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Do We Play The Same Game Really ?


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Poll: MWO overall goal (170 member(s) have cast votes)

What is your motivation in MWO

  1. Having fun smashing steel, no matter if i my team loose on points. (102 votes [40.16%])

    Percentage of vote: 40.16%

  2. I try to make my team win, no matter how. (72 votes [28.35%])

    Percentage of vote: 28.35%

  3. I have fun earning c-bills and XP, so i can collect them all ( the pokemech game =) (65 votes [25.59%])

    Percentage of vote: 25.59%

  4. Caping is what i like, even if my team loose on kill. (15 votes [5.91%])

    Percentage of vote: 5.91%

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#1 Urdasein

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Posted 26 November 2013 - 11:45 AM

I feel sometime we don't all play the same game.

For example:

->Some people want to win and feel frustrated if they dont. Call them A
->Some people dont give a **** about cap (winning or loosing), they just want to kill. Call them B

This lead to lot of frustration to each sides. Like...

-> When the base is capped, "A" call for a RTB and "B" just don't care and keep fighting.
-> "A" heading for cap first, not supporting "B" (the lonely stalker syndrom =) or ending a fun fight too soon.

I hope this thread will help PGI for:
- a better community management
- game modes that make all players happy.

So what is your goal in MWO ?









PS: me ? i just dont care winning or loosing. I have mastered the mechs i wanted and won't play the pokemech game, i have enough modules, nothing to grind... So winning in a boring (IMHO) way isn't my priority: it is just more or less c-bills. Notice that this behaviour **** up the ELO if it is based on W/L ratio... My priority is just having a good time.

I am sometime upset with some behaviours (and some matchmaking misweight TBH) and... I am not mad after those people. This game would be so much better if so different players we weren't forced to play in the same game.

Edited by loupgaroupoilu, 30 November 2013 - 06:50 AM.


#2 990Dreams

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Posted 26 November 2013 - 12:37 PM

I smash steel and earn and XP.

#3 Deadmeat313

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Posted 26 November 2013 - 12:56 PM

I like winning, especially as that gives a nice little boost to the Capellan Confederation in my home-brew campaign 5th Succession War. I'll take a cap win if one is presented to me.

At the same time, I really don't mind losing as long as I get a decent fight. I've come away from some epic losing battles with a huge grin on my beardy face

#4 Diego Angelus

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Posted 26 November 2013 - 01:10 PM

inception thread XD

Now seriously players usually brake down into casual and competitive. There are all sorts of casual and competitive players but main difference is that competitive players take game more seriously and pugs are nothing but a training ground while casual player just don't care they play to enjoy it in their own ways without need to get better or use cookie cutter builds. And we have a problem when those two groups clash since competitive players don't have their private lobbies to hang out with those a like.But don't get me wrong no matter what kind of players we are we always like it when we win and hate it when we lose even you OP. In your poll I would have to check everything because I do all of it cap as last resort, I collect mechs,I have most fun when I'm wining and sometimes when I get tired of playing but still have to to grind I have fun smashing steel without care in the world.

#5 Urdasein

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Posted 26 November 2013 - 01:39 PM

Quote

we are we always like it when we win and hate it when we lose even you OP.


I really ENJOY loosing only if there was a good fight. I always greet the ennemy team for that.

If we outnumbered and dominated the ennemy but still loose... I don't care about the incomes, i call it a win.

TBH, when the game is close to be over and enter in the hide and seek mode, i just disconect and pick another mech. When i say i am not interested about rewards, i'm true.

Edited by loupgaroupoilu, 26 November 2013 - 01:45 PM.


#6 Diego Angelus

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Posted 26 November 2013 - 02:18 PM

View Postloupgaroupoilu, on 26 November 2013 - 01:39 PM, said:


I really ENJOY loosing only if there was a good fight. I always greet the ennemy team for that.

If we outnumbered and dominated the ennemy but still loose... I don't care about the incomes, i call it a win.

TBH, when the game is close to be over and enter in the hide and seek mode, i just disconect and pick another mech. When i say i am not interested about rewards, i'm true.


I didn't say anything about rewards I meant loss in general even when you lose good battle its still not same as winning a good battle.

#7 Urdasein

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Posted 26 November 2013 - 02:47 PM

View PostDiego Angelus, on 26 November 2013 - 02:18 PM, said:


I didn't say anything about rewards I meant loss in general even when you lose good battle its still not same as winning a good battle.


I don't know if we speak about the same thing. If you talk about the "win" screen, i really dont care. But of course i like to call games a win.

Edited by loupgaroupoilu, 26 November 2013 - 02:49 PM.


#8 Heffay

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Posted 26 November 2013 - 03:11 PM

Winning isn't everything.

It's the only thing.

