Jump to content

Why Nerf The Clans In Mwo At All?


625 replies to this topic

#601 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 17 December 2015 - 08:50 AM

View PostDaiAku, on 16 December 2015 - 03:59 PM, said:

It still seems like the majority of people who agree with PGI nerfing clans fundamentally do not understand what asymmetric balance is.

Best of luck... I have just given in and play Clans as they are... No one but Clan loyalists care about the lore. The bulk of the player base are big stompy robot fans, not MechWarrior or Battletech. We will never see the aspect of asymmetrical warfare in mwo... Many of us have drilled it in to the earth to try and get something done, but at this time it is you either do not play mwo or you accept their balance and play the game... I have done the latter... Best of luck if you choose to continue to fight that battle, but pgi holds the cards and I do not think they are changing it.

#602 Fubbit

    Member

  • PipPipPip
  • Mercenary Rank 4
  • Mercenary Rank 4
  • 84 posts

Posted 17 December 2015 - 08:59 AM

This horse is dead!
Stop flogging it!

=)

#603 Korbyn McColl

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 402 posts
  • LocationGlasgow

Posted 17 December 2015 - 09:05 AM

Honestly, this horse won't die until PGI finds a way to make Battletech/Mechwarrior fans feel like they've made some effort to bring the established universe into the game. Until the Clans enjoy technical superiority and IS enjoys numerical superiority, it will continue to be a sore point. =/

#604 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 20 December 2015 - 02:54 PM

View PostDevil Man, on 17 December 2015 - 09:05 AM, said:

Honestly, this horse won't die until PGI finds a way to make Battletech/Mechwarrior fans feel like they've made some effort to bring the established universe into the game. Until the Clans enjoy technical superiority and IS enjoys numerical superiority, it will continue to be a sore point. =/

Many players probably don't know anything about the lore, and pgi certainly don't care about it.

#605 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,726 posts
  • LocationOutreach

Posted 20 December 2015 - 09:48 PM

View PostWolfways, on 20 December 2015 - 02:54 PM, said:

Many players probably don't know anything about the lore, and pgi certainly don't care about it.


and they dont care what you think either, clans got over nerfed but people here argue that they shouldn't have ever been nerfed at all so you get no sympathy from me.

Also, gg thread necromancy OP.

Edited by pbiggz, 20 December 2015 - 09:48 PM.


#606 Tasker

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,056 posts

Posted 20 December 2015 - 10:29 PM

View PostDevil Man, on 17 December 2015 - 09:05 AM, said:

Honestly, this horse won't die until PGI finds a way to make Battletech/Mechwarrior fans feel like they've made some effort


Local horse discovers one weird trick for immortality. The secret funeral homes do NOT want you to know!

#607 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,726 posts
  • LocationOutreach

Posted 20 December 2015 - 10:53 PM

View PostTasker, on 20 December 2015 - 10:29 PM, said:


Local horse discovers one weird trick for immortality. The secret funeral homes do NOT want you to know!


PRAISE THE COORDINATOR, NKVA HAS RETURNED!

#608 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 20 December 2015 - 11:30 PM

View Postpbiggz, on 20 December 2015 - 09:48 PM, said:


and they dont care what you think either, clans got over nerfed but people here argue that they shouldn't have ever been nerfed at all so you get no sympathy from me.

Also, gg thread necromancy OP.


He puts the 'romance' in 'necromance'

#609 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 21 December 2015 - 01:48 AM

View Postpbiggz, on 20 December 2015 - 09:48 PM, said:


and they dont care what you think either, clans got over nerfed but people here argue that they shouldn't have ever been nerfed at all so you get no sympathy from me.

Also, gg thread necromancy OP.

Umm...what? O.o

#610 Princeps Ibram Cain

    Member

  • PipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 50 posts

Posted 21 December 2015 - 02:00 AM

Dont know, mi DC still can **** one Dire Wolf in smart 1 vs 1 fight (being heavly wounded, but proud), so i dont care.

#611 Lord of Nothing

    Member

  • Pip
  • Little Helper
  • 11 posts

Posted 30 December 2015 - 12:29 PM

The Clans were fine before the last major update. The biggest problem has been the pre made teams in CW on either side made you feel like the other faction was OP. Personally I play both but the continued "nerfs" to clan while the IS continue to get more and more buffs makes me feel like why bother to even play the clans? Seems like PGI has a set way they want the game to go and it's not the way of the clans, so they will keep nerfing and buffing till they get the outcome they desire.

#612 Gorgo7

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,220 posts
  • LocationOntario, Canada

Posted 30 December 2015 - 12:40 PM

CW fix.

12 vs 12
Clan 180 tons three machines.
IS 240 tons four machines.
zero nerfs to clans.
reduced or removed buffs to IS.

Pug games remain the same...perhaps separation between Clan and IS.
ie. Clan vs. Clan, IS vs. IS

Game on!

