Jump to content

Is There Any Point To The Lb-10X Currently?


148 replies to this topic

#61 anonymous161

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 1,267 posts
  • LocationIowa

Posted 03 December 2013 - 12:55 PM

View PostPLOG, on 03 December 2013 - 11:17 AM, said:

yeah, i just don't buy into the whole AC20 is the best light hunting wpn. Sure IF you hit, it does serious pinpoint damage, but miss(either through lousy aim, hsr, or a good light pilot) and you've wasted proportionately more ammo than any other wpn in the game. Not to mention the reload time...

But i luv the lb10x. I find it to be THE most satisfying weapon to pull the trigger on. Firstly, of all the cannons it's got the best SFX. Most of the other ones have been made to have a very tinny metal bang sound, which may be more "realistic" for all i damn well know, but it doesn't sound as "good". Secondly, even with my **** poor aim i'm almost garenteed to at least inflict some damage. Lastly, it's light and quick firing enough for me.

It may not be the super ultra meta breaking pos that everyone is looking for, but it scratches my itch...

PLOG


I've killed so many light mechs using ac20 guess I'm good at using it though, and I am even one of those guys saying it's over used in the game now. I get crazy kills with this.

They need to fix lrms and srms and pulse lasers...and lasers...only thing that seems to work is the ac in this game everything else is off.

#62 SniperCon

    Member

  • PipPipPipPipPipPip
  • 243 posts

Posted 03 December 2013 - 12:58 PM

View PostDONTOR, on 03 December 2013 - 12:53 PM, said:

The point is to bring 2 of them in an atlas or Orion and Continously do 20 damage with no heat, and eventually laugh when one shot does 50+ damage becuase of crits. Happens often enough, youll know when it does btw.

If they were lighter (7 tons) the Cicada-3C could fit 4. :)

#63 Jun Watarase

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,504 posts

Posted 03 December 2013 - 05:31 PM

I would rather bring 2 AC10s and do pinpoint 20 damage with low heat.

#64 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 03 December 2013 - 07:12 PM

View Posttayhimself, on 03 December 2013 - 06:44 AM, said:

SHADOW HAWK SHD-2D2 30 14 16 0.88 43 18 2.39 12,432


Basically what I am running now, sans med-lasers in exchange for 300XL and BAP.
Works a treat since the SSRMs spread damage anyway, why not go for the scattergun approach?

Usually get heaps of damage, plenty of assists and more often then not a few kills and dozens of component destructions.

#65 A banana in the tailpipe

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,705 posts
  • Locationbehind your mech

Posted 03 December 2013 - 07:16 PM

View PostCapperDeluxe, on 03 December 2013 - 06:32 AM, said:

If the LB10X had a tighter spread pattern (even if its only within the first 250m) then it could be better. Maybe up to 50% tighter grouping, I dunno they could play with that number some but that's the only way I see it becoming a reasonable weapon.



I've been able to thread an entire LBX salvo between the legs of a spider. WTF game are you playing where the LBX10 spreads too far?

#66 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 04 December 2013 - 12:26 AM

I can only repeat: Tightening the spread is pointless. That just turns the LBX into a lighter AC/10. We want different weapons to feel different.

The best changes I see:
- Make the spread constant with range, so that the pellets always cover the same area. Then the range of the LBX has a use.
- Raise the damage against internals (whether diretly or by increasing crit damage I don't care.)
- Potentially raise the damage of the weapon itself. This isn't table top, so we don't need to marry our weapons to table top damage figures (especially since TT damage figures are damage per turn (10 seconds), not damage per 2.5 seconds or whatever the current rate of fire of LBX is.)

#67 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 04 December 2013 - 12:42 AM

None at all.

This gun needs a huge buff. Has for a long time.

However taking 30 seconds to load an XML file and increase the pellets, changing the spread, etc. takes like 30-45 seconds. You expect PGI to take 45 seconds per patch fixing things?

