Jumpjets And Its Effect On Battles
#1
Posted 27 November 2013 - 07:44 AM
want opinions on how is this affecting the game and the balance.
P.D: Sorry for my english is not my languaje.
#2
Posted 27 November 2013 - 07:47 AM
Now, that being said, jumpjets do give a rather large advantage. Pinpoint turning.
That's the main reason why I cannot pilot the locust effectively. I am so used to piloting a Jenner and using a quarter second jumpjet burst to turn that I feel crippled in the locust.
However, this does come at the cost of tonnage and heat and larger the mech the higher the tonnage. Jumpjets for assaults cost two tons each.
#3
Posted 27 November 2013 - 09:47 AM
#4
Posted 27 November 2013 - 09:51 AM
#5
Posted 27 November 2013 - 09:53 AM
That said, they not quite as borked and unbalanced as ECM; so let's focus on getting ECM fixed first. :-)
#7
Posted 27 November 2013 - 10:04 AM
#8
Posted 27 November 2013 - 10:10 AM
#9
Posted 27 November 2013 - 10:17 AM
#10
Posted 27 November 2013 - 10:19 AM
TalonTek, on 27 November 2013 - 10:10 AM, said:
I'm rapidly becoming a fan of jump-brawling and I'm getting to that "mechs without JJ make me itchy" place I've heard others mention. I find them to be an even more pronounced advantage on "bigs" than they are on lights (albeit for somewhat different reasons). <3 me some JJ.
#11
Posted 27 November 2013 - 10:25 AM
Edited by Koniving, 27 November 2013 - 10:28 AM.
#12
Posted 27 November 2013 - 10:35 AM
#13
Posted 27 November 2013 - 10:46 AM
Joseph Mallan, on 27 November 2013 - 09:51 AM, said:
Beware the "Dark Jump Force" Joseph. It is very powerful and will not let you go once you give in to it.
#14
Posted 27 November 2013 - 10:50 AM
Terciel1976, on 27 November 2013 - 10:19 AM, said:
I'm rapidly becoming a fan of jump-brawling and I'm getting to that "mechs without JJ make me itchy" place I've heard others mention. I find them to be an even more pronounced advantage on "bigs" than they are on lights (albeit for somewhat different reasons). <3 me some JJ.
Damn shame that my favorite Lance of Mechs do not come with the ability to equip JJ's. Damn shame that.
It is not a wonder that is why 90% of all the Mechs seen on the field nowadays are JJ capable. Surely that is not a problem right?
#15
Posted 27 November 2013 - 10:53 AM
Almond Brown, on 27 November 2013 - 10:50 AM, said:
Damn shame that my favorite Lance of Mechs do not come with the ability to equip JJ's. Damn shame that.
It is not a wonder that is why 90% of all the Mechs seen on the field nowadays are JJ capable. Surely that is not a problem right?
33% of my Mechs equip Jump Jets. Thats just a Victor-9S.
#16
Posted 27 November 2013 - 10:53 AM
I personally love JJ on my Jenners, Catapults, and Shadowhawks. It's great to be able to jump over, fire from above, 180, fast turn escape etc. Where I have a MAJOR problem with JJ is they are effective with 1 jumpjet. You only need .5-1 ton to do this. Adding more jump jets just lets you jump higher or farther but that's not needed in close range brawl jumpjetting.
Jumpjets need to be an all or nothing for builds with a higher minimum weight. Adding jump jets needs to be a decision that has impact. You take less armor, ammo, or weapons in favor of 3-5 tons of jump jets. Not drop .5 tons of armor for one and still get the same effectiveness.
I hate how Jumpjets are making certain mechs non viable due to their inability to cross terrain or poptart. If you want to roll with 1 JJ, you should have to pay a higher price somehow. The tonnage is a carryover from TT where these jumpjet tactics were not possbile(I assume). Proper balancing needs to be looked at somehow. Making 1 JJ less effective, lessening turn speed when JJing with fewer JJ, Increasing recharge time on the fuel limit. Something to prefent just using 1 JJ and still gaining a huge tactical advantage.
#17
Posted 27 November 2013 - 11:02 AM
Almond Brown, on 27 November 2013 - 10:50 AM, said:
Damn shame that my favorite Lance of Mechs do not come with the ability to equip JJ's. Damn shame that.
It is not a wonder that is why 90% of all the Mechs seen on the field nowadays are JJ capable. Surely that is not a problem right?
Since when did Steiner Lances and Companies become fully JJ capable?
#19
Posted 27 November 2013 - 11:05 AM
Joseph Mallan, on 27 November 2013 - 09:51 AM, said:
lol i've spent so much time in my victor i feel like i'm cheating on it when when i pilot anything else
#20
Posted 27 November 2013 - 11:55 AM
Once the movement penalty was introduced I found my stompers to be suddenly limited... enough so that I re-endeavored to obtain and learn the art of jump combat...
It took a bit but now I'm fairly proficient with JJs... I do it all, poptarting... jump sniping... boost-turns. That said, I've come to be most reliant upon Js for tactical maneuvering... you know... escaping bad situations, maneuvering for advantage etc...
IMHO... While JJs surely are being used as a base for attack... Plenty of folks use if as much or more for positioning.
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