WandiXXL, on 25 November 2013 - 12:38 PM, said:
Small Autocannons (5/2) should have a minimal range , for short Range you have AC 10 or 20, But a 4 x AC5 Mech is more effective than a single AC 20 Mech.
only 1 mech can mount 4 AC5s, which happen to weigh twice as much as a single AC20, so yeah, it should be more effective.
But yes, AC2 and AC5 need a small ROF nerf (.6 ROF for AC2, 1.75 ROF for AC5). UAC5 needs to not jam on non-double shots.
WandiXXL, on 25 November 2013 - 12:38 PM, said:
Energy-based Mechs are the stepchild atm, because heatmanagement is a mess, You do more damage with a Small AC mech , and you are more heat efficient, as DOUBLE HEAT-SInks only do 1,4 heat.
Energy weapons have issues, mostly revolving around the heat system that penalized them more than it should AND having a slower ROF than balistics AND having DOT. Fix heat, and the other 2 fall into place fine.
WandiXXL, on 25 November 2013 - 12:38 PM, said:
If you don't have an AMS OR the invisiblemaking ECM ... LRMs literally kill you before you see the opp mech. They are Killers while fired indirectly. Although indirect fire should be harder, it is easier in MWO.
Wait, so easily counter-able weapon is OP if you don't take the counter? That's laughable.
WandiXXL, on 25 November 2013 - 12:38 PM, said:
oh and that firing beyond range thing is funny two ..LRMs/SRMs expode at their max range... but you can sniper with ac20s???
Explosives don't degrade over distance, and the explosions actually have an in lore reason for happening (a war treatie about unexploded muntions left at a combat site). That said, extended ranges are a bit of a problem and (again) favor Ballistics.