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The Grind


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#121 Joseph Mallan

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Posted 05 December 2013 - 07:51 AM

View PostBlurry, on 05 December 2013 - 07:46 AM, said:

nope on premium time =grind and 0 money.
please try again.

Oh oh oh I know Make the game FUN? I dont know but that seems the idea to go by but who cares about that right.
who cares if the people playing arent having it?

Make it like a job and terrible play and ask for money you get derision for a reason.

Yes but how do we know if the game will be fun? We haven't played the game for over a year now. All we have is a Combat Mechanic with different environments only. Its the same as i was back in CB. No objectives, no real rewards, just battle. *yawn*

#122 SniperCon

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Posted 05 December 2013 - 07:59 AM

View PostJoseph Mallan, on 05 December 2013 - 07:51 AM, said:

Yes but how do we know if the game will be fun? We haven't played the game for over a year now. All we have is a Combat Mechanic with different environments only. Its the same as i was back in CB. No objectives, no real rewards, just battle. *yawn*

just battle? Glorious 'Mech Battle.

#123 Joseph Mallan

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Posted 05 December 2013 - 08:13 AM

View PostSniperCon, on 05 December 2013 - 07:59 AM, said:

just battle? Glorious 'Mech Battle.

Which like to much of anything eventually becomes 'Oh Look... Another battle.'

#124 MeiSooHaityu

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Posted 05 December 2013 - 08:58 AM

View PostKarl Streiger, on 05 December 2013 - 06:51 AM, said:

Funny part is:
I have lots of Mechs in my hangar..thanks to some HeroMech sale or the Overlord packages. What I don't have is enough C-Bills to upgrade them in a proper way. When I'm lucky i earn enough c-bills while skilling the basics for one of them to upgrade the next mech and so on.
What is completely missing is the possibility to exchange MC for C-Bills - and in some cases the other way for a different ratio:
for example 1 MC = 10,000 C-Bills or 100,000 C-Bills = 1 MC


Yea, I agree with you. Even with Premium time, it is taking me quite a while to save up C-Bills for my second Victor. Also, I could use another larger XL engine.

View PostBlurry, on 05 December 2013 - 07:46 AM, said:

nope on premium time =grind and 0 money.
please try again.

Oh oh oh I know Make the game FUN? I dont know but that seems the idea to go by but who cares about that right.
who cares if the people playing arent having it?

Make it like a job and terrible play and ask for money you get derision for a reason.


I do think the bigger issue is the repetitivness of the current game. I think the grind isn't as fun because you had just played Terra Therma 3 times in a row. I don't mind grinding as much, but when it is the same thing over and over again, that gets a bit old. I am hoping CW will help resolve this, but I think I am hoping more than I am believing when it comes to that.

Still, F2P games need some sort of grind to motivate spending real money. I think MWO just needs to add some additional game modes and maps to ease the boredom associated with it.

#125 Mister Blastman

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Posted 05 December 2013 - 08:59 AM

The game currently makes me feel like this:



(aside from the really great music)

#126 Justy Starflare

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Posted 05 December 2013 - 09:17 AM

As a long haul truck driver I get to play 4-5 nights every
6-8 weeks. About 2 of those nights are spent on relearninig
to play. As for the grind I have absolutely no f-ing problem
With generating c-bills afterall life is cheap mechs are expensive.


P.s.
Be happy you don't have to pay out for repairs and to restock your ammo.

Edited by Justy Starflare, 05 December 2013 - 09:19 AM.


#127 Roadkill

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Posted 05 December 2013 - 01:29 PM

View PostMeiSooHaityu, on 05 December 2013 - 06:40 AM, said:

F2P = Grind (when not spending money). That's the formula...nothing to see here...move along :ph34r:

They have to inspire you to spend money somehow. Still, Premium time seems like a waste. I am glad I have it with the Phoenix package, but I can't see buying it by itself.

One of the problems is that Premium time is a waste. The grind is only slightly mitigated if you pay for Premium. Using normal F2P logic, there shouldn't be (much of) a grind at all if you're paying the subscription fee.

If PGI believes that non-Premium c-bill earnings are currently correct, then they need to increase the Premium bonus by a significant amount. It should probably be 100% instead of 50%. If I'm paying to play, I shouldn't have problems earning sufficient c-bills to outfit my Mechs.

As things currently stand, F2P players have difficulties just outfitting their Mechs, even if they buy those Mechs using MC.

#128 blazing glory

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Posted 05 December 2013 - 07:19 PM

I don't really see how there is no grind.And don't give me ********* about how it's better then most games because other games take forever to get anywhere,I bet other games balance it out by having more features then this,those who say the money is fine buy everything with MC and only use c-bills rarely.

