I have no idea how you're doing your comparison Blood Wolf, but lets talk about the comparisons you're looking at on Sarna. In the Sarna, here are some example comparisons read under the product information and technical specifications.
LRM 20 : Clan LRM has no minimum range, weighs 5 tons instead of 10, and takes up 4 crit slots instead of 5. Same damage, same max range, same ammo load, same heat.
http://www.sarna.net/wiki/LRM-20
ER Medium Laser: Clan has 2 more damage and additional range. Same heat, same weight, same critical space.
http://www.sarna.net...ER_Medium_Laser
Gauss: clan weighs 3 tons less and takes 6 crits instead of 7. Same damage, same range, same heat.
http://www.sarna.net/wiki/Gauss_Rifle
Clans don't use AC20s, they use UAC20s, which isn't IS tech until 3060, so lets compare.
AC20 vs CUAC20 : Clan doubles the fire rate, increase the range, 12 shots per ton instead of 5, weighs 12 tons instead of 14, and uses 8 crit slots instead of 10. Same damage, same heat per shot.
http://www.sarna.net...i/Autocannon/20
http://www.sarna.net/wiki/Ultra_AC/20
Those are just examples of the weapons, from tabletop read by sarna. Those don't compare well, Bloodwolf.
And for whoever is championing the "costs and rarity" route, you are advocating a far more destructive path than mixed tech proponents and balance would. All that cost and rarity route will do is further increase the equipment gap between new players and veteran players, effectively killing the game's growth that much more.
Sure, we could say that the hardcore purists would be driven away by lack of adherence to tabletop stats, but lets be honest, PGI has already shown that they don't care about chafing against that stripper pole. Mixed tech might do the same, but then the purists really have no one to blame, considering mixed tech does exist, at the expensive of being deeply costly and the one campaign induced historical Mechwarrior game that has you playing IS during the 3051, MW2: Mercenaries, has you running with mixed tech. The point is that pure implementation in both stats and costs while keeping the clan mechs and tech separate from IS would instantly spell doom for this game as it is right now. If this scenario were implemented, they'd have to have the tabletop battlevalue system in place to equalize, and it'd be impossible to find a match with real balance.
Edited by Guido, 10 December 2013 - 01:51 PM.