Roadkill, on 09 December 2013 - 12:20 PM, said:
I said they might lose interest and move on. Not quite the same thing. I could have said frustrated instead.
The reason they move on is important. As you've rightly pointed out, if it's because they got bored with the game then giving them more c-bills probably wouldn't help. They'll be bored either way. But if they're frustrated that they can't buy the Mech they want, or if they lose interest because it's taking too long to earn the c-bills, then increasing their earnings might very well keep them playing. This isn't just semantics, it's the crux of the issue.
Well, for this to make any sense, we've got to define where that player is prior to deciding to get a mech. If he's brand new, he's got a cadet bonus, and I'm really not for encouraging new players to jump straight into Atlases, anyway. If he's been around awhile, you've got to assume he's already got mechs that, presumably, he purchased on purpose and enjoys playing. In neither case do I feel that 20 hours to buy the most expensive mech is unreasonable. The new player should be learning to play, not worrying about how fast he can park his butt in a mech he doesn't know how to play, and the experienced player, if he stops counting coins and just plays, will find the game much more enjoyable. The money will just appear. If he thinks of it like a job, he'll never be happy, no matter what you give him.
Roadkill, on 09 December 2013 - 12:20 PM, said:
I'm not sure I agree, though. Mechs in MWO are more expensive simply because they're heavier. Given the desire to make all Mechs combat effective, there's no real game balance reason for a heavier Mech to be more expensive. Heavier just means it serves a different role in combat.
Big mechs come with big stuff. Bigger engines, more weapons/armor/equipment. Strip a mech and it's price is a lot less than price of a fully loaded one, even stock.
Roadkill, on 09 December 2013 - 12:20 PM, said:
If that different role is what a player enjoys and is good at, why imply that they need to buy some other Mech that is unsuited to their liking and play style? If an Atlas is what they like and what they're good at playing, why should they ever have to buy a Commando?
They don't have to. they can take a little longer and buy the Atlas. Or they can spend a few bucks. Non-heroes aren't that much

, and go on sale all the time.
Roadkill, on 09 December 2013 - 12:20 PM, said:
Those are important points. I tend to be a pack rat, so I pretty much keep everything. All but a handful of Mechs in my bays are fully kitted out with equipment, including their engines, except for Modules. The few exceptions are ones that share XL engines with other variants of the same Mech, such as my Jenners (XL 300) and my BattleMasters (XL 350).
I have no idea what an average player does in that regard.
I sell bare chassis. I keep all the goodies, so I have plenty of most things. I have several of all the more common sizes of engines, in Std and XL, but some (mostly 300-350 XL) go in a lot of mechs. And many of my mechs see very little play, so there's no point in them having dedicated engines. Also, I experiment with builds a lot, so buying a new engine for a mech isn't always the best idea when I might be playing it with a completely different build and different engine tomorrow.