While this is the first MMO I have played I bet there are ones with less grind then this.

#129 Joseph Mallan

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Posted 06 December 2013 - 05:16 AM

View PostRoadkill, on 05 December 2013 - 01:29 PM, said:

One of the problems is that Premium time is a waste. The grind is only slightly mitigated if you pay for Premium. Using normal F2P logic, there shouldn't be (much of) a grind at all if you're paying the subscription fee.

If PGI believes that non-Premium c-bill earnings are currently correct, then they need to increase the Premium bonus by a significant amount. It should probably be 100% instead of 50%. If I'm paying to play, I shouldn't have problems earning sufficient c-bills to outfit my Mechs.

As things currently stand, F2P players have difficulties just outfitting their Mechs, even if they buy those Mechs using MC.

I brought in nearly 2Mill last night in 4 hours of play, 500,000 Average per hour. I haven't spend a dime since March and I have been through a bunch of 'Mechs. We are grinding to buy Multi million dollar war machines... How easy do we need it to be???

#130 Apoc1138

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Posted 06 December 2013 - 05:31 AM

with the recent(ish) nerf to cbill earnings I stopped buying premium time because either way it was no longer worth it

having completed run hot or die I now have very little reason to play at all, I have a mechbay full of phoenix mechs I can't be bothered to skill up and 3 months of premium time I see no point in activating

the recent news that UI2 is delayed yet again and still no idea when they will even start properly coding community warfare... I might check back in 6-12 months but by that time I can only imagine that other games will have gripped me more than the glacial pace of proper updates over here

#131 OneEyed Jack

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Posted 06 December 2013 - 06:23 AM

View Postblazing glory, on 05 December 2013 - 07:19 PM, said:

I don't really see how there is no grind.And don't give me ********* about how it's better then most games because other games take forever to get anywhere,I bet other games balance it out by having more features then this,those who say the money is fine buy everything with MC and only use c-bills rarely.

While this is the first MMO I have played I bet there are ones with less grind then this.

I say the money is find and I don't even have or Premium. The last I spent money was April, and that was the last I'll ever spend.

And this isn't an MMO. When you can make statements from knowledge instead of baseless accusations and "I bet this, I bet that," your opinion might mean something.

#132 MeiSooHaityu

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Posted 06 December 2013 - 06:48 AM

View PostRoadkill, on 05 December 2013 - 01:29 PM, said:

One of the problems is that Premium time is a waste. The grind is only slightly mitigated if you pay for Premium. Using normal F2P logic, there shouldn't be (much of) a grind at all if you're paying the subscription fee.

If PGI believes that non-Premium c-bill earnings are currently correct, then they need to increase the Premium bonus by a significant amount. It should probably be 100% instead of 50%. If I'm paying to play, I shouldn't have problems earning sufficient c-bills to outfit my Mechs.

As things currently stand, F2P players have difficulties just outfitting their Mechs, even if they buy those Mechs using MC.


I agree it is a waste. Like you said though, they feel it is right where they want it *shrug*. That is why I own a few Hero mechs. Might as well use them to grind when I need C-Bills. Must be rough for people who play completely free.

Still, it is a pretty traditional F2P model. The grind needs to be there to promote real money boosters. I do agree though, the grind is a bit tedious even with the bonuses. Then again, if the earnings were too much, could that be seen as P2W also? Hard to say.

#133 Corvus Antaka

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Posted 06 December 2013 - 06:54 AM

View PostOneEyed Jack, on 01 December 2013 - 03:35 PM, said:

Posted Image


!!!

#134 DaZur

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Posted 06 December 2013 - 07:31 AM

In the "real world"tm time = money... In F2P games, time > money.

Yes, absolutely... MW:O is free-to-play... the intangible cost of "free" is "time"... and there is no way around it save opening your wallet.

Premium time and premium mechs are the equivalent of ripping a band-aid off quickly -vs- slowly... It still "hurts", just not as much...

#135 Roadkill

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Posted 06 December 2013 - 08:55 AM

View PostJoseph Mallan, on 06 December 2013 - 05:16 AM, said:

I brought in nearly 2Mill last night in 4 hours of play, 500,000 Average per hour. I haven't spend a dime since March and I have been through a bunch of 'Mechs. We are grinding to buy Multi million dollar war machines... How easy do we need it to be???

You're significantly above average. Most people can't play 4 hours a night... 4-5 hours a week is probably closer to average. I also think that your 500k/hour is also above average, though possibly not too much so - as posted elsewhere, I'm averaging 87,250/match without bonuses (all of which cost MC), and if I can get in 5 matches/hour I'm doing really well.

At that rate, all you're earning is a single double heatsinks upgrade per week.

