

The Grind
#1
Posted 01 December 2013 - 02:15 PM
#2
Posted 01 December 2013 - 02:30 PM
It is especially true when you consider that you can derp however much you want and you still get ahead. One bad match in WoT can set you back the earnings of multiple matches on the higher tiers.

So, what seems to be the problem exactly? Upgrading is expensive?
#3
Posted 01 December 2013 - 03:11 PM
PGI unfortunately likes it this way, so get used to it is all the advice I can really give.
As for stratagies to get the most money per match, that is a different topic.
#4
Posted 01 December 2013 - 03:17 PM
omegagun, on 01 December 2013 - 02:15 PM, said:
Grind...what grind...?
Play WoT, grind to a Tier 10 tank come back and reevaluate/edit your statement.
Honestly the grind in this game is nearly non existent even w/a ftp account (I have a couple ftp alts so I know). You can have a 'end game' competitive relevant mech in less than 2 weeks w/out even trying hard.
#5
Posted 01 December 2013 - 03:35 PM

#6
Posted 01 December 2013 - 03:37 PM
xMEPHISTOx, on 01 December 2013 - 03:17 PM, said:
Play WoT, grind to a Tier 10 tank come back and reevaluate/edit your statement.
Honestly the grind in this game is nearly non existent even w/a ftp account (I have a couple ftp alts so I know). You can have a 'end game' competitive relevant mech in less than 2 weeks w/out even trying hard.
Very much this. 2758 matches in WoT and I'm only at tier 8. I'm not even sure I made enough money over that many matches to buy a single tier 10 tank if I'd actually been able to save it. Odds are I did make it, but you get the idea....
It's just plain horribly expensive and you have to grind a lot on each tank just to unlock the next. ... Do you have to grind a commando, then a hunchback, then a dragon until you can grab an Atlas? I think not.....
Seriously, you complain about grinding only because you apparently lack context.
#7
Posted 01 December 2013 - 03:41 PM
xMEPHISTOx, on 01 December 2013 - 03:17 PM, said:
Play WoT, grind to a Tier 10 tank come back and reevaluate/edit your statement.
Honestly the grind in this game is nearly non existent even w/a ftp account (I have a couple ftp alts so I know). You can have a 'end game' competitive relevant mech in less than 2 weeks w/out even trying hard.
People's perspective on the grind will vary.
- Casual free players will hate it with a vengeance.
- Free players with time on their hands will think it's "a little steep"
- Casual Premium Time players will think it's "a little steep".
- Premium players with time on their hands will think it's just fine.
- People with money to throw at the game don't care because they can so drastically shortcut it that might as well not be there.
#8
Posted 01 December 2013 - 04:15 PM
Greyboots, on 01 December 2013 - 03:41 PM, said:
People's perspective on the grind will vary.
- Casual free players will hate it with a vengeance.
- Free players with time on their hands will think it's "a little steep"
- Casual Premium Time players will think it's "a little steep".
- Premium players with time on their hands will think it's just fine.
- People with money to throw at the game don't care because they can so drastically shortcut it that might as well not be there.
Haven't paid PGI money in quite some time. Used 1 month of premium, ever, way back in late 2012. Have some Hero mechs, but rarely play them. Use consumables when I feel like it with no thought for the "cost." Mastered all the older mechs except the Cicada and Awesome (because I'm just not interested) and Master each new mech as it comes out, though I did skip the Locust. Buy new modules/weapons/equipment just because I don't feel like tracking down the ones I have. Each time a mech releases, I buy (and usually upgrade) at least 3 variants to Master it, and by the time the next mech releases, I have more Cb than before I started the last one.
What grind? I'm completely and totally careless of my space bucks, and still make them faster than I can manage to spend them without actually just ******* them away. That's not an opinion, it's observable fact.
#10
Posted 01 December 2013 - 05:31 PM
If you got in early, when there weren't so many mechs, it's pretty easy to stay ahead of the curve. For new players now, who are earning far less, and have far more to unlock, it's pretty damn grindy.
To be honest, if they made the gameplay a little more fun/interesting, you probably wouldn't hear as much about the grind.
#11
Posted 01 December 2013 - 05:54 PM
#12
Posted 01 December 2013 - 06:20 PM
#13
Posted 01 December 2013 - 07:06 PM
Coralld, on 01 December 2013 - 06:20 PM, said:
Thats right everyone. "Not as grindy" is the exact same thing as "Not grindy at all". There can only be games are grindy, and games that aren't. MWO does not have the grind that WoT does, therefore MWO has no grind at all. None.
/forumlogic
#14
Posted 01 December 2013 - 07:20 PM
Aleksanteri Bekker, on 01 December 2013 - 07:06 PM, said:
Thats right everyone. "Not as grindy" is the exact same thing as "Not grindy at all". There can only be games are grindy, and games that aren't. MWO does not have the grind that WoT does, therefore MWO has no grind at all. None.
/forumlogic
Notice how he lists several games? Impossible. By his own logic, if there is a game with more grind, then the game does not have a grind.
There can be only one, because if something does not have the most grind, it does not have any grind at all.
#15
Posted 01 December 2013 - 07:54 PM
#16
Posted 01 December 2013 - 09:16 PM
The whole issue about "grind" I see in so many game forums. Sometimes it just blows me away... like... just play the game. Oh wait, that's grinding. boggles.
Edited by JettSett, 01 December 2013 - 09:26 PM.
#17
Posted 01 December 2013 - 09:31 PM
You would have hated R&R. Back in my day we had to pay millions to fix broken XL engines, buy fresh replacement armor every round, though only a small fraction of us actually paid full price for our re-loads (long story). Point is I didn't really have a problem with earnings then, and I certainly don't have a problem with them now.
Greyboots, on 01 December 2013 - 03:41 PM, said:
Where is the space for "Player who thinks the point of the game is playing matches, not collecting FakeMoneyUnits."
* - using "kids" to refer to people were new to the game after the removal of Repair/Rearm.
#20
Posted 02 December 2013 - 12:04 AM
Bagheera, on 01 December 2013 - 09:31 PM, said:
Collecting fake money units? sigh. That's a HUGE one for me to explain exactly where I stand and why I think the devs mentioning an "economy" is akin to giving a player a good kick in the ol' love spuds. The TLDR version is this:
There is no economy in MWO, neither is there "FakeMoneyUnits". There's just two artificial constructs to control what little progression is on offer; cBills and XP and there's very little difference between the two. "Collecting FakeMoneyUnits" is no different to "collecting XP". You buy 3 mechs. You train up all 3 to basic. You then throw ALL of the Mech XP you spent for the 2 you don't want down the toilet along with half of the money it cost you to buy them (plus "labour costs"). Then you pull the chain.
EVERYONE thinks the point of the game is playing matches. Progression (cBills and XP) is just how you go further than just play whichever champion mechs are on offer at the time. No more, no less.
Edited by Greyboots, 02 December 2013 - 12:08 AM.
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