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Why so few references to MW:LL in the forums?


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#81 Threat Doc

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Posted 15 November 2011 - 11:42 AM

View PostPropWash, on 15 November 2011 - 09:44 AM, said:

You are kidding, right?

You do know that clicking on my callsign takes you right to my profile that has this information.

Also, Google does wonders.
Ahh, you actually filled out your About Me stuff. How refreshing. By the way, I wasn't trying to give you any heartache in my previous post over anything, but most folk do NOT fill out their About Me business.

Unfollow.

#82 Starkiller

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Posted 15 November 2011 - 02:00 PM

View PostPropWash, on 15 November 2011 - 08:43 AM, said:

As the owner of the company, I might be privy to information and documents that you were not exposed to.

Additionally, I may be referring to conversations I personally had with Jordan and Ross in the past 10 years.


That said, I accept your challenge, so take a look at this.

http://www.wired.com...battletech.html




Just because it wasnt knowledge you had aquired, doesn't make it untrue.

Convinced now?



Nice article and while that might have been what Jordan and Ross had intended to do with money they made in their lives, it was not the reason Mort got involved and took the company to the heights it achieved. So while techinically from your point of view it is correct from the Jordan and Ross agenda, it was not really what the company was for. The company was made to make RPG and TT type board games. Grats to you on your purchase of the pods and if that is true, bring them back to DnB so I can get use them locally and not have to go to Chicago.

Edited by Starkiller, 15 November 2011 - 02:00 PM.


#83 CeeKay Boques

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Posted 15 November 2011 - 02:05 PM

View PostStarkiller, on 15 November 2011 - 02:00 PM, said:



Nice article and while that might have been what Jordan and Ross had intended to do with money they made in their lives, it was not the reason Mort got involved and took the company to the heights it achieved. So while techinically from your point of view it is correct from the Jordan and Ross agenda, it was not really what the company was for. The company was made to make RPG and TT type board games. Grats to you on your purchase of the pods and if that is true, bring them back to DnB so I can get use them locally and not have to go to Chicago.



DnB didn't use them well at all. Private houses, with real fans, use them best.

#84 PropWash

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Posted 15 November 2011 - 03:46 PM

I dont think my claims are correct from my point of view, rather, they are correct from all points of view.

I made no claims about what Mort had intended nor the mission of FASA in general.

Mort didn't come to FASA until later after he sold his highly successful publishing company.

Mort was indeed a key player behind the meteoric rise of FASA, and I would never intend to take that away from him, or anyone else for that matter.

Also, regardless of my purchase of VWE being true (and really, you are still a doubter?) Chicago no longer has pods and D&B will not be getting the current iteration of the cockpits anytime soon. All of the D&B pods were removed in 2005.

I realize that you may not have 'aquired' all of the information that has gone on behind the scenes, nor many of the facts related to BattleTech in the past 6 years, but rest assured, I'm not here to mislead or misrepresent the facts.

Now, perhaps the thread will resume its other off-topic debate undisturbed. I regret that I said anything.


edit: bad spacing

edit for update 7:32am 11-16-11 - Former VWE staff indicate that I may be incorrect and the omnimechs were indeed introduced into System 1. The unseen Warhammy I thought I saw in system 1 was actually a Loki. My bad.




View PostStarkiller, on 15 November 2011 - 02:00 PM, said:



Nice article and while that might have been what Jordan and Ross had intended to do with money they made in their lives, it was not the reason Mort got involved and took the company to the heights it achieved. So while techinically from your point of view it is correct from the Jordan and Ross agenda, it was not really what the company was for. The company was made to make RPG and TT type board games. Grats to you on your purchase of the pods and if that is true, bring them back to DnB so I can get use them locally and not have to go to Chicago.

Edited by PropWash, 16 November 2011 - 04:36 AM.


#85 marauder

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Posted 16 November 2011 - 08:30 AM

View PostStarkiller, on 15 November 2011 - 05:34 AM, said:

As having been a former FASA employee and Marauder for many years...


If you're going to make that claim I would think you telling us your name is in order.