#9 Diego Angelus

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Posted 26 November 2013 - 03:15 PM

View Postloupgaroupoilu, on 26 November 2013 - 02:47 PM, said:


I don't know if we speak about the same thing. If you talk about the "win" screen, i really dont care. But of course i like to call games a win.


So If I like to call games boobs does that make them boobs ?

Edited by Diego Angelus, 26 November 2013 - 03:16 PM.


#10 Urdasein

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Posted 26 November 2013 - 05:35 PM

View PostDiego Angelus, on 26 November 2013 - 03:15 PM, said:


So If I like to call games boobs does that make them boobs ?


Meh, you know what i mean

#11 Mycrus

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Posted 26 November 2013 - 05:37 PM

Farm tearz like all good and noble trolls...

#12 Voidsinger

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Posted 26 November 2013 - 11:01 PM

Okay, I used to look at this game as a long term thing.

I was a Pokemech player. I caught them all, trained them up, and had all my Pokeballs in place (like lotto).

Slipped deadlines has caught up with me. When CW was meant to be in May, my goals seemed fine. UI 2.0 slipping to February means a wait of 90 seconds to get my mechs back at the end of each match. The game has become very repetitive, and the winner pre-selected by the Matchmaker, which I felt told me Community Warfare was going to be a huge grind, where only in the 12 v 12 arena would any possibility of gains be made (think about the purpose of Elo, and apply across 10 000 games for a planet).

I'm not quitting. Star Citizen lies at the end of my Exodus Road I have started. I have a truckload of premium time to play out. PGI has until then to show they do in tend to do something. Until then, my gameplay is reducing, and I'm not going to sink any MC into anything.

#13 Sug

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Posted 27 November 2013 - 12:19 AM

View PostVoidsinger, on 26 November 2013 - 11:01 PM, said:

Slipped deadlines has caught up with me. When CW was meant to be in May, my goals seemed fine


Missed the deadline then announced Project Phoenix....


View PostVoidsinger, on 26 November 2013 - 11:01 PM, said:

I'm not quitting. I have a truckload of premium time to play out. PGI has until then to show they do in tend to do something. Until then, my gameplay is reducing, and I'm not going to sink any MC into anything.


Same. Haven't spent anything since June. I activated my 120 days last week. It's the final countdown for me.

#14 Marmon Rzohr

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Posted 27 November 2013 - 11:58 AM

I play it for the awesome moments you get when a team plays together or there are 2 wounded mechs standing on each side and squezee out the last their mech can give. I also play to try new stuff, new mechs, new builds.

Another big motivator for me is getting better. I play to up my scores, to become better and better at the game. Regardless if we win or lose I'm having fun as long as I'm doing the best I can and I see improvement.

#15 Kotzi

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Posted 28 November 2013 - 06:49 AM

Just wanna have fun and some action. Doesnt matter if you win or loose just give me a good, exciting fight. Still dont understand why they focused on teamplay so much and not implement voicechat. That would make this game much more fun.

#16 Geek Verve

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Posted 28 November 2013 - 08:26 AM

Up to this point I've regretted not getting into the game until it launched. I felt like I had missed out. It's becoming more and more apparent that I'm lucky I didn't start playing a year ago. It must suck, having gotten burnt out during a year of beta. Me? I see the delay for CW and UI2.0 until February as little more than a disappointment. Having only played for a couple of months now (playing a *lot* and spending a *lot*), I'm still having a blast. Some of the guys I play with have been here since early beta, and they're still logging in and having fun every night as well, so I know all is not lost.

I would simply suggest the old guard hang in there. PGI has done a phenomenal job on the core game, believe it or not. The most difficult part of game development is getting a solid foundation laid, upon which the game can be easily and effectively expanded. I think they've accomplished that. Most of the "flaws" that people mention amount more to inconsistencies between the philosophies of PGI and the player base - easily changed in configuration files on the server side - rather than buggy code.

CW and UI2.0 are completely new and *extremely* comprehensive systems to add to the game. It doesn't surprise me at all that they are being delayed repeatedly (though admittedly the cumulative delay *is* beginning to approach the realm of unreasonable).

Edited by Geek Verve, 28 November 2013 - 08:28 AM.


#17 FearNotDeath

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Posted 28 November 2013 - 09:02 AM

I prefer my team to be tight on kills and tight on points.

#18 Murphy7

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Posted 28 November 2013 - 05:18 PM

I love the Battletech universe, in most every form. A bad run of matches running about in a big stomps mech is still more fun and enjoyable than most other games for me.

#19 GRiPSViGiL

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Posted 28 November 2013 - 07:04 PM

Without CW or running in 12 man's I don't give a rats azz if my team wins. I just care about being top 3 match score on my team.

#20 Zerberoff

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Posted 29 November 2013 - 12:45 AM

One option is missing!
Working on new Mech Loadouts, trying new things and succeed or fail with them.
Thats the very first motivation playing MWO for me.





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