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Mwo Is The Only Game I've Ever Played Where Winning Is A Bad Thing.


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#41 OznerpaG

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Posted 11 December 2013 - 10:29 PM

View PostRichAC, on 11 December 2013 - 12:40 PM, said:


You cap all the bases in an assault mech? hahah errr.....WOW!!! your amazing.

And so your in the thread admitting you pad your elo stats, tier slum or smurf, on purpose? I think thats dishonorable.


i try to guarantee the team win first by capping, then i go for kills because i want to win. i never think about ELO until i'm seeing the end game results, but i'm happier when i get a low match score since there's no benefit to having a higher ELO. more than a few times on the bigger maps i'v finished a game with 0 dmg inflicted/0 match score because i was the only one capping - is that dishonourable?

and just to impress you even more, i pilot an assault mech with a cap accel module

#42 Sephlock

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Posted 11 December 2013 - 10:36 PM

I for one like to cap. I think of it as putting their King in check. Generally I expect them to peel off and fight me, at which point I can stomp them if they are lighter mechs, and run away if they aren't. (There are problems when both a light and a heavier mech show up, but in that case at least I've pulled two mechs from the front lines).

It works great IN THEORY, but in practice my teammates get massacred no matter how many mechs I distract or how long I have distracted them for.

Alternatively, their whole team comes back to kill me, but none of my team sees fit to shoot any of them in the back or anything.

But hey, such is the life of a PUGger.

#43 Diego Angelus

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Posted 11 December 2013 - 11:10 PM

That is devs fault for making small c-bills/xp rewards for wining by cap. I think rewards should be same as wining by killing, like that capping is good and team will praise you because you pulled out a free win. It will also mean defending is going to be more important role then before. I just don't understand logic for punishing players for wining by cap it makes zero sense win is a win
and it should be rewarded as such. Who ever thought it was good idea to lower reward for cap win should slap him self and fix this.

#44 White Bear 84

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Posted 11 December 2013 - 11:19 PM

View PostRichAC, on 10 December 2013 - 09:38 PM, said:

People don't like the two game modes, they ignore the baess or get mad when you cap.


The problem is quite simply that players dont have much of a choice.

Some want to just play cap, others are happy to have objectives but want more meaningful objectives (which conquest is a step towards), while others just want to brawl and be engaged in fights.

Problem is, you mix those players together and of course you will get friction - assaultee's having a go at cappers for capping etc etc.

I for one dont mind the two game modes, think they could be considerably better. I would love to see a mode with no capping so you can have your mech battles, be it deathmatch, dropship or whatever without the capping - but also have the objective based games. Problem is when you mix what players want to achieve, then it gets messy.

Of course people will argue, if you want to cap why not play conquest? Well, if capping was not intended as a viable outcome for assault why is it there? But the devs need to realise that player will want to just have brawls so really the game needs a more diverse base of modes - which should be coming down the pipe. Looking forward to seeing dropship mode and if a solaris style mode comes in.

As for the game dying? I am seeing more and more names I do not recognise, many of which are quite frankly less than average players - which to me suggests that the game is still attracting new players while also retaining longstanding players. I do not think for a second that this game is being killed off; of course with that said, high hopes are being pinned on CW, which unfortunately is a while off..

WB

Edited by White Bear 84, 11 December 2013 - 11:22 PM.


#45 GRiPSViGiL

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Posted 11 December 2013 - 11:30 PM

View PostWhite Bear 84, on 11 December 2013 - 11:19 PM, said:


The problem is quite simply that players dont have much of a choice.

Some want to just play cap, others are happy to have objectives but want more meaningful objectives (which conquest is a step towards), while others just want to brawl and be engaged in fights.

Problem is, you mix those players together and of course you will get friction - assaultee's having a go at cappers for capping etc etc.



We already have 2 game modes to appease each kind of player. And for the derps who want just TDM their mode is on the way.

#46 Rushin Roulette

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Posted 11 December 2013 - 11:40 PM

View PostMadcatX, on 11 December 2013 - 02:13 AM, said:


What exactly is a huge minority?



It is similar to a tiny majority... obvioius isnt it? ;)

What I dont get is all the players in Assault (only one base to cap and teh game is over once it has been capped) complaining about noobs capping and they should go play Conquest if they want to cap... Have these guys even got 2 braincells to rub together so that they can keep themselves warm in the winter?

I mean seriously... The complainers themselves are the ones who should go play Conquest if they dont want to loose if one base is capped. In Conquest you haev 5 bases and even if all 5 are capped the game carrys on until the 750 points are gathered or all mechs on one team are destroyed... this should be perfect for these guys.