#86 Starkiller

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Posted 16 November 2011 - 08:40 AM

Why would me putting my name on the internet in a past time be in order? If I wanted my name spammed with my in game persona, it would already be that way. Enough of the community knows me and what I have done in the past that I am not concerned with your questioning it, however I stopped being active with anything related to FASA/Marauder Program in 1999. I was also the GM of the Game Keep in Nashville, which again lends to me not feeling the need to put my personal information connected with my in game persona. Besides, I could put any name I desired in an online profile, that is proof of anything how?

#87 Anastasius

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Posted 16 November 2011 - 08:43 AM

I would have modded crysis for MW:LL but then I got high.

#88 Helmer

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Posted 16 November 2011 - 08:38 PM

MWLL is pretty cool. Unfortunately it seems there's only 1 or 2 populated servers.Most who populate it seem nice enough, but you still have plenty of the DBag variety. Very little patience for newer players.

Edited by helmer, 16 November 2011 - 08:41 PM.


#89 CoffiNail

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Posted 16 November 2011 - 08:54 PM

View Posthelmer, on 16 November 2011 - 08:38 PM, said:

MWLL is pretty cool. Unfortunately it seems there's only 1 or 2 populated servers.Most who populate it seem nice enough, but you still have plenty of the DBag variety. Very little patience for newer players.

The ****** bag he would be refering to is me, As I was in a SCAT, him in a owens and on three occasions, within 5 minutes he would come pop me with a few SSRMs, then run off with me chasing him back to his base. Best advice, as i also said in a PM to helmer (as i will admit i do not want to spoil new players games) stick with the group. MWLL is not single player mechwarrior 4, you go alone, you die alone.

If you are new, please stick with the group and fire upon what ever your team is shooting at. Helps you learn a lot more than trying to run off on your own in to a group of players. A group will always kill a solo player hands down.

Sorry you feel we are DBags. more so me because i got frustrated with the same owens, but look at it from my side, eh?

#90 Mad Pig

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Posted 16 November 2011 - 09:37 PM

Why? :) Because MWLL is Crysis, and Crysis is EA, and EA killed 3025.

#91 Hanged Man

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Posted 16 November 2011 - 09:56 PM

Even if this were a general board for discussing Mechwarrior or Battletech, and not focused on THIS game rather than others, I don't think Living Legends is the game most people want to see MWO modeled on. Don't get me wrong, it's fun. I have to confess seeing it as a flash in the pan, though, and not the archetype for future work.

#92 jezebel

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Posted 16 November 2011 - 10:14 PM

MWLL is actually a lot more fun than I expected, especially with league mode on and unlimited CBills. I can see a lot of joy being gleaned from prearranged team matches.

I don't care much for the popular play mode with low c-bill starting and having to kill things to pilot a decent machine - it's so easy to get screwed out of upgrading, even if you were contributing heavily to the team, just because you didn't get the kill shot. So I prefer to play with unlimited c-bills and on coms so we can all stay in a similar class of 'Mech.

As for EA? <shrug> I bought Battlefield 3. And Crysis 2. They turned down a good thing, we all know that. But I'm not going to boycott them for that kind of business decision. I save my boycotting for real issues.

Anyway, it's well worth what I paid for Crysis Warhead. I see MWLL as a pleasant way to get my 'Mech fix until next summer.
In the meantime, I hope more of you decide to take a chance on it.
Supporting MWLL isn't going to hurt or undermine MWO, and if anything it will help get you in shape, and shake your mind up a little and get it away from, oh, say, the MW4 playstyle. I don't say this lightly: MWLL is harder than MW4 (which was not an easy game if played with any semblance of finesse). I say this from the perspective of someone who was pretty darn good at MW4 ( shut UP, yes I WAS, jeez you people... sorry I just heard about 10 different brains thinking "she wasn't that good" all at the same time :) cough ). MWLL is challenging me tactically, not to mention the 'Mechs pilot like the big lugs they are instead of like performance cars. They don't turn on a dime, they run into things if you aren't careful, and dangit running through a bunch of trees can rip your arms off. Guess how I figured that one out?

