Its too much reward for too little risk and its just too easy. There's no reason not to leg!

But taking it out... it just doesn't make sense, and moreover, its just not mechwarrior!

I vote for being legged slowing you down, but not killing you.

Alternatively: To simulate some kind of honor on the battlefield, since this is an MMO style game... if you kill an enemy by legging, you get less money/experience points for the kill.

#4 bert bargo

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Posted 31 October 2011 - 04:28 PM

View Postaegis kleais™, on 31 October 2011 - 04:26 PM, said:

I agree, legging should not result in a Mech going critical. Nor should EVERY dying Mech go critical. I would be happy if it was so rare that only about 1 in 100-200 deaths would result in it, but it should be a sight to behold.... (RUN AWAY!!!)

Oh maaaaan I like the way you think.

#5 SquareSphere

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Posted 31 October 2011 - 04:29 PM

Yeah I would think they'd go the slow down route just cause being helpless on the ground is one of the best way to get frustrated unless it's very hard to actually get legged.

#6 SilentWolff

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Posted 31 October 2011 - 04:32 PM

Lol, game forums up less than a day and a leggin thread already, gotta love it.

I would also like to see a mech be able to stay in combat with 1 leg blown off, with some form of limited capacity. Leggin will always be a part of MW, but to make it less so would be a welcome inprovement.

#7 Ilfi

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Posted 31 October 2011 - 04:33 PM

In MW2, unless I'm misremembering, if you lost a leg, you fell over and waited for them to kill you. You could still shoot.
In MW3, if you lost a leg, you died instantly.
In MW4, if you lost a leg, you moved at half speed and any further damage to that leg went to your Center Torso / Internals.
I don't remember what MechAssault did and I don't really care.

I would go with what MW2/MWLL did. I don't really fancy the idea of limping around, but instant death doesn't seem fair either.

Edited by fenixstryk, 31 October 2011 - 04:34 PM.


#8 Dsi1

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Posted 31 October 2011 - 04:36 PM

MWLL players probably know my stance on this, it's a valid tactic but shouldn't immediately destroy the mech (like in older MWs) but ragdolling the mech is a bit much for a large scale(It isn't instanced ala WoT is it?) MMO. Though if the physics engine can support that I'm all for stumbling mechs with limp legs :)

#9 CobraFive

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Posted 31 October 2011 - 04:37 PM

Unless there was some sort of repair kit (vehicle, helicopter, magic spell, whatever) that allowed you to get back up after getting legged, I just don't think being totally immobilized after being legged would be good for the game.

Everyone would aim for everyone's legs, always. The trick is they're not hard to hit. If it was like pulling of a headshot in a fast-paced FPS, then sure. But hitting the legs is pretty much as easy as aiming down.

Unless weapons have some kind of scatter...

#10 mbt201188

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Posted 31 October 2011 - 04:37 PM

I agree. I hate getting legged. Its just a cheap way to kill someone

#11 Dsi1

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Posted 31 October 2011 - 04:47 PM

That is extremely silly aegis... Whine about legging and don't put armor on your legs? That's like whining about getting tracked in a tank and refusing to put armor skirts on.

#12 Wahlnutz

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Posted 31 October 2011 - 04:47 PM

I'm not a huge fan of being legged either, which is why I would like to see it not be the end of the mech and pilot. I think legging would be negated fairly well by, as Cobrafive said, have weapon scatter. This would be closer to the books. Just because you have a solid bead center mass on a mech, doesn't mean you drill a hole there. A center mass shot at a full gate could end up peppering several different areas of the targets torso... or in the case of leg shots, some shots missing the target completely.

#13 xesle

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Posted 31 October 2011 - 04:54 PM

Legging is a valid tactic and you better believe i'll do it in a heart beat if I am outgunned or if I just feel like being a ****.

Haters gonna hate. Be a man, leg back instead of whining.

#14 wanderer

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Posted 31 October 2011 - 04:56 PM

Personally, I'm all for the first leg gone reducing the 'Mech to a crawl in speed and being blown AWAY from the 'Mech with a fall + slow stand, save for using it's jets (which result in movement + an autofall damage/slow standup). Both legs gone? Killed. With the blown leg, shots that go that way should clearly miss, owing to nothing to hit there to begin with.

#15 Amechwarrior

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Posted 31 October 2011 - 04:58 PM

I think MW4 did it right balancing the turn based table top consequences with the realities of players in a real time, first person game. Get legged and the mech had hobbled speed, yet could still be a threat. No one wants to play a game where they get legged and fall down useless until they kill themselves(*** my stats) or they are mercy killed must sit and wait hoping someone wanders into their limited LOS.

When the damaged leg was hit again, the damage went to the internal points on the other leg, when those were depleted you died. However, mechs were given more then the normal armor points available in the legs, people just did not max those out because of the stigma of legging. Had people maxed, or nearly maxed the leg armors legging was about the same as try to CT the mech. It was the players who did not want to put the tonnage into the leg armor and then complain about legging when someone found out that their loadout traded 60% leg armor for a few extra ERLL or heatsinks.

I think transferring the damage from the gimped leg to the other legs crits is a better option then the battletech standard of it going to the CT. Most will try and CT core and making excess legging damage flow there is just making it worse and subverts the massive amount of armor you can put on the CT. This keeps the 3 ways of killing a mech separate, head shots, CT destruction, and legging.

I have not played MWLL, how does it handle legging? I would like to see more falling down. I remember falling over once in MW4 and it took me a while to even remember that a mech could be toppled and that I had to hit a button to get back up. I would like to see a legged mech fall, or nearly so, when the first leg is destroyed and be much more unstable in general with one busted leg. Yet still standing, able to shuffle and turn and generally return fire effectively.

#16 Dsi1

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Posted 31 October 2011 - 05:01 PM

MWLL: Heavily damaged legs starts you limping, destroy leg causes your mech to fall/ragdoll (light mechs going ~100km/h go tumbling, it's great), you can still fire while on the ground if you want, or you can bail out and continue the fight as a BA.

#17 xesle

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Posted 31 October 2011 - 05:01 PM

When you severely damage a mech's leg in mwll, the mech will begin to limp, and once it is outright destroyed the mech becomes immobile and topples over.

#18 dr who2

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Posted 31 October 2011 - 05:04 PM

WIth the emphasis on Urban Combat, which imposes a bit of a constraint on circle-strafing, it seems to me the ability to leg a mech will be reduced a bit by lack of line-of-sight. Generally though, legging is a totally valid tactic in my opinion; if the guy didn't bother to add the armor to the legs, then he knew the risk he was taking when he chose his load-out.

#19 Dsi1

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Posted 31 October 2011 - 05:07 PM

Yeah, Urban combat means there is going to be a lot less legging, short amount of time on target due to all the cover, and which is easier to hit, a leg or a torso?

#20 dr who2

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Posted 31 October 2011 - 05:10 PM

I've never played MWLL, but the idea of limping until leg destruction definitely seems preferable to instant death. Also, as dishonorable as it may be for a clanner to eject once it becomes immobile, them's the breaks imposed by their own sense of morality. :)





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