Should be amazing for support fire right? Nope.
Ok first of all lets assume the enemy doesnt have ECM that makes the entire enemy blob immune to LRMs. This is a pretty big assumption, but lets assume.
Lets ALSO assume that the enemy team isnt packed full of AMS, considering that a single AMS will pretty much negate a single LRM mech.
And then we run into the biggest problem : How exactly are you supposed to use LRMs to support when the entire metagame revolves around snipers hiding behind terrain? Lets assume a standard sniper loadout of 2 PPC/Gauss or a AC. He moves out of cover, fires a 30-40 point pinpoint alpha into your chest. You lock on, fire and watch as your LRMs impact useless into the cover he is hiding behind.
Even if you are behind cover, your LRMs are still dealing zero damage because they impact into the rock he is behind, or miss after your team loses LOS. And there is no way for your team to maintain LOS on a sniper (sure if you want to be sucidal you can charge in with your light and die after the whole enemy team focus fires you).
Even when you DO catch someone out of cover....the LRMs do pretty much jack all damage. I unloaded more than 5 volleys with the artemis bonus into [PGI] Jonly, who was out in the open and shooting me in his jagermech. It didnt even manage to breach any sections, and he was already damaged before hand. Then he reversed behind a rock and i couldn't hit him anymore. If i had my 4x AC5 cata, the 20+ seconds it took to fire all those LRMs would have resulted in him getting cored. Hell if i had the standard FOTM sniper loadout, i would have done SOMETHING.
And 95% of the time, you cant fire on something with the artemis bonus, because having LOS to the target means you are getting cored by the sniper FOTM.
My damage per match dropped by more than 50% when going from a ballistic heavy cata to a LRM mech, even when the enemy has no ECM. This is really how bad it is.
And to illustrate my point again, i just finished a match on canyon where i spent the ENTIRE game unable to fire any LRMs because the enemy team was flooded with ECM and we did not have sufficient counter ECM. The decision to make a passive 1.5 ton ECM module render an entire enemy team immune to LRMs was a terrible decision.
The "perfect" LRM scenario where you can safely sit back 1000 meters away and spam LRMs as your team engages the enemy team never happens due to ECM, AMS and nobody being able to keep enemies locked because they are 500 meters hiding behind a rock with PPC/Ballistics.
Edit : Another match on river city, couldnt fire any LRMs due to ECM again. Sigh...
Edited by Jun Watarase, 07 December 2013 - 05:22 AM.