Edited by jezebel, 16 November 2011 - 10:53 PM.


#93 CoffiNail

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Posted 16 November 2011 - 10:35 PM

I would like to note.

If you are interested in MWLL, get Teamspeak 3, and hook up to the Community Channel.

TS9.GameServers.com:9144

Yes, large font so skimmers notice it.

Honestly, if you are new and want to learn all those players over comms are kick ***, we will gladly help you with tips and such, plus just damn more fun in being able to communicate with the other players in the game. Just a shout out to those who are interested as it does have a learning curve.

Enjoy, see you on the field and hear you on the comms.

#94 Helmer

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Posted 17 November 2011 - 05:51 AM

View PostCoffiNail, on 16 November 2011 - 08:54 PM, said:

The ****** bag he would be refering to is me, As I was in a SCAT, him in a owens and on three occasions, within 5 minutes he would come pop me with a few SSRMs, then run off with me chasing him back to his base. Best advice, as i also said in a PM to helmer (as i will admit i do not want to spoil new players games) stick with the group. MWLL is not single player mechwarrior 4, you go alone, you die alone.

If you are new, please stick with the group and fire upon what ever your team is shooting at. Helps you learn a lot more than trying to run off on your own in to a group of players. A group will always kill a solo player hands down.

Sorry you feel we are DBags. more so me because i got frustrated with the same owens, but look at it from my side, eh?


It was a new map to me. I jumped in with roughly 20 minutes left in the match. If I remember correctly our side was up slightly on points. Being in a Light mech I was running interference for other mechs. I've played enough to know I'm not going to take on a SCat on my Owens. And to do so would only reward the other side with more points. Which is not very teamplay focused and is a rather selfish way to rank up quickly.
So keeping 2 other mechs occupied for 30-45 seconds was my way of drawing fire from the other mechs. My intent was more to scout out the map layout and skirt the edges of the fight, however, I got caught . But I was able to exchange fire with a few different mechs, earn some CBills, and get out safe. Seems like a winning strategy for a light mech for me. Especially with time counting down. After just a few quick raids i was able to afford a Heavy mech (With the resale on my Owens). Not that I was able to enjoy it.

Yes, I can see you were wanting a straight up fight. But the idea of going toe to toe with a superior mech (and assuming superior Pilot) was not what I was looking to do. Throwing points to your team by a suicide charge is dumb. Yes, I stand and fight on many occasions, especially if I think help is nearby or I have at least a shot at surviving. But my goal was to get CBills quickly, and grab a larger mech in order to ,hopefully, help out before time expired. Yes, there was an intelligence driving the mech other than running around with MASC on.

The PM was appreciated and very kind. Cursing at someone in chat for playing tactfully would be something I'd expect from console kiddies , and didn't seem in line with the more mature posts I've seen from individuals here, and from you yourself Coffin. Coupled with the other individuals jumping in chat whom had no idea what was actually going on, really soured the experience.

Again tho, no harm. It was a bad day to be honest. And an individual who actively seeks out someone on the internet to apologize is a thing unheard of. I think you may have violated an internet rule doing so, but shows a great deal about your character. Much respect.


People really came to read about MW:O so we can leave it there, or you can PM me if need be.


Although it does raise the topic of how to treat people online. Granted, we will all be new to MW:O when it first comes out, however, if the game hits the more mainstream gamers we're going to have alot more people who don't know the difference between a PPC and an AC, then who do. Hopefully there will be several different ways to run missions (With your group, instant action, campaigns, etc) Playing with those new to the IP can be very rewarding.... but also very tedious at times. Lets hope being good brand ambassadors will result in more :"hardcore" fans. The more people spending money monthly, the more likely the game will stick around and more content can be generated.