Edited by Victor Morson, 04 December 2013 - 12:42 AM.


#68 Praehotec8

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 851 posts

Posted 04 December 2013 - 12:43 AM

It's useful because it's fun, looks and sounds cool!

It's a bit worse than AC10, and could still use some type of buff, but it's not worthless. I have a lot of fun with a shadowhawk running one with some LLs, and I have a dual LBX Orion that is oodles of entertainment when it strips the back armor of all torso segments of a mech at once.

#69 OmniJackal

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 163 posts
  • LocationGulf Breeze, Florida

Posted 04 December 2013 - 03:18 AM

LB-10x is best weapon in the game. OP is obviously trolling.

#70 Jaeger Gonzo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,219 posts

Posted 04 December 2013 - 03:37 AM

Thare are many other things that made lbx good but are not implemented here;
head hit that make pilot wounds, more through armor crits, more system crits, leg actuators crits, sensor crits, engine crits, gyro crits, ammo choice, etc.
So many things that can be easily implemented, with rules ready to go, that can be easily adopted to fps style.
But that would add so much desired complecity to the game and someone thare thinks that dumb downed game would sell better... Hes in big mistake unfurnatly.

Edited by Jaeger Gonzo, 04 December 2013 - 03:37 AM.


#71 sneeking

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,586 posts
  • Locationwest OZ

Posted 04 December 2013 - 03:50 AM

medium mech xl engine elite efficiency 2x basics lbx stick it in someones kidney while they are otherwise preoccupied and pull trigger, any more questions ?

#72 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 04 December 2013 - 05:08 AM

View PostJun Watarase, on 03 December 2013 - 06:17 AM, said:

The current metagame favors high damage, pinpoint strikes and hiding behind cover as weapons cycle.

The LB-10X can't do pinpoint strikes which makes it decidely inferior to the AC10. Has PGI still not been able to give a reason to use this?

(I hope nobody uses the crit seeking argument).

Have you actually tried this weapon?

#73 Sabazial

    Member

  • PipPipPipPipPipPipPip
  • Point Commander
  • Point Commander
  • 725 posts
  • LocationUnited Kingdom

Posted 04 December 2013 - 06:46 AM

My Jag runs dual LBX 10's and 4 medium lasers, and i have absolutely zero issues in sniping enemy 'mechs across say the volcano in Terra Therma, so people saying it sucks probably haven't tried using it in any serious way. If i don't get focused and killed early on i can get 5 kills and 700+ damage, so the weapon is fine imho. I pug mainly these days so can't really comment on the competitive use of it.

#74 Wrenchfarm

    Member

  • PipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 1,039 posts

Posted 04 December 2013 - 06:57 AM

The obvious answer has always been to make the LBX-10 do MORE damage. How much more is a matter of debate, personally I'd crank it right up. 1.5 damage per pellet for a potential maximum of 15 damage. However, you'll have to get close to make that damage count, otherwise you'll just be spraying useless 1.5 damage flecks all over and around a mech.

Yes, make it a videogame shotgun. Crazy powerful up close, useless at a distance. Is that too hard? Am I asking too much to MAYBE have an option or two for brawling mechs? Especially in light of the fact that SRMs have been perpetually shelved.

#75 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 04 December 2013 - 07:04 AM

View PostWrenchfarm, on 04 December 2013 - 06:57 AM, said:

The obvious answer has always been to make the LBX-10 do MORE damage. How much more is a matter of debate, personally I'd crank it right up. 1.5 damage per pellet for a potential maximum of 15 damage. However, you'll have to get close to make that damage count, otherwise you'll just be spraying useless 1.5 damage flecks all over and around a mech.

Yes, make it a videogame shotgun. Crazy powerful up close, useless at a distance. Is that too hard? Am I asking too much to MAYBE have an option or two for brawling mechs? Especially in light of the fact that SRMs have been perpetually shelved.


