Sixpack, on 14 November 2011 - 08:11 AM, said:
So I am automatically an instant gratification needing point click player kiddie simply because I disagree with you?
If that's what you advocate, then yes.
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Yes, there are many types of fun that can be had, but how do you want to be able to reach as broad a crowd as you can to make a profit out of what you have developed while also attracting fresh blood to keep the game running?
The game CAN be made for all, my concern is, with all of the point-and-click screaming I see on these forums, will the devs agree with that, ignore it, or come to a compromise and make it so all can enjoy it? I am saying if the game is made point-and-click, without any manner of CoD/CoF, and if Assault 'Mechs can travel at 108kph, and if the armor is in the thousands of points and outside the formula's established by the TT game, as with MW4, and all of the incongruities of the previous games remain, you will have twitch-gamers, and only twitch-gamers here.
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And now in the same breath, do you think that the game can only be made for your version of how the game should be?
I don't have a version of how the game should be, I simply share the vision of attempting to keep the game as close to TT standard as possible, without sacrificing play for the BattleTech-impaired.
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What I see is a lot of:
"Make it like this" "Do not make it like this" "Put it into a different time setting" "I want my MPBT 3025!"
And this stuff comes mainly from the veteran crew with a no compromise opinion attached.
That is likely because, except for MW3, those of us who actually love the game, and the lore, and the universe, and all that goes with it, we're tired of seeing the minimalist view with which previous developers handle that love. Don't you have anything you love so much in this world that, were it to be abused, it would cause you to be angry over it? Now, take a step back and look at those of us who've played the game since the early-mid 80s and apply that logic, and that's what you've got. Not one of the games, even MW3, has stayed as close as possible to what makes the BattleTech universe the playground we love to play in; with MW3, there wasn't a whole lot of lore written for the game, and Zipper stayed as close as they could. I think it's our turn, frankly, to have something that we can enjoy without treating the game like fanboi's going to a superhero movie only to deride the **** out of it later.
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Where is the "How do we make this game easily accesible and yet challenging with new things to learn at many turns to keep an influx of revenue, players and ideas that make this game continuously grow to something greater than what we orginally had planned it to be?"
I don't mind that, but an eye must be kept toward what makes the BattleTech universe unique, please?
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What you got right:
We need a good middle ground for every side, but if no side in the forum is able to even bother and think where compromises could be made and such, what do you think how this will go?
It's NOT every single one of us, Sixpack, but all of us have our individual opinions, and some of us have stronger opinions, varying strengths of opinions that only make it SEEM as though we're implacable. Now, before you post, I want you to go back and read everything I just wrote in this post ALL OVER AGAIN, so you'll get the correct effect, please? I am writing all of this in a calm, debate-ful manner that has no malice or any troublesome words, though some may be large for a few and, most of the time, and there are notable exceptions, my veteran brethren are writing in a calm manner, also. The problem with presenting an opinion, and it happens everywhere, not just here, is that if one presents an opinion of something they would like to see, especially us non-twitch veterans, we get the dog **** hammered out of us and are given no quarter, and no opportunity to present our opinion in a manner befitting a sane Human being. We're not allowed to, we are simply barked into place. That happens on all sides of the argument.
So, to answer you about compromises, those have to come down on both sides and, thus far, I'm most assuredly not seeing that.
@ MausGMR - Almost everything you've said is a load, bud. In MW4 in particular, even if any commander I was serving with, or if I was the commander, understood the map, the spawn points, the potential choke and ridge points, the pop-tart zones, etc., and had what should have been the perfect group of 'Mechs to drop into the game, and a good strategy and tactical plan, and were very experienced, fire was just adjusted, torso's knocked off-center and KEPT off-center by ER Large Lasers and AC/2s, and even a tactical retreat was doomed.
I guess one of my largest problems is that, even with Clan 'Mechs, in the TT game, in the lore, it's so much more difficult to hit... I could post the basics if you would like, though I have a feeling you just couldn't care less, nor would anyone else with that mindset, but in MW4 point-and-click is all you need. There's no skill there, at all.
Oh, and the word twitcher is not one I coined; this word was made up around the MW3: PM time-frame and it's stuck with me, and many others since.