When TDM comes out, Im sure never to play that mode outside of 12 v 12 training/tournaments until weight and ELO matchmaking are BOTH implemented. In PUG games I can already perfectly predict thet it will end up as 12 Assaults/Heavies vs. 12 Assault/Heavies. If one team has lighter mechs such as Mediums or Lights... then they will loose unless they are tactically ahead of the other team (such as the bottomfeeders mentioned above on the other team fro example).

#47 Kotzi

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Posted 11 December 2013 - 11:54 PM

Why the need for the game to end that fast? 25k Cbills + 300 xp for the winner. 25k Cbills + 100 xp for the loser. + Anything Damage, Kills, Assist, Saviour kills, Component destruction, Spot, Tag/Narc, Salvage. So if you want to advance fast, fight. You do want to enjoy the game rather than waiting do you? I dont have too much time to play. Thus i dont want to wait for a game longer than actually playing it.

#48 Diego Angelus

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Posted 12 December 2013 - 12:04 AM

View PostKotzi, on 11 December 2013 - 11:54 PM, said:

Why the need for the game to end that fast? 25k Cbills + 300 xp for the winner. 25k Cbills + 100 xp for the loser. + Anything Damage, Kills, Assist, Saviour kills, Component destruction, Spot, Tag/Narc, Salvage. So if you want to advance fast, fight. You do want to enjoy the game rather than waiting do you? I dont have too much time to play. Thus i dont want to wait for a game longer than actually playing it.


If reward for cap was good then people would pay more attention to defending so you would have more longer games then now. Now people just don't care they expect no one will cap because if you cap its like you lost so we have shorter games when someone decides to cap. If capping was valid way to win then people would care more about it and easy capping would just disappear and people would split more overall it would be better mode.

#49 RichAC

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Posted 12 December 2013 - 12:35 AM

Pretend there is real money on line. thats how I look at it? or broken legs or w/e that heck...would you be playing for imaginary xp or cbills that don't mean anyting?, because the only you thing you pay for in this game is to avaoid the grind and trials are good enough........ I'd be only playing to win period. You get some interesting matches when both parties are playing like their life depended on it.

Edited by RichAC, 12 December 2013 - 12:49 AM.


#50 Diego Angelus

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Posted 12 December 2013 - 12:55 AM

View PostRichAC, on 12 December 2013 - 12:35 AM, said:

Pretend there is real money on line. thats how I look at it? or broken legs or w/e that heck...would you be playing for imaginary xp or cbills that don't mean anyting, because the only you thing you pay for in this game is to avoid the grind and trials are good enough........ I'd be only playing to win period. You get some interesting matches when both parties are playing like their life depended on it.


So we have to pretend because devs are incapable of changing few numbers well that is very sad. You forgot hero mechs.

Edited by Diego Angelus, 12 December 2013 - 12:55 AM.


#51 RichAC

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Posted 12 December 2013 - 12:59 AM

View PostDiego Angelus, on 12 December 2013 - 12:55 AM, said:


So we have to pretend because devs are incapable of changing few numbers well that is very sad. You forgot hero mechs.


in case you didn't notice this is al pretend anyways....why be fake in a pretend world? isn't that twofolds?>

Edited by RichAC, 12 December 2013 - 12:59 AM.


#52 Novakaine

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Posted 12 December 2013 - 01:04 AM

Jebus bro it's all about the c-bills baby.

#53 Ghogiel

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Posted 12 December 2013 - 01:25 AM

Winning is bad? I like doing bad things.

#54 White Bear 84

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Posted 12 December 2013 - 01:53 AM

View PostGRiPSViGiL, on 11 December 2013 - 11:30 PM, said:


We already have 2 game modes to appease each kind of player. And for the derps who want just TDM their mode is on the way.


yes exactly..

#55 MadcatX

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Posted 12 December 2013 - 01:58 AM

I love winning in MW:o...

Posted Image

... It's so bad.

#56 Shredhead

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Posted 12 December 2013 - 02:00 AM

Why can't you guys just use some common sense and human decency? If you make a team of 4 in Assault mode just for fast capping, you should be reported and dealt with as the griefers you are, because you purposefully left 8 arses hanging out to dry ruining the whole game for your team.
On the other hand, nobody can and should complain if you do this on Conquest. Just use common sense and support your teammates once you have capped most of the enemy base, or 3 or more bases on Conquest.
Fact of the matter is on most maps it is nigh on impossible to get back to base in time, especially against 3 or more cappers. Staying at base from the beginning leaves you in a bad position for the most times, as you can't take the initiative. Splitting forces leaving 2 or more defenders behind ensures your defeat in combat. Add to all of that that there's no mechanic in place anymore that ensures to have lights on your side if the enemy has some.
Btw, if you artificially inflate your Elo that way, you will have a rude awakening once you get in the higher Elo matches, I can promise you that much.
To sum it all up, there's no need to be jerks. A cap win within the first 5 minutes of a game usually is unnecessary and boring.

