For example:
->Some people want to win and feel frustrated if they dont. Call them A
->Some people dont give a **** about cap (winning or loosing), they just want to kill. Call them B
This lead to lot of frustration to each sides. Like...
-> When the base is capped, "A" call for a RTB and "B" just don't care and keep fighting.
-> "A" heading for cap first, not supporting "B" (the lonely stalker syndrom =) or ending a fun fight too soon.
I hope this thread will help PGI for:
- a better community management
- game modes that make all players happy.
So what is your goal in MWO ?
PS: me ? i just dont care winning or loosing. I have mastered the mechs i wanted and won't play the pokemech game, i have enough modules, nothing to grind... So winning in a boring (IMHO) way isn't my priority: it is just more or less c-bills. Notice that this behaviour **** up the ELO if it is based on W/L ratio... My priority is just having a good time.
I am sometime upset with some behaviours (and some matchmaking misweight TBH) and... I am not mad after those people. This game would be so much better if so different players we weren't forced to play in the same game.
Edited by loupgaroupoilu, 30 November 2013 - 06:50 AM.