Clan Collections - Feedback
#1701
Posted 14 December 2013 - 01:30 AM
#1702
Posted 14 December 2013 - 01:30 AM
XX Sulla XX, on 14 December 2013 - 01:24 AM, said:
It's not because of that...it's because all the sh*t they dropped on us since closed beta... I supported this game since the begining trusting on them. I supported this game buying stupid things a few more times.
Nowdays HSR is still broken and DX11 was supposed to released during CLOSED BETA. A huge amount of nerfs came along with those because ppl were to bad to survive and so on...
Ppl made meetings in the past.. round tables and **** to find a way to get to the devs and they ignored everyone, killed the competitive community and.... well this will go on and on over and over again. I wont be part of it
Ooooh I forgot to say that my ELO went so high up that I cannot longer play the mechs I like to play alone... I need a group or else I will fail to find a match everytime (for at least 15-20 min). xD
Edited by Nuclear Weapon, 14 December 2013 - 01:32 AM.
#1704
Posted 14 December 2013 - 01:31 AM
No honey = no money
#1705
Posted 14 December 2013 - 01:31 AM
Quantity does not dictate quality. The "they're only the vocal minority" is an excuse company's use to ignore who they want, when they want, when they don't want to hear any kind of criticism (even that of the constructive variety). Listening and taking valid criticisms to heart isn't going to destroy the game, it will only make it better. I'm not saying all criticism is valid or constructive, but don't throw out the entire populace that is being critical as "all being in the same boat" and just discarding us.
You know what happens to the games that listen to the "Yes Men" players and developers? They tank. Why? Because they lack the criticism to judge the product fairly and in an unbais manner, and problems are seldom solved by "Yes Men", its those who bring problems to light that help a game improve in quality of the product.
#1706
Posted 14 December 2013 - 01:32 AM
Chronojam, on 14 December 2013 - 01:27 AM, said:
Wow, dropship mode, that sounds really cool, I hope we can get that soon.
So now that it's December again, a year later, do you suppose we'll be getting all those new game modes? Maybe Dropship Mode will finally make its appearance, wouldn't that be cool.
It would seem that you've never been in a Military unit that demands you pull things out of the air with a small amount of man power.
Hounding them won't help things, no matter your intentions.
#1707
Posted 14 December 2013 - 01:32 AM
Check this out guys, we're going to be able to check the map rotation instead of -- for sake of argument -- dealing with a rigged-probability system that forces us to play on some big, barren, alpine map five times in a row (man wouldn't that be awful???)
Could it be lobbies in time for 2013? Stay tuned. :)
Edited by Chronojam, 14 December 2013 - 01:32 AM.
#1708
Posted 14 December 2013 - 01:32 AM
Spudbuddy, on 13 December 2013 - 06:23 PM, said:
example of CW functionality
-You win a match
-get xp/cbills/scoreboard BUT now you also get +500 points for steiner for having steiner flagged as your house
-steiner weaponry and mechs are at a 5% dsicount for you when you're flagged as steiner, can't have a real dsicount otherwise you'll feed the piggy less real money
-end of every X hours or days, points are rallied up and houses get their points tallied and a recalculation of everyone's house points to see which house affiliates get what discount %s
this is the most I fear we can hope for considering PGI's absolutely disgusting performance developing this game.
While I hope you are wrong, I can't deny I've had similar fears on that matter.
So far:
- There hasn't been any concrete hints at what CW will actually do to the game. The only stuff I've found so far is a very elaborate description of what squad management will be like.
- There seems to be no indication that we'll lose the pretty primitive "spawn on map with 23 others, fight, despawn, rinse and repeat"-system and get something more intriguing/elaborate like bigger environments, an ongoing war raging across multiple planets and run in real-time, etc.
- What has been presented of UI 2.0 was highly underwhelming, to say the least.
- A lot of changes made to the game seem like band-aid-fixes and not very well thought out (ready-button, new spawn-locations).
- At the same time, other changes seem to indicate that this game is being moved even further away from being a sim (and I use that term very loosely) and towards a quick-fix "pew-pew-fest" (silly 3rd-person-drones, new insta-battle spawnpoints, no more repair/rearm).
And at this point in time, we're presented with highly expensive Clan-Mechs which won't arrive until June of 2014 and we're expected to buy based on concept art.
Just like the Phoenix-Pack, you pretty much have to pre-order blindly - which is ok, since that's the nature of a pre-order. However: Unlike the Phoenix-pack we have no idea how these things will even be implemented into the game. If they are true to canon, simply throwing them into the game as it is now would indeed make them P2W - they'd be game-breakers.
So to summarize: We have no idea ...
