Note: Pls correct me where I am factually wrong. I apologise in advance if I am.
I think for this forum to be remotely useful, PGI should explain their Balance policy.
From what I can observe, PGI follows TT value rather closely. What they are willing to tweak however, are range, projectile speed/trajectory and cooldown.
Damage values are rarely touched and Heat may be adjusted slightly.
I think a definitive statement and design philosophy should be laid down officially by PGI to state what the weapons are designed to do, why certain figures are set the way they are and what actions will they consider "balancing" a weapon out.
After going through the patch notes for the past half year (2013 MAR - Present), the changes to the weapons are minimal. This either infers possibilities such as:
1. PGI for whatsoever reason, thinks/believes the current state of weapon balance is perfectly fine or that it matches their design philosophy. I think this to be very likely.
2. PGI does not consider weapon balance to be a priority.
My personal opinion is that this is indicative of a team that does not understand how their game works at competitive levels (which is pretty common). Being able to program/design a game does not equate to being able to balance it and make multiple builds and play styles viable according to situations.
This is not helped by poor universal map design philosophy which encourages a very limited selection of play styles but that is a different topic altogether.
PS: If PGI thinks the current weapon balance is good, then what is the point of discussing balance since it won't get changed?
The balancing for the past year involving weapons are:
*Click on Spoiler to Read*
Edited by D04S02B04, 13 December 2013 - 06:39 PM.