Sandpit, on 09 December 2013 - 11:04 PM, said:
I just don't agree with you. It's just not my opinion on the economy.
Fair enough.
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Those hardcore type players with millions to spare WILL get bored once they've bought everything there is to buy.
Except that they're not. If they're racking up hundreds of millions of c-bills, they've clearly bought everything that they want to buy. And yet they're still playing. So your hypothesis is flawed.
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If you average 60k (which in my experience is very low and poorly played game and doesn't include the cadet bonus) a match and you get in about 8 matches an hour that's 480k/hour.
I agree that 60k is low. I'd even say that 80k is probably low, so let's adjust your estimate up to at least that level. We want to paint a picture of an average player, not a scrub.
However, 8 games per hour isn't really possible unless you're deliberately just grinding for c-bills by exiting each match as soon as you die, switching to another Mech, and immediately launching another game. If you're playing each match in full (and watching your teammates after you die), you'll get maybe 5 matches per hour. Less if you do anything between matches. But let's go with 5.
5 matches * 80k/match is 400k/hour. That's only 8 million c-bills in 20 hours, and I suspect that's a pretty accurate picture of an average player. It may be "bad" from the point of view of a forum poster with 5000+ matches, but it's probably "good" from the point of view of a newbie.
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If you can't get in 20 hours of play within 2-3 weeks well then no offense to those players but an entire economy cannot be balanced for them. That's less than an hour a day.
That last sentence is telling. You're making the automatic assumption that everyone can play every day, which simply isn't true. I'd wager that most players only play 2-3 times per week, but I'd love to be proven wrong about that. (Sadly PGI isn't very forthcoming with player stats.)
But we're at least getting somewhere.
You seem to think that I'm proposing major changes. I'm not. I think we only need a small adjustment to the economy. A 15% increase in base earnings isn't huge... it's not even all the way back to the 8v8 level if you believe the 20-30% nerf that people have been claiming.
Or as I said before, double the Premium bonus to 100%. This is probably the better fix from PGI's point of view because it will encourage people to buy Premium time. And isn't that what they want? If someone is paying the "subscription fee" shouldn't money be pretty much a non-issue for them?
I don't think that an average player should be able to easily buy
and customize an Atlas on a completely free account. But they should be able to do either one easily if they pay MC for the other. I don't think the current economy allows that (remember: easily) for an average player. It's still pretty grindy. I feel like an average player with a Premium account
should be able to buy and customize an Atlas, without much trouble at all, just by playing. At 600k/hour (400k from above + 50%), that just doesn't seem easy to me. 12-15 million still takes 20-25 hours, which might be a month, and that seems awfully grindy for someone who's paying the subscription fee.
And actually, I realized something last night. I keep saying average, but what I really mean is median. The average (mean, not median) is distorted by those ultra-high end players who have hundreds of millions of c-bills in the bank. The median player more accurately reflects the needed economy.