You're saying I could have essentially a triple gauss brawler? With over 100 shots? While have very little heat and moving over 60? That would be oh so very fun, and not be the best for balance.

The LB10 isn't in a bad place, its the ACs that need to be fixed. They shouldn't frontload all their damage, but spead it out with multiple shots, as per lore. While we likely wouldn't get the 50 plus shots per AC20, 4-5 shots of 4-5 damage would be fine and help with torso twisting.

#76 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,001 posts
  • LocationThe Island

Posted 04 December 2013 - 07:18 AM

@ People in this thread claiming the LBX to be a "good" alternative compared to an AC10 or 20

Posted Image

By all means, keep bringing LBX's to crit seek and "hunt lights". ;)

#77 Urdasein

    Member

  • PipPipPipPipPipPip
  • 237 posts

Posted 04 December 2013 - 07:21 AM

View PostJun Watarase, on 03 December 2013 - 06:29 AM, said:

Thats a pity. I came back after a 6 month break and all the major problems are still there....its a shame that PGI is just so incompetent.


Same here.

That's why the are 2 solutions

PGI fix this in 1 - 2 - 6 months or even a year

MWO die.

That plus the new deployment -> i'm stopping playing for a while, still keeping an eye for some good news about that game but i can't play it anymore without being bored.

#78 80sGlamRockSensation David Bowie

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,001 posts
  • LocationThe Island

Posted 04 December 2013 - 08:11 AM

View Postloupgaroupoilu, on 04 December 2013 - 07:21 AM, said:


Same here.

That's why the are 2 solutions

PGI fix this in 1 - 2 - 6 months or even a year

MWO die.

That plus the new deployment -> i'm stopping playing for a while, still keeping an eye for some good news about that game but i can't play it anymore without being bored.



Its ok, the game will either continue to stagnate and die...

... or Heaven forbid PGI does something to improve the game. Either way you won't be missing much. At this rate, some other company will have developed a working MechWarrior game by the time LBX gets fixed in MW:O.

#79 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 04 December 2013 - 08:16 AM

View PostJun Watarase, on 03 December 2013 - 05:31 PM, said:

I would rather bring 2 AC10s and do pinpoint 20 damage with low heat.

Good luck fitting 2 AC10s in an atlas or Orion.

#80 Wrenchfarm

    Member

  • PipPipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 1,039 posts

Posted 04 December 2013 - 08:22 AM

View PostMcgral18, on 04 December 2013 - 07:04 AM, said:


You're saying I could have essentially a triple gauss brawler? With over 100 shots? While have very little heat and moving over 60? That would be oh so very fun, and not be the best for balance.

The LB10 isn't in a bad place, its the ACs that need to be fixed. They shouldn't frontload all their damage, but spead it out with multiple shots, as per lore. While we likely wouldn't get the 50 plus shots per AC20, 4-5 shots of 4-5 damage would be fine and help with torso twisting.

Yes I absolutely am. You could have a 45 damage alpha for 33 tons + ammo. An alpha that you have to get close to use, that will spread with distance and sloppy aim. How absolutely overpowered right.

Guess I better just stick with my 2xAC10+PPC and do a mere 40 points at 600m for 31 tons+ less ammo, not to mention completely manageable heat (and of course I'll just pop coolant if it gets hot). Or maybe I'll run one of those fun 2xPPC+AC20 Victors or Highlanders. It only costs 28 tons+ammo, plenty of room for jets. Then I can just poptart around and toss out 20 point alphas at a safe range and crush anything up close with 40 points of focused damage, all while hopping over ridges and never taking much risk.

God forbid we have a brawling weapon that actually REWARDS getting close, that may give you some sort of advantage for taking the risk and damage necessary to close in on the enemy. Screw all those mediums that only have the tonnage to mount one ballistic and don't have jets, those losers wouldn't NEED a weapon that lets them inflict damage at knife fighting distance. Especially with SRMs being super great and totally reliable nowadays, right?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users