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Elo - Crushing 4Man Fun For Any One Else?


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#101 CravenMadness

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Posted 02 December 2013 - 02:15 PM

But you will always be remembered as ... That Guy

#102 Mudhutwarrior

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Posted 02 December 2013 - 02:34 PM

View PostCravenMadness, on 02 December 2013 - 02:15 PM, said:

But you will always be remembered as ... That Guy


Better than the bigoted guy :wub: Yeah I remember.

#103 CravenMadness

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Posted 02 December 2013 - 02:49 PM

*Andre the Giant voice*

I do not think that word means what you think it means.

#104 Mudhutwarrior

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Posted 02 December 2013 - 03:01 PM

you think?

#105 S13gtastic

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Posted 02 December 2013 - 05:42 PM

I actually wish PGI would just let you pick a "league" braket say Casual, Advanced, Pro and depending on the one you pick for yourself depends on the players you fight(and hopefully player skill), that way you know your going to fight Pro's if you queue up for the pro league.

#106 Roadbeer

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Posted 02 December 2013 - 08:12 PM

Lulz, this thread is still a thing?

#107 Randalf Yorgen

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Posted 03 December 2013 - 08:44 AM

View PostMudhutwarrior, on 02 December 2013 - 01:58 PM, said:

Just read the command chair posts on CW. Well thought out and includes ingame Voip. I can retire now and join a team. :(

Who in their right mind would have you? You'll just find something else to complain about.

#108 Iskareot

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Posted 03 December 2013 - 01:51 PM

View PostS13gtastic, on 02 December 2013 - 05:42 PM, said:

I actually wish PGI would just let you pick a "league" braket say Casual, Advanced, Pro and depending on the one you pick for yourself depends on the players you fight(and hopefully player skill), that way you know your going to fight Pro's if you queue up for the pro league.




You mean choice? OMG we have a winner!!!!

This is the answer to it all. Give choice, drop in premades or drop in a pug only drop match. Simple, still consider lbs and MM somewhat but take out the forced steam rolls.

And hey if people from the same clan get in then so be it as long as its NOT a premade drop. NOW to be clear... DO NOT TAKE AWAY PREMADE drops. leave them. Nobody gets anything taken away is the important part. Make sure we all still have our fun. Now, do not get me wrong the premades may have to wait a bit longer for a match due to less people doing them once they find out it might be harder. Yeah I see that happening somewhat but still, this can happen. I have hope before we lose more of the population.

#109 Col Jaime Wolf

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Posted 13 December 2013 - 10:21 PM

View PostKharnZor, on 30 November 2013 - 12:29 PM, said:

You pug and that's showing initiative? I think not. That's just the way you choose to play the game so please don't play the martyr card its getting old and fooling nobody. Shutting yourself off from using TS or other such is doing nothing but limiting the scope of the game for yourself but hey, if that's how you want to play it i got no problem until you start your moaning about exploiting premades etc. etc.
TS isn't a crutch its a tool that's there to be used by everyone, even you should you so choose to use it. Its no different than having in-game voip and its only hassle is that its a third party program that you have to setup and run yourself.



lol sadly i would say TS is a crutch, like how seismic is a crutch, in fact lets try to list all the crutches and why they are such

TS - Is a crutch
1 because it disregards the realism of ECM on the battlefield
2 it obsoletes whatever the C3 may eventually be
3 not everyone uses TS/skype. those who do use TS over those who don't, have arbitrarily decided to change the game rules without the consent of any other players then those on their own team (trying to "stack the odds" IE unsportsmanlike behavior)
4 the best teams and players don't need to speak or even communicate, they just know where and how to move. they move as one unit with a single mind, each pilot already knowing what their team is going to do, what they need to do and is expected of them from the team.
5 It leaves you untrained for reason number 4. you become dependent on TS and your teammates instead of just knowing and doing. noobs need to be herded, veterans know what to do.