Edited by Shredhead, 12 December 2013 - 02:03 AM.


#57 Ghogiel

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Posted 12 December 2013 - 03:40 AM

View PostShredhead, on 12 December 2013 - 02:00 AM, said:

Why can't you guys just use some common sense and human decency? If you make a team of 4 in Assault mode just for fast capping, you should be reported and dealt with as the griefers you are, because you purposefully left 8 arses hanging out to dry ruining the whole game for your team.
On the other hand, nobody can and should complain if you do this on Conquest. Just use common sense and support your teammates once you have capped most of the enemy base, or 3 or more bases on Conquest.
Fact of the matter is on most maps it is nigh on impossible to get back to base in time, especially against 3 or more cappers. Staying at base from the beginning leaves you in a bad position for the most times, as you can't take the initiative. Splitting forces leaving 2 or more defenders behind ensures your defeat in combat. Add to all of that that there's no mechanic in place anymore that ensures to have lights on your side if the enemy has some.
Btw, if you artificially inflate your Elo that way, you will have a rude awakening once you get in the higher Elo matches, I can promise you that much.
To sum it all up, there's no need to be jerks. A cap win within the first 5 minutes of a game usually is unnecessary and boring.


I have a better idea.

Instead of everyone playing the game how you want them to, how about everyone just plays the way they want.

#58 Curccu

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Posted 12 December 2013 - 03:58 AM

View PostRichAC, on 10 December 2013 - 09:23 PM, said:

I feel so bad for PGI, they make gamemodes, the most common and popular in fps pc gaming....and noone wants to play them. No wonder the game is dying.

I have a feeling when CW comes out, it will just stick a fork in this game. Alot of these lamers will come back, everyone will just play team death match, killing the playerbases for the other game modes, and they will get bored again and leave for good, when they realize their team is getting humiliated!
Besides the fact people are quitting the game because they are getting smashed to bits.....I"m not supposed to cap in assault or i get called names? NO wonder they all suck!

Can you imagine if soccer or football had no goals, because people thought that was boring? WTF is wrong with this community?

Honestly, its getting pretty annoying now my lance gets called names by our own team for winning the match. Or I'm asked to step off the base and waste my time to give some random player a chance to get more xp and cbills. $#@! your cbills and xp!!! the ironic part is you get more for capping! I have a higher W/L by far in conquest, and I still get kills and its more fun, and only play heavies and assaults. Playing only assault mode is for lamers!

I can Especially get alot of xp when i can play 3 matches in the time it takes you all brawn and no brain/no strategy, guys running around hoping for more arms and legs to shoot off to brag about your dmg, in your pay to win mech, to play only one match!

I'm about winning period. Thats the point of the game to me and how its supposed to be played. Somebody must of tainted the water around here.

Noone wants to play a game where winning is a bad thing...I'm starting to agree with the masses lately......this game is not going to get any more players.

Capping is not bad thing there are just lost of morons in this game that think so... like you said "$#@! your cbills and xp!!!" you are playing this game to win which is the correct way to do it.
Keep doing what you are doing and give the finger to those who QQ rage to you for winning the game.

View PostRichAC, on 10 December 2013 - 09:23 PM, said:

Can you imagine if soccer or football had no goals, because people thought that was boring?

Instead of football and AMERICAN-"football" maybe MMA or Boxing would be better comparison...
Yeah that might be little boring if there would be 2 buttons in the cage/ring that you have to push for 5-10 seconds to win the match ;)

#59 Shredhead

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Posted 12 December 2013 - 04:33 AM

View PostGhogiel, on 12 December 2013 - 03:40 AM, said:


I have a better idea.

Instead of everyone playing the game how you want them to, how about everyone just plays the way they want.

I have a better idea. Learn to not be an antisocial jerk.

Edited by Shredhead, 12 December 2013 - 04:33 AM.


#60 Ghogiel

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Posted 12 December 2013 - 04:37 AM

View PostShredhead, on 12 December 2013 - 04:33 AM, said:

I have a better idea. Learn to not be an antisocial jerk.

Funny thing is, I'm not the one telling other people how they should play the game.





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