Jump to content

Why Nerf The Clans In Mwo At All?


625 replies to this topic

#541 Arcainite

    Member

  • PipPipPip
  • Survivor
  • Survivor
  • 97 posts
  • LocationNew Gotham City, Irurzun

Posted 02 March 2014 - 12:22 PM

View PostCyclonerM, on 09 December 2013 - 05:59 AM, said:


Then i am fine. If you want Omnimechs, join the Wolf's Dragoons and reach an high rank.

Technically, Wolf's Dragoons were a Clan Wolf unit that was sent in to scout the Inner Sphere but decided that they were not all the monsters the Clans made them out to be. Unfortunately, Takashi Kurita did not believe they were not out to get the Inner Sphere and started the whole anti-Wolf's Dragoons crusade.

#542 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 02 March 2014 - 02:24 PM

View PostArcainite, on 02 March 2014 - 12:22 PM, said:

Technically, Wolf's Dragoons were a Clan Wolf unit that was sent in to scout the Inner Sphere but decided that they were not all the monsters the Clans made them out to be. Unfortunately, Takashi Kurita did not believe they were not out to get the Inner Sphere and started the whole anti-Wolf's Dragoons crusade.

And that is why they should be allowed to use Clan Omnies. They even produced their own omnies.. And Annihilators!

The Dragoons will see you soon on Luthien :)

#543 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 02 March 2014 - 02:52 PM

View PostArcainite, on 02 March 2014 - 12:22 PM, said:

Technically, Wolf's Dragoons were a Clan Wolf unit that was sent in to scout the Inner Sphere but decided that they were not all the monsters the Clans made them out to be. Unfortunately, Takashi Kurita did not believe they were not out to get the Inner Sphere and started the whole anti-Wolf's Dragoons crusade.

Takashi's anti-Dragoon crusade started in the late 3020s, long before anyone in the Successor States' governments knew of the Dragoons' Clan origins.
Moreover, it should be noted that (according to 20 Year Update) Takashi Kurita had suffered a stroke that had impaired his cognitive functions.

This is discussed in more detail (including lore quotations & citations) here.

#544 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,558 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 03 March 2014 - 06:18 AM

View PostCyclonerM, on 02 March 2014 - 02:24 PM, said:

And that is why they should be allowed to use Clan Omnies. They even produced their own omnies.. And Annihilators!

The Dragoons will see you soon on Luthien :huh:

Eh... no. The Anni is not an Omni.

#545 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 03 March 2014 - 06:33 AM

View PostNathan K, on 03 March 2014 - 06:18 AM, said:

Eh... no. The Anni is not an Omni.

Indeed.
I said "Omnies AND Annihilators", so they were supposed to sound like two different things..

What would have happened if any Inner Sphere power managed to capture a working Dragoon OmniMech? :huh:

#546 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,558 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 03 March 2014 - 06:40 AM

I do not know why, but I read the "and" as "the". (My bad.)



"Why Nerf The Clans In Mwo At All?"


Because PGI "F"ed up the time frame. It is 3050 and the IS can have as much Clan tech as the Clans, or more.

IMO, from the look on how this is going, we would be better off at 3145 Solaris VII.

#547 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,210 posts
  • LocationBrazil

Posted 03 March 2014 - 06:53 AM

View Postwanderer, on 25 February 2014 - 04:29 AM, said:

Speaking of Clan currency, it'd be amusing to see Clantech only available in the appropriate currency- Kerensky's. (Yes, the Clans have their own currency, kids.)

Such money would only be given for Clan pilots completing objectives for the Clans, of course...unless you wanted to convert it over with/use MC...

Clanners don't "buy" their mechs.

#548 Myke Pantera

    Member

  • PipPipPipPipPipPipPip
  • Storm
  • Storm
  • 836 posts
  • LocationAustria

Posted 03 March 2014 - 07:48 AM

View PostBrixx, on 09 December 2013 - 05:48 AM, said:

Imho, most people will see it more like: "What to pick? Fiat or Ferrari?" Now guess what they will go for.


Well, i went for the Fiat, and even that one was used :huh:

I think there would still be enough people playing IS mechs even if the clan mechs are better. The problem is that this game is a little too stats driven. So ppl who care about kdr will still go for the clan mechs, unless they split your clan and IS stats apart.

I think it would give both factions a more distinct playstyle if clans would be fewer but overpowered.