#95 SquareSphere

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Posted 17 November 2011 - 08:02 AM

@helmer if it makes you feel any better, i think the scat in MWLL is a bit of a cheat :) yes that a bit of my IS bias showing, but really the MWLL scat is a medium that's the size and speed of a light, and can mount assault class weapon :D

And no it's not OP, I've killed plenty in my Bushwacker B which is one of my preferred mech suggestions for new folks. High armor, carries an LBX20 for a hitting power, 2 SSRM6 (chain fire these to cockpit shake the enemy), and 2 small pulse lasers for a bit of dps boast and taking out Battle Armor. Yeah it doesn't carry extra ammo, but this is a good way to teach a new player when to withdraw from battle and not over extend.

@jezebel I'm pretty glad you're enjoying the mod! Yeah the recent cbill limitation change was introduced in the last patch as a way to reduce teams banking high money in a pub game to give early access to expensive clan tech/assault mechs within a few minutes of game start. They're planning to introduce a whole new banking system some time later to fix the issue but still give players a method to access more expensive assets that out of pay range.

#96 Helmer

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Posted 17 November 2011 - 10:44 AM

@SquareSphere I just recently discovered that Bushy. And enjoy it the same reason I pick the SRM Owens over the Med/laser version... chain firing SRMs to rock cockpits. There are probably other more popular or efficient mechs outs there, but I've had a little bit of luck with them. With the Owens , and MASC, I feel comfortable enough to scout out ahead of the group with confidence I can get back quickly. The Bushy, not so much. I usually stick with the group.

The SCat is what it is. I like the mech personally. In quick, hit hard, out quick. Its fun, I just have a horrible history with it. I'm usually not on the surviving end of a fight with it. Still, lots of fun.

Really need to brush up on Weapon locations. I've noticed the better players known EXACTLY what arms/torso to attack first in order to knock weapons out quickly. Granted the MWLL mod modeling does a FANTASTIC job visually conveying that info, it just takes me a few seconds to figure it out. And a few seconds in a mech battle can be the difference between victory and defeat.


Cheers

#97 SquareSphere

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Posted 17 November 2011 - 11:49 AM

:) MWO on CryEngine 3 is probably the best reference to MWLL ever :D

#98 Helmer

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Posted 17 November 2011 - 12:05 PM

Almost too good to be true. I'm sure everyones been , understandably, curious as to what engine they'd use or develop on their own.

The idea that CryTek 3 would even be considered was outside the realm of imagination for me.

#99 phelanjkell

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Posted 17 November 2011 - 12:40 PM

View PostCoffiNail, on 16 November 2011 - 10:35 PM, said:

I would like to note.

If you are interested in MWLL, get Teamspeak 3, and hook up to the Community Channel.

TS9.GameServers.com:9144

Yes, large font so skimmers notice it.

Honestly, if you are new and want to learn all those players over comms are kick ***, we will gladly help you with tips and such, plus just damn more fun in being able to communicate with the other players in the game. Just a shout out to those who are interested as it does have a learning curve.

Enjoy, see you on the field and hear you on the comms.



I fully endorse this. We started the MW:LL Community Teamspeak 3 server not only for those players, but the community in a whole. I would love to see this server populated by as many as a TS3 server can handle. Hop on and get to talking to each other, it does not have to be strictly MW:LL, but there are those who play there as well!!

#100 Knightcrawler

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Posted 17 November 2011 - 08:10 PM

jezebel, you don't need the killing shot to rank up. Rank is actually based on score, which is based on how much damage you do (and in TC mode, capturing bases). Getting the final shot DOES net a nice little bonus: the remaining armor is multiplied by some modifier below 1 and given to you as score. So if you sawed off every limb/etc before the killing shot, you'd get more score than just killing the Center Torso (CT). But of course that's not practical most of the time. :-P

But it means that even if you aren't killing an enemy, you are getting score. I've had games where I am the top-scoring person on my team with very few kills. Also, if you ever need help, you can ask for someone to train you. Ask in-game, on TeamSpeak 3, or in the forums (Sandhurst Academy or whatever it's called). There's also Doorknob's almost-complete tutorial video series on YouTube.

Oh, I should also mention that there is a points modifier for shooting heavier assets. If you take on heavier assets, you get more points.

Edited by Knightcrawler, 17 November 2011 - 08:17 PM.






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