R Razor, on 13 December 2013 - 07:20 AM, said:
PGI wants the basement dwellers to spend the money mommy and daddy gives them moving forward, those of us that wanted an honest to goodness Battletech simulation are SOL.
If you want a
BattleTech simulator, the door to MegaMek is
this way..
It always boggles me how few people understand what a small niche BT/MW occupies. My FLGS has half a shelf and one tiny rack dedicated to BT books and minis, hosts one sparsely-attended BT match a week on a weekday evening (while MTG and 40K games nearly breach capacity), and I consider myself blessed to even have it within driving distance.
This game is made by a small for-profit company and in order to make that money in today's video game market, they need to appear to the broadest range possible. That applies to all the other MechWarrior titles as well. The only way we'll get an honest-to-goodness
MechWarrior simulation (since BattleTech is a pretzels-and-beer paper standup game) is for a bunch of independent fan developers get together, acquire the license and focus on their own vision,
and for the fans to agree on a singular vision for what a MechWarrior title should be. I guarantee you that even in the scenario I just outined, someone is going to pipe up and say "this is not BattleTech!" You cannot please everyone, especially the hardcore fans, because everyone has their own vision of what something should be.
I'm happy with MWO (not necessarily the management). I paid $60 to become a Founder - that's the price of your average game for any console, and considering inflation that's actually a low price for a game. Since MWO is nominally free, I justified it as the cost of simply buying the game as if it were any other. So far I've invested another $60 in additional MC over the last year and a half, which I only spend on paint and GXP conversions (and two 'Mechs, which were sold later for CB). When you buy Modern Warfare, you do not become an Activision investor or shareholder, you are simply a consumer of the product, not to say that consumers shouldn't also have a voice in how the game is administered. And besides, $60 is just a drop in the bucket compared to how much it costs to develop a game (recall that the Founder's program raised over $5 million CAD). That's like buying a percentage of a single share - not even close to having any kind of say in the company's business. When you give PGI a few thousand dollars, then you can complain about investing.
I know all about dying breeds. IRL, I own an off-road vehicle which, in the greater scheme of off-road culture, is a very small niche (and in the majority of cases it is often seen and used as a soccer mom-mobile). There are hundreds of thousands, if not millions of my vehicle on the road since it debuted in 2000. Of those numbers, only a few thousand are actually used for off-roading, and of those few thousand only a percentage are members of a related internet forum. The company designed my vehicle for off-road use, but still markets it to the average consumer who wants to transport a lot of groceries and sports equipment in a safe, tough vehicle. It does not market directly to the off-road community, and in the last few years advertisements have completely disappeared, not to mention rumor is that the line will be cancelled next year. It would be absolutely nuts for the company to advertise for a small niche within a small niche of car consumers when the rest of their lineup is easily marketed to the average driver - they would make next to nothing off the design and production of the vehicle, so they focus on what they can sell easily. PGI is doing the same.
Edited by ValdnadHartagga, 13 December 2013 - 08:17 AM.