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Mouse Wheel Up/down
#1
Posted 30 November 2013 - 07:12 PM
#2
Posted 30 November 2013 - 07:39 PM
#4
Posted 30 November 2013 - 11:02 PM
#5
Posted 30 November 2013 - 11:17 PM
Immelmann, on 30 November 2013 - 07:12 PM, said:
www.autohotkey.com
Alistair Winter, on 30 November 2013 - 11:02 PM, said:
![Posted Image](http://img.ctrlv.in/img/529ae27e53d06.jpg)
Do you guys like super awfuly bad need my help in this thread or are you trolling the OP?
#6
Posted 01 December 2013 - 01:25 AM
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#7
Posted 01 December 2013 - 01:29 AM
Garagano, on 01 December 2013 - 01:25 AM, said:
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
And even if you talk about it in private, instead of altering the gamefiles, use the alternative Stiffy provided in his post!
#8
Posted 01 December 2013 - 01:49 AM
Somewhere around Chapter 3...
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#9
Posted 01 December 2013 - 03:41 AM
Escef, on 30 November 2013 - 07:39 PM, said:
Why? This is not War Thunder, the mouse wheel has been used to switch weapon groups in every past MechWarrior
![:)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Alistair Winter, on 30 November 2013 - 11:02 PM, said:
But could be done with '90s technology apparently
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
Yes, i mean, why should we use an external software when even in MW3 you could bind the mouse wheel?
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/huh.png)
Edited by CyclonerM, 01 December 2013 - 03:42 AM.
#10
Posted 01 December 2013 - 06:22 AM
There are different methods, but I prefer the method that requires no additional software.
#11
Posted 01 December 2013 - 12:33 PM
#12
Posted 05 December 2013 - 04:13 AM
It also removes the loop from the zoom - if you are zoomed in and hit zoom in again, nothing happens.
You can also do stuff like setting it to a toggle (one key toggles between min and max zoom).
It requires a bit of setup because it examines on-screen pixels to determine what zoom the game is in (it "reads" the 1.0x, 1.5x 3.0x display in the bottom right of the hud) but it is well worth it
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Currently, it does not play very nicely with the advanced zoom module, but I could fix that if needs be, I just haven't bothered yet.
Intelligent Zoom Mod
Edited by evilC, 05 December 2013 - 04:14 AM.
#13
Posted 05 December 2013 - 05:12 AM
knnniggett, on 01 December 2013 - 06:22 AM, said:
There are different methods, but I prefer the method that requires no additional software.
Which methode is that without additional software?
#14
Posted 05 December 2013 - 05:39 AM
CyclonerM, on 05 December 2013 - 05:12 AM, said:
Go here:
http://mwomercs.com/...h?q=mouse+wheel
Read about the different methods various forum users have tried. Decide which one you want. I chose the one that describes editing your actionmaps file.
#15
Posted 05 December 2013 - 05:42 AM
evilC, on 05 December 2013 - 04:13 AM, said:
It also removes the loop from the zoom - if you are zoomed in and hit zoom in again, nothing happens.
You can also do stuff like setting it to a toggle (one key toggles between min and max zoom).
It requires a bit of setup because it examines on-screen pixels to determine what zoom the game is in (it "reads" the 1.0x, 1.5x 3.0x display in the bottom right of the hud) but it is well worth it
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
Currently, it does not play very nicely with the advanced zoom module, but I could fix that if needs be, I just haven't bothered yet.
Intelligent Zoom Mod
While I did not choose to use this method (I've got enough apps loaded on my machine already), I just wanted to give you +1 nerd points for posting this up on github. Excellent choice.
#16
Posted 05 December 2013 - 05:51 AM
#17
Posted 05 December 2013 - 06:15 AM
CyclonerM, on 01 December 2013 - 03:41 AM, said:
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
I don't recall using the wheel at all in MW3. Never played 4, and my copy of 2 was the Playstation port. Didn't play MW1 at all.
Oh, and I also don't think I'd even heard of War Thunder before this.
As for, "why", how about so that I can zoom in and out while moving easier? I know, I know, that's crazy talk.
#18
Posted 05 December 2013 - 07:21 AM
knnniggett, on 05 December 2013 - 05:42 AM, said:
While I did not choose to use this method (I've got enough apps loaded on my machine already), I just wanted to give you +1 nerd points for posting this up on github. Excellent choice.
It's just an EXE file, you do not have to install anything to use it, just double-click it.
The only caveat is that to use this particular macro, in win7 you have to disable aero mode on your desktop.
This is a limitation of the pixel detection routine.
I just updated the zoom mod to be able to support the advanced zoom module properly.
#19
Posted 05 December 2013 - 07:32 AM
knnniggett, on 05 December 2013 - 05:39 AM, said:
Read about the different methods various forum users have tried. Decide which one you want. I chose the one that describes editing your actionmaps file.
I asked because i am not sure we are allowed to do it anymore..
#20
Posted 05 December 2013 - 07:47 AM
The zoom readout in the HUD becomes so garbled at low resolutions (like 720p) that it becomes increasingly difficult to work out what zoom you are in.
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