I have had good results from the Oxide.
It is only a light mech and damaged mech hunter, i.e. better at the end game rather than at the beginning.
There are some matches where I totally stink with it however on average I would say I do well in it, and many times I exceed 400+ damage, sometimes around 700 damage.
It surprises Ravens and Spiders, who are used to being apex Light Mechs. After a few volleys Spiders run away.
The tactic of keeping close and continually being out of my LOS is the best way for a Light to combat a SSRM Oxide.
I leave undamaged Heavys and Assaults alone as well as mechs that are Streaked up. I've seen more than a few mechs with Streaks that I thought normally wouldn't have them equipped. Likely this is a general response to Lights/Fast mechs rather than hordes of Oxides running around.
The build i use is:
XL285
Max Armour - FF
ES structure
BAP
4x SSRM2
4 tons ammo
Runs at 145 with tweak.
1.09 W/L ration, 1.52 Kills/Deaths ratio, 300 damage/match average.
Not too bad for a light mech that wasn't a Spider with dodgy hit detection :-)
J2L
Edited by Johnny Two Legs, 15 December 2013 - 07:48 PM.