I'm not a MechWarrior, I'm a gamer. This isn't my job, it's my entertainment. A full-on simulation of a MechWarrior's life would be an absolutely dreadful game.

#136 Joseph Mallan

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Posted 06 December 2013 - 09:05 AM

View PostRoadkill, on 06 December 2013 - 08:55 AM, said:

You're significantly above average. Most people can't play 4 hours a night... 4-5 hours a week is probably closer to average. I also think that your 500k/hour is also above average, though possibly not too much so - as posted elsewhere, I'm averaging 87,250/match without bonuses (all of which cost MC), and if I can get in 5 matches/hour I'm doing really well.

At that rate, all you're earning is a single double heatsinks upgrade per week.

I'm not a MechWarrior, I'm a gamer. This isn't my job, it's my entertainment. A full-on simulation of a MechWarrior's life would be an absolutely dreadful game.

How long do you think it should take to earn a Million bucks? Whether I get it done in 4 hours n one night and you get it in one hour a day or for days its taking the same amount of time. We are talking about Multimillion dollar transactions man. That kinda scratch should not be easy to grind. I been through 2 Victors and a Kintaro in the last 3 weeks... To speed it along I did sell my D-DC chassis. How much faster does the game need to be able to go??? How many actual contact hours?

Wanna see a low income game go play Neverwinter's Night. I have never had a character be 12th level and only have double digit cash!

Posted Image

Edited by Joseph Mallan, 06 December 2013 - 09:08 AM.


#137 Almond Brown

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Posted 06 December 2013 - 09:16 AM

View Postblazing glory, on 05 December 2013 - 07:19 PM, said:

I don't really see how there is no grind.And don't give me ********* about how it's better then most games because other games take forever to get anywhere,I bet other games balance it out by having more features then this,those who say the money is fine buy everything with MC and only use c-bills rarely.

While this is the first MMO I have played I bet there are ones with less grind then this.


That is easy to determine. Fire up WoW, start a new character. Come back same time next week and tell us how the very cool "Raiding" aspect has been going... :D

#138 RetroActive

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Posted 06 December 2013 - 09:26 AM

I enjoy playing the game and earn somewhere between 90k and 140k every match. I look at my c-bill account after playing for a night and there's usually 1-2 million more than what was in there before. How is it grindy if you can have fun playing and are able to buy an Atlas after 5-6 nights of play?

#139 Roadkill

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Posted 06 December 2013 - 10:26 AM

adsf

View PostJoseph Mallan, on 06 December 2013 - 09:05 AM, said:

How long do you think it should take to earn a Million bucks? Whether I get it done in 4 hours n one night and you get it in one hour a day or for days its taking the same amount of time.

Sure, but when determining the rate of income the game needs to take "calendar time" into account. Saying that 20 hours to make 10 million c-bills to buy an Atlas doesn't seem like all that much is far too simplistic, even ignoring the fact that you can't buy and outfit an Atlas for 10 million. Some guys will play 20 hours over a single weekend to buy that Atlas. For them, I'd argue that 20 hours isn't long enough. But for other guys, those 20 hours might take a month. For them, 20 hours is too long.

PGI needs to look at the amount of time spent playing by average players and set the economy accordingly. I've said this elsewhere, but game balance should be tuned to the 1%-ers. However the game's economy should be tuned to the average gamer so that he can feel like he's making reasonable progress for the time he's committing to the game.

Quote

We are talking about Multimillion dollar transactions man. That kinda scratch should not be easy to grind.

No, we're not. We're talking about an artificial limitation that is designed to coerce players to keep playing. If it takes too long - in calendar time, not in hours played - to buy new toys, people won't keep playing.

You obviously play a lot, and for that I am jealous of you. But does it make your experience worse to have too much money? Because it sure makes the experience worse if you're on the other end of the scale and don't have enough.

#140 Roadkill

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Posted 06 December 2013 - 10:31 AM

View PostRetroActive, on 06 December 2013 - 09:26 AM, said:

I enjoy playing the game and earn somewhere between 90k and 140k every match. I look at my c-bill account after playing for a night and there's usually 1-2 million more than what was in there before. How is it grindy if you can have fun playing and are able to buy an Atlas after 5-6 nights of play?

I want to know where you're getting an Atlas, and outfitting it, for 7.5 million c-bills. Reality is more like 12-15 million, which even using your math takes 8-10 nights of play.

The thing is, I don't think most people make 1-2 million c-bills every night that they play. I think most people make 1 million. Maybe a little more; maybe a little less. But even that slight change to your math and suddenly it takes 12-15 nights of play to buy and outfit that shiney new Atlas, which could easily take a month. Most players don't play every night. If you're playing 4-5 nights a week for 3-5 hours per night, you're waaay ahead of the average player.





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