Mouse Wheel Up/down
#1
Posted 30 November 2013 - 07:12 PM
#2
Posted 30 November 2013 - 07:39 PM
#4
Posted 30 November 2013 - 11:02 PM
#5
Posted 30 November 2013 - 11:17 PM
Immelmann, on 30 November 2013 - 07:12 PM, said:
www.autohotkey.com
Alistair Winter, on 30 November 2013 - 11:02 PM, said:
Do you guys like super awfuly bad need my help in this thread or are you trolling the OP?
#6
Posted 01 December 2013 - 01:25 AM
#7
Posted 01 December 2013 - 01:29 AM
Garagano, on 01 December 2013 - 01:25 AM, said:
And even if you talk about it in private, instead of altering the gamefiles, use the alternative Stiffy provided in his post!
#8
Posted 01 December 2013 - 01:49 AM
Somewhere around Chapter 3...
#9
Posted 01 December 2013 - 03:41 AM
Escef, on 30 November 2013 - 07:39 PM, said:
Why? This is not War Thunder, the mouse wheel has been used to switch weapon groups in every past MechWarrior
Alistair Winter, on 30 November 2013 - 11:02 PM, said:
But could be done with '90s technology apparently
Yes, i mean, why should we use an external software when even in MW3 you could bind the mouse wheel?
Edited by CyclonerM, 01 December 2013 - 03:42 AM.
#10
Posted 01 December 2013 - 06:22 AM
There are different methods, but I prefer the method that requires no additional software.
#11
Posted 01 December 2013 - 12:33 PM
#12
Posted 05 December 2013 - 04:13 AM
It also removes the loop from the zoom - if you are zoomed in and hit zoom in again, nothing happens.
You can also do stuff like setting it to a toggle (one key toggles between min and max zoom).
It requires a bit of setup because it examines on-screen pixels to determine what zoom the game is in (it "reads" the 1.0x, 1.5x 3.0x display in the bottom right of the hud) but it is well worth it
Currently, it does not play very nicely with the advanced zoom module, but I could fix that if needs be, I just haven't bothered yet.
Intelligent Zoom Mod
Edited by evilC, 05 December 2013 - 04:14 AM.
#13
Posted 05 December 2013 - 05:12 AM
knnniggett, on 01 December 2013 - 06:22 AM, said:
There are different methods, but I prefer the method that requires no additional software.
Which methode is that without additional software?
#14
Posted 05 December 2013 - 05:39 AM
CyclonerM, on 05 December 2013 - 05:12 AM, said:
Go here:
http://mwomercs.com/...h?q=mouse+wheel
Read about the different methods various forum users have tried. Decide which one you want. I chose the one that describes editing your actionmaps file.
#15
Posted 05 December 2013 - 05:42 AM
evilC, on 05 December 2013 - 04:13 AM, said:
It also removes the loop from the zoom - if you are zoomed in and hit zoom in again, nothing happens.
You can also do stuff like setting it to a toggle (one key toggles between min and max zoom).
It requires a bit of setup because it examines on-screen pixels to determine what zoom the game is in (it "reads" the 1.0x, 1.5x 3.0x display in the bottom right of the hud) but it is well worth it
Currently, it does not play very nicely with the advanced zoom module, but I could fix that if needs be, I just haven't bothered yet.
Intelligent Zoom Mod
While I did not choose to use this method (I've got enough apps loaded on my machine already), I just wanted to give you +1 nerd points for posting this up on github. Excellent choice.
#16
Posted 05 December 2013 - 05:51 AM
#17
Posted 05 December 2013 - 06:15 AM
CyclonerM, on 01 December 2013 - 03:41 AM, said:
I don't recall using the wheel at all in MW3. Never played 4, and my copy of 2 was the Playstation port. Didn't play MW1 at all.
Oh, and I also don't think I'd even heard of War Thunder before this.
As for, "why", how about so that I can zoom in and out while moving easier? I know, I know, that's crazy talk.
#18
Posted 05 December 2013 - 07:21 AM
knnniggett, on 05 December 2013 - 05:42 AM, said:
While I did not choose to use this method (I've got enough apps loaded on my machine already), I just wanted to give you +1 nerd points for posting this up on github. Excellent choice.
It's just an EXE file, you do not have to install anything to use it, just double-click it.
The only caveat is that to use this particular macro, in win7 you have to disable aero mode on your desktop.
This is a limitation of the pixel detection routine.
I just updated the zoom mod to be able to support the advanced zoom module properly.
#19
Posted 05 December 2013 - 07:32 AM
knnniggett, on 05 December 2013 - 05:39 AM, said:
Read about the different methods various forum users have tried. Decide which one you want. I chose the one that describes editing your actionmaps file.
I asked because i am not sure we are allowed to do it anymore..
#20
Posted 05 December 2013 - 07:47 AM
The zoom readout in the HUD becomes so garbled at low resolutions (like 720p) that it becomes increasingly difficult to work out what zoom you are in.
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