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Joseph Mallan, on 06 December 2013 - 09:05 AM, said:
How long do you think it should take to earn a Million bucks? Whether I get it done in 4 hours n one night and you get it in one hour a day or for days its taking the same amount of time.
Sure, but when determining the rate of income the game needs to take "calendar time" into account. Saying that 20 hours to make 10 million c-bills to buy an Atlas doesn't seem like all that much is far too simplistic, even ignoring the fact that you can't buy
and outfit an Atlas for 10 million. Some guys will play 20 hours over a single weekend to buy that Atlas. For them, I'd argue that 20 hours isn't long enough. But for other guys, those 20 hours might take a month. For them, 20 hours is too long.
PGI needs to look at the amount of time spent playing by average players and set the economy accordingly. I've said this elsewhere, but game balance should be tuned to the 1%-ers. However the game's economy should be tuned to the average gamer so that he can feel like he's making reasonable progress for the time he's committing to the game.
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We are talking about Multimillion dollar transactions man. That kinda scratch should not be easy to grind.
No, we're not. We're talking about an artificial limitation that is designed to coerce players to keep playing. If it takes too long - in calendar time, not in hours played - to buy new toys, people won't keep playing.
You obviously play a lot, and for that I am jealous of you. But does it make your experience worse to have too much money? Because it sure makes the experience worse if you're on the other end of the scale and don't have enough.