3pv (not that i actually even see anyone using it lol) is a crutch
1 it fools you with its "snap to" aiming mechanic, it leaves you untrained in 1st person.
2 it encourages players to use it as a sort of wall hack to peak over and and around obstacles

Seismic - is a crutch
1 its basically a wall hack, its nature (and mode of use now) encourages players to group together, stand still and use high pinpoint alphas. waiting like a mugger in a dark alley.
2 it makes you dependent on using it to see around corners and watching your back, thus leaving you untrained if you are use seismic consistently.

Cool-shot - is a crutch
1 because it gives the false perception that your mech now has "burst mode" where it can spam its weapons and prevent what would normally be an untimely shutdown.
2 it costs money every time you use it, thus ensuring you will have to USE it MORE and play MORE matches WITH cool-shot to make up the money that is spent on the cool-shots.... its a losing proposition as far as gaining money and it doesn't really give you anything more then one big alpha and you will still shutdown from time to time, you just prolong it one or two more shots. is a kill worth 40,000-50,000 cbills? i leave that to the reader
3 you become dependent on its ability to inflate your heat tolerances if you have to use it every match, leaving you untrained without it.

arty and airstrike - are both crutches
1 while I'm sure you can actually make your money back with a good shot that scores a kill or two and a bunch of component destruction, i also think the odds of making ones money back are not in your favor
2 it encourages the spamming of strikes to "weaken" the enemy by just being crafty enough to pop the smoke just outside their FOV.
3 high cost per round, easy to use but relatively little chance of making your money back off just the strike. meaning its cost will eat into at least some of your earnings, thus encouraging your whole team use strikes en-mass to maximize their effect.
4 reason 3 leaves you untrained without strikes

UAV - i thought mechs had satellite linkups? will say no more

advanced gryo - to me this is supposed to be a physically different gyro that is akin to standard armor vs FF or a standard vs XL engine, it swaps your old gyro for this fancy new gyro. so to me the module is stupid but i use it anyway :).

Hill climb - should not exist. mechs should just be climb hills like they are supposed to anyway. who ever heard of an atlas in cannon getting stuck on something stupid like a small rock/outcropping or a vehicle that it should just crush outright? sadly i use it anyway because its better then getting stuck on EVERY rock :D.

all of the rest of the modules serve legitimate purposes for the most part. i do think there are still issues like lrms needing art+bap+tag+sensor decay to even work properly 80% of the time (the remainder is nubs that stand still in the open).

advances sensor doesn't see far enough in my opinion.

similarly i think advanced zoom should have a variable "scoping" like effect instead of just being a "third level of pixelated zoom". i mean its supposed to be "advanced zoom" not "pixel zoom".

target gathering info needs to be faster for me to consider it over something truly useful like advanced gryo/hill climb or target decay.

never used the cap module so idk.

point being all the mods consumables, TS all that its all about stacking the odds. its not that anyone wants to "force" everyone else to play the same way. its that we want the options to play with similar minded pilots. for like say an all stock mode with no modules, pilot tree disabled.
or lets say a no consumable mode but modules and pilot tree allowed?
everything allowed?
that's all you know, real lobbies with custom variables. lets be able to turn UP the heat on terra therma, or make frozen city more akin to the ice fortress in mech 3 a real meat locker.

Edited by Mellifluer, 13 December 2013 - 11:06 PM.


#110 Sarsaparilla Kid

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Posted 14 December 2013 - 09:31 AM

Mellifluer...good post, though I would point out on your first TS issue about ECM "realism"...the problem is that ECM is much more powerful than it was in TT, so that kind of takes the realism part out of that argument.

From http://www.sarna.net...rdian_ECM_Suite - Contemporary guided missiles such as standard LRM or Streak SRMs are not affected by the Guardian suite and will be able to achieve hard lock as normal.

