Kay Wolf, on 14 November 2011 - 11:38 AM, said:
If you would be so kind as to point out where I was advocating for it to be that way.
And to be quite frank, I find that term insulting.
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That sounds like fearmongering to me and nothing else. And to be honest I have not seen any threads advocating 'point-click style' gameplay. (And it would be very nice if you could actually deliver an in depth explanation of what you view as point-click because that can encompass every single game that uses a mouse/keyboard.)
As for CoD/MW4 and the TT game. I care about none of those for this.
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Which is basically your version of how you would like it to be. You liked the TT and think it is the best standard available and the games coming closest to this were the best. Correct?
I´ll be honest. I have not played the MW1/2 games (neither the TT) and only the MW3 demo and some MW4 (and the two MechCommander games), but I don´t think that I should use them as any kind of basis for what the game is going to be like. What I only hope for is that it will allow me to pilot mechs and find a role that I like to play on the field. I love being support, but you can be support in every weight class (I think).
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Already happened, I was disappointed but accepted it (There is no Supreme Commander 2! Then again 1 could have been better as well......

Though I guess that in total it was in a far shorter timeframe then what you had to endure.
And even if I can understand that there is something you realy want, as has been pointed out a lot, how much do you expect the game to survive if it would only cater to your groups needs/wants? This might sound harsh but I think it is important for every group to have the best for the game in mind. (That obviously does not mean only the "Veterans" but also those people that would prefer a game more in the style of other MMO´s that I shall not mention).
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I guess you mean something else than giant mechs with that

I assume the ability to use terrain to your advantage as well as being able to outplay a heavier weightclass by using your own strenghts to their best possibility and also the combination of all arms. Furthermore keeping everything viable with no true Endgame (with that I mean something like 'the best unit possible' not existing, because there shouldn´t be one in this setting, only the one you can work with best and what works to your liking).
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Don´t realy need to, it is pretty calm and collected with you bringing up your points very decently. The only beef I have is with your first sentence.
If you basically get hammered down without being able to explain yourself you probably have the high ground already. The question is how to bring a good fullsale explanation out there while ignoring the people that merely want to bash it out of fear. I´m sure if it is good the devs will take note of it.
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And neither am I

Now to get this moving further:
What exactly are the kind of things in the Tabletop that you would like to see realised in the game that have not been there in the previous Mechwarrior Games?
How do you want the playstyle of the game to be?
Edit:
@Zax, MausGMR, Stun
Please act and type a little more mature and keep the discussion civil? Just because you do not like someone´s opinion or view on things does not automatically make you right and the other the second reincarnation of Hitler.
Thank you.
Edited by Sixpack, 14 November 2011 - 05:25 PM.