CapperDeluxe, on 03 December 2013 - 06:32 AM, said:
If the LB10X had a tighter spread pattern (even if its only within the first 250m) then it could be better. Maybe up to 50% tighter grouping, I dunno they could play with that number some but that's the only way I see it becoming a reasonable weapon.
The spread has been tightened, what, five times now? It's significantly closer than it used to be, I would guess that at 540m you're hitting an area 1/4 what you used to. And it's still not as good enough.
That should tell you something- everyone keeps asking for the LB10 to be more like the AC10 (less spread) which implies pretty strongly that the LB10 is not as good as the AC10, and that to make it as good as the AC10, it either needs to deal pinpoint damage (which would make it better than the AC) or do something else that the AC can't, and no, crit-seeking doesn't count. Anyone who has been opened up enough for the bonus crit damage to matter is dead anyway.
So the LB needs something else, like more damage, faster fire rate, more ammo/ton, or some combo therein.
Cathy, on 05 December 2013 - 08:41 AM, said:
not all weapons should be the same strength
I'm curious as to why not? I mean, obviously a small laser shouldn't be as effective as a large laser in the aggregate, but given that every weapon takes up resources, why should some weapons just be worse than others, ton-for-ton, also considering that all weapons take up hardpoints?
The game becomes much richer when there are a wealth of tactical options available to every player, and all those options are good ways to win. Remember the 7 months where the PPC was just clearly and obviously the best weapon, and how much everybody hated that? Why would you want weapons which are better than others? Is balance not a desirable thing?