Things Have Been Awfully Quiet...
#1
Posted 26 November 2013 - 09:16 AM
Did Paul stop working on the game balance? Or, did he finally realize we need a complete overhaul of several mechanics and has to work non-stop now?
#2
Posted 26 November 2013 - 09:20 AM
Nope, haven't heard anything from him.
#3
Posted 26 November 2013 - 09:21 AM
#4
Posted 26 November 2013 - 09:24 AM
#5
Posted 26 November 2013 - 09:26 AM
Bront, on 26 November 2013 - 09:20 AM, said:
Nope, haven't heard anything from him.
meh, I always lived with the current hitboxes. Personnally, it's no huge deal. What I don't understand is why they can't work on multiple parameters instead of just one. I mean, it's cool they fix hitboxes, but that doesn't mean they shouldn't work on other balance problems.
#6
Posted 26 November 2013 - 09:38 AM
Sybreed, on 26 November 2013 - 09:26 AM, said:
The hit box fix fixed the spider (it now is about as hittable as any other light, though slightly less so due to it's size, but given that's a mech quirk, that part is fine), has buffed the Awesome and Orion a bit, and should be helping balance out other mechs slowly.
Beyond that, you can't cry "they aren't talking or doing anything" and then dismiss what they are doing (and talking about) simply because "I've lived with that". You've lived with poor weapon balance, matchmaking, map selection, and lack of lobbies too, so what makes them or whatever you're upset about with balance more important?
#7
Posted 26 November 2013 - 09:45 AM
#8
Posted 26 November 2013 - 09:47 AM
Feces impacting the horizontal impeller!
#9
Posted 26 November 2013 - 09:50 AM
Bront, on 26 November 2013 - 09:38 AM, said:
The hit box fix fixed the spider (it now is about as hittable as any other light, though slightly less so due to it's size, but given that's a mech quirk, that part is fine), has buffed the Awesome and Orion a bit, and should be helping balance out other mechs slowly.
Beyond that, you can't cry "they aren't talking or doing anything" and then dismiss what they are doing (and talking about) simply because "I've lived with that". You've lived with poor weapon balance, matchmaking, map selection, and lack of lobbies too, so what makes them or whatever you're upset about with balance more important?
well, you got me
The reason I stopped playing (because I did stop playing for the last 3 weeks) is because of the overrall "feel" of the game... doesn't feel like Mechwarrior to me, being that the customization is way too open and you can transform a Raven into a Hollander, for example. I'm someone who plays Frankenmechs and the game just punishes me for that. The meta sucks, the mechanics aren't well thought out, building a mech so it fits the meta isn't my idea of fun customization. The game IMO got so stale in the last 3-4 months that I don't see the point in playing anymore. I'm waiting on a magic patch that'll fix everything, but my hopes are pretty much dead.
Am I the only one who wants to get rid of those stupid cookie cutter builds and the pinpoint meta? Bring back stock loadouts to the spotlight ffs...
Those are all personnal reasons, and you might disagree with them, but you have to admit that still, overrall, things have been very quiet.
As for Bryan not posting on Twitter, the guy has been taking more vacation in the last 6 months than I've taken in the last 3 years.
Edited by Sybreed, 26 November 2013 - 09:50 AM.
#10
Posted 26 November 2013 - 09:54 AM
Sybreed, on 26 November 2013 - 09:50 AM, said:
The reason I stopped playing (because I did stop playing for the last 3 weeks) is because of the overrall "feel" of the game... doesn't feel like Mechwarrior to me, being that the customization is way too open and you can transform a Raven into a Hollander, for example. I'm someone who plays Frankenmechs and the game just punishes me for that. The meta sucks, the mechanics aren't well thought out, building a mech so it fits the meta isn't my idea of fun customization. The game IMO got so stale in the last 3-4 months that I don't see the point in playing anymore. I'm waiting on a magic patch that'll fix everything, but my hopes are pretty much dead.
Am I the only one who wants to get rid of those stupid cookie cutter builds and the pinpoint meta? Bring back stock loadouts to the spotlight ffs...
Those are all personnal reasons, and you might disagree with them, but you have to admit that still, overrall, things have been very quiet.
As for Bryan not posting on Twitter, the guy has been taking more vacation in the last 6 months than I've taken in the last 3 years.
#11
Posted 26 November 2013 - 09:56 AM
Joseph Mallan, on 26 November 2013 - 09:54 AM, said:
Quoted for Justice.
As was pointed out in another thread.. or maybe this one, the 'meta' has shifted to more or less balanced builds. Something that many of us have been doing all along.
#12
Posted 26 November 2013 - 09:56 AM
Bront, on 26 November 2013 - 09:38 AM, said:
And this assumption is unreasonable how considering the track record?
I agree with the OP. They were active some time ago and Bryan posted great stuff about CW promising to return shortly ("coming weeks"?). Then he said on twitter "I'll have some nice info to share soon. Had a few weeks out of the office.". That was what, 2 weeks ago?
So basically I understand someone wanting to be a hippy and not so consistent with his/her schedules. But they continuously mix weeks with months or even years. Communication isn't just telling us trivialities of the next patch. Communication is about keeping us up to date about things that happen in the near future.
Again, no reasonable person would have a problem if they just said "Btw mechwarrios, I said this 2 weeks ago but it's still gonna take some time, I was on holiday/sickleave". Then we would know and it would be fine.
So things get said and then they never happen. And after this has happened 100x, one starts to wonder.
#13
Posted 26 November 2013 - 09:57 AM
#14
Posted 26 November 2013 - 09:57 AM
Sybreed, on 26 November 2013 - 09:50 AM, said:
On the other hand, Since a month prior to "launch", I've seen PGI talk more about what's coming, deliver tests on DX11 and UI2.0 (UI2.0 needed some work still, but sounds like another test is coming soon), offer peaks at upcoming content early, and mostly be social. I expect things to slow down a bit starting mid-novermber as folks take year end vacations and the holidays, but that doesn't surprise me.
(BTW, does it feel better to actually get the rant out?)
#15
Posted 26 November 2013 - 09:58 AM
Edited by Goose, 26 November 2013 - 10:30 AM.
#16
Posted 26 November 2013 - 09:59 AM
#17
Posted 26 November 2013 - 10:00 AM
Joseph Mallan, on 26 November 2013 - 09:54 AM, said:
It's because your not in the "Top-Tier ELO" dude.
Sorry couldn't resist!
Roadbeer, on 26 November 2013 - 09:56 AM, said:
It is about time!
#18
Posted 26 November 2013 - 10:01 AM
Heat scale put the game in a place where you get out what you put in, as far as I'm concerned. There are plenty of bad runs and other frustrations, but I aim to have fun, and have it. Give MWO another chance.
#20
Posted 26 November 2013 - 10:08 AM
Bront, on 26 November 2013 - 09:20 AM, said:
Nope, haven't heard anything from him.
Pretty sure Paul himself isn't "redoing" the hitboxes; that's somebody else's job. He probably just tells them what to do. And let's be serious, directing that work would be cake:
Take one of the handful of threads that dissected the problems in nice pretty graphics and follow them to the letter. You wouldn't even have to know a thing about the game. It doesn't take two weeks of one guy's time to figure out the Awesome had a monster CT.
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