#111 Roadbeer

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Posted 14 December 2013 - 09:45 AM

View PostMellifluer, on 13 December 2013 - 10:21 PM, said:

lol sadly i would say TS is a crutch

:unsure:

#112 Joseph Mallan

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Posted 14 December 2013 - 11:33 AM

View PostRoadbeer, on 14 December 2013 - 09:45 AM, said:

-_-

Yes, being able to talk to my fireteam is a total crutch when the feces hits the horizontal impeller! ;) :ph34r:

#113 KharnZor

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Posted 14 December 2013 - 05:56 PM

View PostMellifluer, on 13 December 2013 - 10:21 PM, said:



lol sadly i would say TS is a crutch, like how seismic is a crutch, in fact lets try to list all the crutches and why they are such

TS - Is a crutch
1 because it disregards the realism of ECM on the battlefield
2 it obsoletes whatever the C3 may eventually be
3 not everyone uses TS/skype. those who do use TS over those who don't, have arbitrarily decided to change the game rules without the consent of any other players then those on their own team (trying to "stack the odds" IE unsportsmanlike behavior)
4 the best teams and players don't need to speak or even communicate, they just know where and how to move. they move as one unit with a single mind, each pilot already knowing what their team is going to do, what they need to do and is expected of them from the team.
5 It leaves you untrained for reason number 4. you become dependent on TS and your teammates instead of just knowing and doing. noobs need to be herded, veterans know what to do.


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#114 Dock Steward

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Posted 14 December 2013 - 06:59 PM

Anti-premades people: here's a secret, a lot of the time you're playing alongside and against premades, and you don't even know it. They're not running all of the same build, they don't have the same faction tag, they don't identify themselves in any way, and they actually make it a point of moving with the pugs because 4 players can almost never beat 12 all by themselves. So go ahead, demonize the team players, act like they never pug, blame all the imbalances in this game on them, anyone with any sense knows that you're ignorant.

I pug around 30-40% of the time. I would love a PUG-only queue, if for no other reason, to prove to the martyrs that they'll still roll and get rolled, they'll still run into meta builds, and they'll still get the fun out that they put in. Premades aren't what you think they are. Not all of them. Probably not most of them.

#115 Roland

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Posted 14 December 2013 - 07:26 PM

View PostAlmeras, on 22 November 2013 - 01:42 PM, said:

I'm finding the 4man queue horrid the MM seems to feed me endlessly to the ggclose ultra tryhard 4mans.


Here's a secret:
There are, maybe, two dozen people TOTAL who actually play at what would be considered competent back in Mechwarrior 4 league play, and who still play this game regularly.

Those people are way, way better than 90% of the game's current population, who seemingly lack the ability to walk and chew gum at the same time.

But since there are so few of them, they are gonna get matched against you folks, and they are gonna crush you every time.

And there's really nothing you can do about it, short of improving your game. There was a time when there was a larger population of old mechwarrior 4 players who actually knew how to play mechwarrior on a competitive level, but virtually everyone has abandoned MWO at this point.

#116 Col Jaime Wolf

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Posted 14 December 2013 - 09:21 PM

View PostSarsaparilla Kid, on 14 December 2013 - 09:31 AM, said:

Mellifluer...good post, though I would point out on your first TS issue about ECM "realism"...the problem is that ECM is much more powerful than it was in TT, so that kind of takes the realism part out of that argument.

From http://www.sarna.net...rdian_ECM_Suite - Contemporary guided missiles such as standard LRM or Streak SRMs are not affected by the Guardian suite and will be able to achieve hard lock as normal.


totally agree. im just trying to point out that there SHOULD already be some kind of ingame voice comm to use over TS/skype and it should still be subject to the game rules somehow. and that many more things then just TS are crutches. pinpoint alpha can be a crutch, lrms can be a crutch. any player can make his own crutch lol.

to the haters lol, the lets accuse others of being haters so we can show how good we are at bein the haters

again it doesnt make you "smarter" or "better" just because one uses TS. dont miss the point, its not to hate on players for using TS/skype. and im not saying that TS isnt a really good idea for new players that need help getting aclimated to mwo's insanity lol.

but dont lie to yourselves my friends. If a pilot can only "work well" within the comfy assurences and context of always depending on your team to know what to do then that is simply what works for you. and you already know your limitations. and at some level you do recognize your inability to work alone or to know what to do without your team.

thats why TS is not always a garuntee of either "better" or "worse" but wholly dependant on those who utilize it.

really dont hate. just tell the truth.

all my hate is currently being sequestered for this FUBAR clan release.

