Roadkill, on 03 January 2014 - 11:51 AM, said:
It's this layered-on ability to turn your Mech into an AeroMech that's broken.
Something that I've been thinking is that JJ recharge should be MUCH slower. Like, say, 10 seconds to fully recharge from 0%. That would make for less Unreal Tournament bunny-hopping and would also make multiples necessary for the best maneuverability. Sure, you could still climb a mountain with 1 JJ, but since you'd have to recharge for 10 seconds after each 5-meter jump it would take a lot longer.
Coincidentally, it'd also slow down jump snipers. They'd still be able to do it, but at a much slower pace than current.
You know... we were only able to use our Jump Jets once per turn on TT... then again we could only ire our weapons once per turn also...