#613 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 30 December 2015 - 12:51 PM

View PostDevil Man, on 17 December 2015 - 09:05 AM, said:

Honestly, this horse won't die until PGI finds a way to make Battletech/Mechwarrior fans feel like they've made some effort to bring the established universe into the game. Until the Clans enjoy technical superiority and IS enjoys numerical superiority, it will continue to be a sore point. =/

pretty much, and we know that won't happen because PGI said there were issues with asymmetric matches

#614 Uncle Totty

    Member

  • PipPipPipPipPipPipPipPip
  • The Hunter
  • The Hunter
  • 1,558 posts
  • Facebook: Link
  • LocationSomewhere in the ARDC (Ark-Royal Defense Cordon)

Posted 30 December 2015 - 04:19 PM

View PostDawnstealer, on 15 December 2015 - 02:56 PM, said:


Finally - yes.

This is my response to most of the threads whining about the Clans. The Clans are SUPPOSED to be overpowered. It's just that, one-on-one, with a player controlling the action directly instead of random dice rolls, there's just not a good way to balance them.

10v12 or less would do it. If the Clan players would actually role-play correctly and fight one-on-one, and bid away most of their attack forces, I'd totally be game for making Clan mechs as incredible they were in lore...

but...

Show me the player that will nerf themselves, and I'll show you a fantasy.

So they have to do it in the weapon mechanics.


Here I am. (Now show me that fantasy.) Posted Image

#615 wylade

    Rookie

  • Bad Company
  • 2 posts

Posted 01 January 2016 - 02:39 AM

Battletech Lore is all well and good on the table top, or in a novel, because it creates dramatic tension and helps immerse the players in the world with it's own rules. The overwhelming power and force of the Clans is reinforced through continuous tales of horrific defeats experienced before the player has even sat down at the table.

Simply put, playing through the first few years of the Clan invasions would not be fun for anyone who values competition in their games. We all already know that story: IS get's blasted into the ground as they scramble to learn anything about the unknown invaders, and they lose a massive chunk of space. There is no balancing the game if it stays true to lore; Clans just win. Everyone in this thread seems to think they are Kai Allard, able to win a battle by destroying an entire group of vastly superior mechs with some quick thinking and faster hands, but you're not. You're just some nameless scrub who get's laze'd open in the first few minutes because having 3X more range on your lasers is ******* massive.

Asymmetrical balancing is terribly difficult in any game. Most games get around this by getting the two teams kinda close, and then forcing you to swap teams afterwards. This fix would totally work, if PGI tore out the entire faction system they built. I wouldn't want that though, pledging allegiance to a faction is hella fun.

TL,DR; I don't want to be picked off from almost outside sight range just to please some tabletop fanboys who can't handle the idea of a first person video game being different from a turn-based role-playing game

#616 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 01 January 2016 - 02:57 AM

For the record... does anyone remember that TT was for the most part... 1 person's army vs 1 other person's army?

It's akin to Starcraft.. you do 1v1s... from any faction of your choice... but it's still one army vs the opponent's army.

In a multiplayer game, having multiple players on uneven teams in a FPS-like environment has not ever jived well.. EVER.

Ever play on a FPS server with uneven teams? See how long matches/games last (they don't - eventually people empty it quickly - and these servers are rare in the first place).

Edited by Deathlike, 01 January 2016 - 03:01 AM.


#617 RolfS

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 134 posts

Posted 03 January 2016 - 02:37 PM

PGI nerfed clan because PGI cant make a game with game balance that is fun. That clan mechs are reskined IS mechs means that the game is less fun. A computer game is a kind of fantasy and the nerfing of the clan destroyed that, especially the last patch was bad.

It is not difficult to balance clan vs IS as going by battletech TT one adder is of equal power to an Atlas.
Hence you choice is not a swapping your favorite Atlas with a dire wolf it is giving up your Atlas to play an Adder.

35 ton with clan or 100 ton IS your choice...

#618 Vanguard319

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,436 posts
  • LocationTerra

Posted 04 January 2016 - 12:35 PM

View PostCathy, on 30 December 2015 - 12:51 PM, said:

pretty much, and we know that won't happen because PGI said there were issues with asymmetric matches


PGI said there were issues with bringing releasing the Warhammer and Marauder, We got those. (and the Rifleman and Archer to boot)
They said there were issues bringing AI oppenents to MWO, seems we're getting those.
They said there were issues adding mission objectives to the game, Apparently we are getting those.
They said that they would restore knockdowns when it's issues were resolved. 3+ years later and no word when we'll get those.

Haven't you figured out yet that if they were willing to put the work into it, aysemmetric balancing is certainly doable. Saying "there are issues" is just another way of saying "we don't have the interest or drive to do this".

#619 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,210 posts
  • LocationBrazil

Posted 04 January 2016 - 01:04 PM

I was always in favor of asymmetric battles, like 10 Clanners (2 stars) vs. 12 Spheroids (1 company = 3 lances) BUT that would mean in public games we wouldn't be able to field mixed teams. That a compromise I would be willing to make.

#620 Fractis Zero

    Member

  • PipPipPipPipPip
  • The Vicious
  • The Vicious
  • 102 posts
  • LocationNorth Vancouver, Canada

Posted 04 January 2016 - 01:24 PM

Balancing the game is the best way in the financial end. Otherwise you bring in power creep. If PGI doesn't balance clans and IS we would have just ended up with matches where EVERYONE plays Timberwolves, Storm crows, Dire Wolves, and Artic Cheetahs. MW3 and 4 servers were just clan vs. Clan... fun stuff that.





10 user(s) are reading this topic

0 members, 10 guests, 0 anonymous users