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What's Your K/d Ratio?


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#321 DrSlamastika

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Posted 21 May 2014 - 05:22 AM

Mine was 5,20 but after few drops against full 12 teams in PUG matches its fall in to this :D

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#322 Fang01

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Posted 21 May 2014 - 06:43 AM

Up to 2.09

#323 Rear Admiral Tier 6

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Posted 21 May 2014 - 07:59 AM

Currently about 1.87 since ive been grining my centurions to elite.


but i dont care,having fun is the priority not statistics

#324 SaltBeef

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Posted 21 May 2014 - 08:04 AM

Not the greatest 1.27 but woik - n - on it!! ;)

Edited by SaltBeef, 21 May 2014 - 08:06 AM.


#325 The Trumpet of Gabriel

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Posted 21 May 2014 - 09:50 AM

1.51

712 kills/471 deaths

I guess I still need some work….

Edited by Sword of Morning, 21 May 2014 - 09:51 AM.


#326 Joseph Mallan

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Posted 22 May 2014 - 05:09 AM

View PostDrSlamastika, on 21 May 2014 - 05:22 AM, said:

Mine was 5,20 but after few drops against full 12 teams in PUG matches its fall in to this :D

Posted Image

Your KDR May have suffered but you still seem to win well enough. :) B)

#327 The Great Unwashed

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Posted 22 May 2014 - 05:29 AM

I'm slightly above 2.50 now with nearly 300 matches, mostly pug (our lance sucks :)) and that includes the latest solo tournament (Firebrand (2.8, 32 matches) and DDs (2.1, 78 matches)). I ended #35 in Lone Wolves so I know I'm not too bad at MWO, but not yet top tier (probably never will). I have about 1.55 kill/match but still aiming for my 8-kill achievement (7 is very rare for me and I've never had 8 before the achievements).

My only assault is a Battemaster bought after the reset now going over 4.5 (30 matches including grind). This value is not really realistic with too few matches and I think I am working myself up into the higher assault Elo; I do not run into the people I ran into frequently since playing assaults.

Before the stat reset it was difficult to stay near 2.5 but keeping an eye on my K/D did help me finding a balance between defense/offense and I am much better at reading the minimap and gauging my position wrt to the team. So, for me it was quite useful. The next is getting our lance to actually cooperate but that is really much more of a challenge. Especially since a few of them defected to Diablo III.

Edited by The Great Unwashed, 22 May 2014 - 05:39 AM.


#328 Pariah Devalis

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Posted 22 May 2014 - 05:45 AM

Before the Elo introduction, I was hovering at 3.97 for ages. After the Elo introduction my KDR dropped slowly but steadily.

After the reset, as of now I am at 2.02 KDR with a pool of 180 games. I expect it to level off around 2.25.

For every kill I actually score, there is at least one other mech that I ripped wide open but someone else finished off. I am less interested in an inflated KDR, however, but want a more accurate KDR. It being inaccurate bothers me. Just need a larger sample size.

#329 Wildstreak

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Posted 22 May 2014 - 06:47 AM

My K/D ratio: so crappy it is not worth talking about. Let's just estimate I would be either top of lowest ELO Bracket or bottom to middle of Middle Bracket.

Best K/D Mechs: Hunchback-4J and Griffin-1S LRM boats, Trial Stalker-3F{C} LRM boat.

Best K/D Mechs not LRM boats:
Hunchback-4G raider with AC/10, 3ML and speed now used on my 4H.
Awesome-8Q with 2PPC & 2LL at range.
Awesome-8R brawler with 2LL & 4ASRM6 chainfiring everything.
Centurion9-A raider with AC5, 2ML & 2-3Streak.
Griffin-3M hunter/stirker/raider with 2 different builds.
Cataphract-3D{C} Trial.
Highlander-733C{C} Trial.

This is after recorded 2K+ games but I did play some Awesome-8R before stats got recorded.

Edited by Merchant, 22 May 2014 - 06:49 AM.


#330 FatYak

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Posted 03 June 2014 - 03:43 AM

KDR, rescued from .6 to 1.32. (was up to 1.5 - but the that short lived Lurm buff a couple of months ago had me "winning" a buch of extra matches when i wasnt boating so my win/loss ratio is artificially inflated, and i suspect I'm in an ELO bracket I'm not really entitled to)

Sold every single mech i had with a negative KDR and then only ran Min / max builds or PPC / AC5 combo's for a while. What i really love is mediums with streaks and ML's because streaks overcome my crappy high PING induces ****** hit reg, but mediums are endangered at the moment as everyone is running assaults or heavies and streaks just dont hurt them quick enough.