Edited by Mellifluer, 14 December 2013 - 09:33 PM.


#117 Galenit

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Posted 15 December 2013 - 02:20 AM

Integrated voice will not do that much everyone says, you miss some points here:

1. premades often on their own ts-server. Will they use the build in ts? If not, same problem as now.
2. Stupid kids i dont like to read in chat, i dont want to hear! A lot of older people will mute the integrated voice.

What would help all players is an integradet 3keyfastchat and a better battlemap with easy markers and orders.
Look at tribes 2 for this and copy there battlemap. Sure its nearly 15 years old, but i havent seen a better quickchat and battlemap until today.

#118 Mudhutwarrior

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Posted 15 December 2013 - 05:14 AM

View PostGalenit, on 15 December 2013 - 02:20 AM, said:

Integrated voice will not do that much everyone says, you miss some points here:

1. premades often on their own ts-server. Will they use the build in ts? If not, same problem as now.
2. Stupid kids i dont like to read in chat, i dont want to hear! A lot of older people will mute the integrated voice.

What would help all players is an integradet 3keyfastchat and a better battlemap with easy markers and orders.
Look at tribes 2 for this and copy there battlemap. Sure its nearly 15 years old, but i havent seen a better quickchat and battlemap until today.


Sorry, you cant call for help or describe a situation your in or give suggestions on how to approach it. New players need guidance in a timely fashion. Your system does not address that but in stead complicates controls which are complicated enough for new players.

#119 St4LkeRxF

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Posted 15 December 2013 - 07:26 AM

View PostGalenit, on 15 December 2013 - 02:20 AM, said:

Integrated voice will not do that much everyone says, you miss some points here:

1. premades often on their own ts-server. Will they use the build in ts? If not, same problem as now.
2. Stupid kids i dont like to read in chat, i dont want to hear! A lot of older people will mute the integrated voice.

What would help all players is an integradet 3keyfastchat and a better battlemap with easy markers and orders.
Look at tribes 2 for this and copy there battlemap. Sure its nearly 15 years old, but i havent seen a better quickchat and battlemap until today.


Go play CS (game that have all things you want to see in MWO) and see how you will do without TS and good teamwork

#120 Galenit

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Posted 16 December 2013 - 02:28 AM

View PostSt4LkeRxF, on 15 December 2013 - 07:26 AM, said:


Go play CS (game that have all things you want to see in MWO) and see how you will do without TS and good teamwork

I remember some epic 32vs32 t2 matches without ts that where really fun and had a lot of tactics. Maybe it was the players? Or it was the ability to communicate with quickchat and a great map-marker communication?
SC is not my game, to simple.
Thats why i had hopes for mwo after the tribes:a fail.
But f2p kill games that are not casual ...

You say nothing about crosscommunication and premades own ts channels?

View PostMudhutwarrior, on 15 December 2013 - 05:14 AM, said:


Sorry, you cant call for help or describe a situation your in or give suggestions on how to approach it. New players need guidance in a timely fashion. Your system does not address that but in stead complicates controls which are complicated enough for new players.

You say nothing about crosscommunication and premades own ts-channels?

About complicated controls:
Knowing that q gives you the quickchat and then seeing the letters to press for the quote you want is to complicated? Knowing that b opens the map and then rightclicking on a mapmarker like a base or enemy or ally or on a place anywhere on the map and then choosing the quote or order you want from a dropdown menu is to complicated?
You can handle this in a 5 minute tutorial or integrate it in the other ones ...
I think people that are not able to learn such easy things are not the target demography for a thinking mans shooter ...

Edited by Galenit, 16 December 2013 - 02:37 AM.






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