#549 Kael Posavatz

    Member

  • PipPipPipPipPipPipPip
  • Philanthropist
  • 971 posts
  • LocationOn a quest to find the Star League

Posted 03 March 2014 - 10:31 AM

Why Nerf the Clans?

Well, for one thing the IS has "the scriptwriters are on their side."

But, seriously, it's about making both sides competitive so that skill and all else being equal, a Clan mech has parity with an IS mech. I'm not saying that this is the right approach or the wrong approach, but it is the approach the Devs have decided to take.

So the IS has customization options and Star League-vintage tech that the IS didn't have in general deployment. The SLDF did not have this in general deployment outside of the Royal commands. And there are other changes, skip the engines and armor points, but we effectively are seeing C3 systems in regards to the targeting carats, and LRMs and TAG systems are acting like post-invasion semi-guided LRMs rather than the line-of-sight weapons they should effectively be.

The major tech that is messing where BattleMechs are concerned are a lack of alternative munitions for autocannons and missile launchers, but that pales compared to the lore-based advantage they are missing.

The major advantage the Inner Sphere had was the person-power. With enough time to shuttle forces to the front it could have turned the invasion into a brutal war of attrition in which the IS's greater resources and far shorter supply lines would have eventually made a difference. I don't know if anyone outside the Devs has the number of people playing, and what factions the have aligned with, but I doubt that the in-game IS forces are so numerically overwhelming, which probably accounts for a good portion of the reasoning behind the direction the Devs have decided to take this.

So fixed armor and structure locations? Fine with it. Fixed engines? Reduced weapon ranges? Reduced damage? Still going to be better than what the IS has.

Complain, complain, complain like '50's housewives if you like.

I prefer to think of it as a challenge. And I do so like a challenge.

Edited by Kael 17, 03 March 2014 - 10:32 AM.


#550 dragnier1

    Member

  • PipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 1,054 posts

Posted 08 March 2014 - 06:23 AM

But, but, clan is pay-to-win! More range, more damage, no jams, no limitations. The moar you pay, the moar you win! How many play loser mech then? ;)

#551 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 08 March 2014 - 06:58 AM

View Postdragnier1, on 08 March 2014 - 06:23 AM, said:

But, but, clan is pay-to-win! More range, more damage, no jams, no limitations. The moar you pay, the moar you win! How many play loser mech then? ;)

1): you will be able to buy Clan 'Mechs for in-game currency eventually.
2) I guess fixed engine (often big engines who take much space), fixed structure and armor type, no true OmniTech etc. are limitations.. The range will be reduced and many weapons will see their numbers reduced..

#552 dragnier1

    Member

  • PipPipPipPipPipPipPipPip
  • The Covert
  • The Covert
  • 1,054 posts

Posted 08 March 2014 - 09:58 PM

View PostCyclonerM, on 08 March 2014 - 06:58 AM, said:

1): you will be able to buy Clan 'Mechs for in-game currency eventually.
2) I guess fixed engine (often big engines who take much space), fixed structure and armor type, no true OmniTech etc. are limitations.. The range will be reduced and many weapons will see their numbers reduced..

I was trolling them whiners, you didn't have to reply xD

#553 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,731 posts
  • LocationThe Republic of Texas

Posted 09 March 2014 - 01:09 AM

Well a few things we do know.
1. 84% of the players will dropping in Clanker Mechs or should I say IS mechs with a Clanker skins.
2. Different flavor?, plain white bread has no flavor ie weapons will be the same with different name.
3. There won't be enough IS players to mount a proper defense so no IS to defend.
4. PGI will claim no one pilots any IS mechs anymore, so no IS and no reason to develop CW.
5. So the invasion has been postponed.
6. The Rage will commence and PGI will say ooopsy.
7. Then they will post a leader board and a map of the IS.
8. And claim all is well and the Invasion is in progress.
9. I will LOL drink some more rum and smash another keyboard on my skull.

#554 Jackal79

    Rookie

  • Bad Company
  • Bad Company
  • 1 posts

Posted 09 September 2014 - 01:00 AM

I agree SOME Clan Machines are very powerful. The Mad Cat is awesome and in the most Clan Machines you even need no heat sinks. But they never ruled the battlefield - i saw many Clan Machines die. Timberwolf, Direwolf, Nova...they all have weaknesses. A good pilot can win a battle in Clan and IS Machines.