Mostly resisted Lurming but when you have those nights that when all you do is die to Lurms i resort to counter battery Lurm fire myself now, . and i hate it but when you get consecutive drops without a Lurm boat led me to Lurm boating in those circumstances, ven for the suppression to enable the rest of the team to move instead of being pinned behind cover

The high PING makes the AC5,PPC uild run really hot and cold in terms of hit reg, every multi kill match is whittled down by a bunch of losses and kills i could/should have got that were lost in the high PING fairylnad

#331 Bartholomew bartholomew

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Posted 08 June 2014 - 08:48 AM

1.19 ATM 74 kills ahead of deaths. If my internet was steadier it would probably be better.

#332 PACoFist

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Posted 09 June 2014 - 12:50 AM

Overall Kill / Death Ratio: 1.25

Best mech: Hunchback-4P with K/D 1.65
(I have a Spider with a higher KD but only with a few played matches)

Worst mech: Jester with K/D 0.65

#333 TheGreatNoNo

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Posted 09 June 2014 - 09:06 PM

Down to 2.14 from 2.48 but eh. Most of that killing was in the 4P before the Ghost Heat.

I am somewhat okay with this.
You used to be able to alpha twice and then fire three medium lasers if you waited 5-6 seconds between shots , but not okay with the 0.5 delay including the firing time of the weapon making it 1.5 seconds. But eh , minor gripe I geuss.



Current "Best" (with more then 30 matches at least) is the Griffion at 3.64 followed by the 4P at 2.97 and worest at a awe inspiring 0.00 being the Thunder Chug, all of them.

Edited by Lost One, 09 June 2014 - 09:16 PM.


#334 Lukoi Banacek

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Posted 09 June 2014 - 09:16 PM

Since reset it is 3.27 with 898 matches played. I really do not consider a mech's individual score to be overly relecant until I have run it in a build I truly like and have settled on and post "mastery" for at least a hundred matches or so.

Edited by Lukoi, 09 June 2014 - 09:19 PM.


#335 Saint Scarlett Johan

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Posted 09 June 2014 - 10:05 PM

The only stats I take into consideration are W/L and stats on mechs with more than 100 games and weapons with more than 250 games.


These are my mechs with 100+ games. I have many in the 80-99 range with similar stats, but they still aren't in the 100 for me to consider (that and it would take me forever to have done the picture, I've only not mastered the Banshee and Stalker).
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#336 White Bear 84

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Posted 09 June 2014 - 10:26 PM

View PostPariah Devalis, on 22 May 2014 - 05:45 AM, said:

For every kill I actually score, there is at least one other mech that I ripped wide open but someone else finished off. I am less interested in an inflated KDR, however, but want a more accurate KDR. It being inaccurate bothers me. Just need a larger sample size.


Exactly why its not a 100% effective stat. Damage relative to kills and assists would be better

#337 Losing With Style

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Posted 10 June 2014 - 12:19 AM

0.95 as of now.

It's good to be average. :P

#338 Nova Latios Storm

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Posted 10 June 2014 - 12:44 AM

0.50...go on laguth it up! It is because i run the lightest mech in the game.

#339 Haji1096

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Posted 10 June 2014 - 09:17 AM

Since the stat wipe, K/D of 1.43 over 686 matches. W/L ratio 378 to 308.

Archived stats, K/D of 1.27 over 3940 matches. W/L ratio 2,172/1,768.

#340 TheGreatNoNo

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Posted 17 June 2014 - 03:16 AM

View PostLukoi, on 09 June 2014 - 09:16 PM, said:

Since reset it is 3.27 with 898 matches played. I really do not consider a mech's individual score to be overly relecant until I have run it in a build I truly like and have settled on and post "mastery" for at least a hundred matches or so.


919 matches with the 4P in all (same build expect one day I ran flamers) While I do not doubt that there are far far better 4P users out there, which more......sane setups that is my limit of ability for the 4P. The KDR bounces around 2.70-3.0 a lot and the win loss is about 1.17-127. (For the 4P keep in mind)

Witch this said, I am no master of the hunchback or any mech , I just tend to work off others (letting them get seen first)
I used to score up to nine hundard plus in about a third of the matchs and was hovering around 450 damage to 600 a match , back before ghost heat and after for a few months (probably do to people still getting new setups to deal with it) I think over the course of time I have lost skill on that mech (Getting more friendly fire grazing , tunnel vision ect, loss of ability to sneak about)

Just wondering what kind of mech or mechs do you lean toward? Any range, all range? Weapons or tactics?

Edited by Lost One, 17 June 2014 - 03:17 AM.






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