The sucking part: The Mad Cat Prime came with two Large Laser installed in the arms. 1st nerv: Heat penalty for firing two or more C-Large Lasers at the same time...that ruined the iconic classic design of the Timber Wolf.

PGIs only idea of balancing Clan and IS looks like: Heating up the Clan Mechs. That realy sucks. Please PGI get better ideas and leave the hands of the Clan Machines. You are ruin them. In Battletech lore for example there are IS Machines upgraded with Clan Tech or improved IS Weapons based on Clan Tech...so how about that way of balancing?

#555 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 09 September 2014 - 02:32 AM

View PostCowboy33, on 09 September 2014 - 01:00 AM, said:


PGIs only idea of balancing Clan and IS looks like: Heating up the Clan Mechs. That realy sucks. Please PGI get better ideas and leave the hands of the Clan Machines. You are ruin them. In Battletech lore for example there are IS Machines upgraded with Clan Tech or improved IS Weapons based on Clan Tech...so how about that way of balancing?

I was agreeing with you until that. Please please NO mixtech :o

#556 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,558 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 09 September 2014 - 11:08 AM

View PostCyclonerM, on 09 September 2014 - 02:32 AM, said:

I was agreeing with you until that. Please please NO mixtech :o

But I want my Champion C. :(

#557 Jaroth Corbett

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,257 posts
  • LocationSmoke Jaguar OZ

Posted 10 September 2014 - 03:32 AM

To answer the OP's question:

because noobs who have no concept of the Battletech/Mechwarrior universe cried. They shed their tears & thus the wellspring of nerfs flowed.



#558 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 10 September 2014 - 03:51 AM

View PostJaroth Corbett, on 10 September 2014 - 03:32 AM, said:

To answer the OP's question:

because noobs who have no concept of the Battletech/Mechwarrior universe cried. They shed their tears & thus the wellspring of nerfs flowed.


Seyla, Loremaster.

:( <_<

#559 Brother MEX

    Member

  • PipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 407 posts
  • LocationRANDIS IV

Posted 10 September 2014 - 04:06 AM

View PostDI3T3R, on 09 December 2013 - 05:12 AM, said:

On the one side, we have the IS-Mechs we know and love/hate/both.

Then, one day Clan-Mechs get introduced. They are faster, more flexible, more durable, have more firepower. Real killers. Everybody will want to have one, so their use has to be restricted or discouraged in some way.

But why do this with nerfing them? The Clans always fight outnumbered, why not go the extreme in this one?

10vs12? Why not 5vs12 or 5vs16 or 10vs18?
If people want to play Clanners, why not make them fight hordes upon hordes of inferior and dishonorable enemies until it's no longer funny?

A Cluster against a Regimental Combat Team? Outnumbered in Mechs 1:2 and outnumbered overall 1:18?
Why not?
Although I generally share your opinion about nerfing Clan Mechs,
the solution you suggest will only work if you have all-clan-teams against all-IS-teams !

I think changing the solo and group queues so that matching all-IS-teams against all-Clan-teams has the highest priority and only if not enough Clan or IS players are searching for a game the matchmaker should allow mixed teams would make sense.

Currently we have 16 v 16 battles with mixed teams.
I think the following combinations would also make sense:

20 IS v 15 Clan
16 IS v 15 Clan
12 IS v 10 Clan
8 mixed v 8 mixed
8 IS v 5 Clan

Because of different way to organize mechs in lances or stars, this sizes would make sense.
16 IS v 15 Clan ( 1.07 v 1 ) should be the first for testing the influence of superior numbers for IS on a test server.
12 IS v 10 Clan ( 1.2 v 1 ) should be tested next ...
20 IS v 15 Clan ( 1.33 v 1 ) should be tried if the Clans are still too stong ...
8 IS v 5 Clan ( 1,6 v 1 ) may already be a handicap too big even for Clan mechs, and should only be enabled for high ELO Clan teams against low ELO IS teams and together with 8 v 8 mixed teams on SMALLER MAPS like River City, while restricting bigger teams to bigger maps.

Edited by Brother MEX, 10 September 2014 - 04:09 AM.


#560 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 10 September 2014 - 04:59 AM

Yeah, you do not want to have 16 v 15... 31 users on the server will make for a bad time. MWLL will attest to this.





18 user(s) are reading this topic

0 members, 18 guests, 0 anonymous users