.. what the Clan-Mechs will be like and how they will fit into the game
... what the game will actually look, feel and be like once they arrive
... if the game will still be around by the time those Mechs get delivered
And based on that I'm expected to dish out $210? Cause, let's face it, that's the package PGI expects everyone to buy and the only one of two that is really interesting. No way I would pre-order Clan-Mechs and *not* get the Timberwolf. That'd be like pre-ordering a re-seen pack but passing on the Marauder.
And to all of you who say it's $10/Mech: Maybe you should do some math on the Phoenix pack. If I didn't miscalculate, I spent around $7/Mech with the Overlord-pack.
Besides that: It's *not* about the $/Mech, even though that argument makes a great justification, I suppose. It's about the overall amount of money - cause that's what you have to spend to get your hands on these packs.
And I'm sorry, but $100+ is just too much to spend on a game that seems to be stuck in the late 1990s when it comes to actual gameplay and hasn't shown me anything so far that would indicate that this is likely to change by June 2014.
S.
Edited by 1Sascha, 14 December 2013 - 01:49 AM.
#1710
Posted 14 December 2013 - 01:33 AM
Joseph Marik, on 14 December 2013 - 01:31 AM, said:
Quantity does not dictate quality. The "they're only the vocal minority" is an excuse company's use to ignore who they want, when they want, when they don't want to hear any kind of criticism (even that of the constructive variety). Listening and taking valid criticisms to heart isn't going to destroy the game, it will only make it better. I'm not saying all criticism is valid or constructive, but don't throw out the entire populace that is being critical as "all being in the same boat" and just discarding us.
You know what happens to the games that listen to the "Yes Men" players and developers? They tank. Why? Because they lack the criticism to judge the product fairly and in an unbais manner, and problems are seldom solved by "Yes Men", its those who bring problems to light that help a game improve in quality of the product.
Don't forget the bans, they hand out a lot of bans for dissent.
#1711
Posted 14 December 2013 - 01:34 AM
When I started playing this game, I thought, cool. Free to play and all and ill contribute because its a cool game. I didn't think PGI will **** us. I feel violated... If I take into account the $240 package, this would take over as the most paid for game I EVER PLAYED, including World of Warcraft. That single amount of $240 is just about as much as my Blizzard Account is worth having D3, SC2 (+ expansion) and Wow (Upto Lich King)!
I WONT PAY!
And because your prices are so insane, I wont spend another cent on this game.
Edited by Lianesch, 14 December 2013 - 01:35 AM.
#1713
Posted 14 December 2013 - 01:34 AM
#1715
Posted 14 December 2013 - 01:35 AM
Lianesch, on 14 December 2013 - 01:34 AM, said:
When I started playing this game, I thought, cool. Free to play and all and ill contribute because its a cool game. I didn't think PGI will **** us. I feel violated... If I take into account the $240 package, this would take over as the most payed for game I EVER PLAYED, including World of Warcraft. That single amount of $240 is just about as much as my Blizzard Account is worth having D3, SC2 (+ expansion) and Wow (Upto Lich King)!
I WONT PAY!
And because your prices are so insane, I wont spend another cent on this game.
But what could 500$ buy in south africa?
#1716
Posted 14 December 2013 - 01:35 AM
The funny part about this present is that I've found a reason to do more ForumWarrioring, as playing the game is slowly less enjoyable over time, seeing no progress on stuff that should be added or fixed, and just more mechs on the field. This thread serves as the the official "PGI made the worst mistake in its history, surpassing previous ones".
The sad part about this present is that most people recognize this as coal. I know there are a few of you that would like to polish it or harden it and pretend it'll become diamonds or gold or something like that, but anyone who is slowly being burnt out in this game, got confirmation that they are "bad person" for "not feeding PGI more money" despite PGI not "doing due diligence" in PR, implementation of most things, and just repeating the mistakes of the past.
So, here we are people. I guess this is that final thread of love, passion, and a sendoff to PGI. There will be less to rage about, because there will be less people to rage on these boards. Congrats PGI for unifying the clans, players, and units. There's nothing more to be said...
#1717
Posted 14 December 2013 - 01:35 AM
Chronojam, on 14 December 2013 - 01:32 AM, said:
Check this out guys, we're going to be able to check the map rotation instead of -- for sake of argument -- dealing with a rigged-probability system that forces us to play on some big, barren, alpine map five times in a row (man wouldn't that be awful???)
Could it be lobbies in time for 2013? Stay tuned.
Give us a persistent universe so we get to chose which planets we want to assault and fit accordingly.
Not likely to happen though so yes, stuck with endless rotations.
#1718
Posted 14 December 2013 - 01:36 AM
Ryvucz, on 14 December 2013 - 01:32 AM, said:
Hounding them won't help things, no matter your intentions.
Yeah luckily I've never been actively fighting for my life in a hole across the world against armed forces that are literally planning to kill me and my coworkers.
Traditionally, I have instead had the luxury of an office environment with whiteboards, access to electronic calendars and planning tools.
I do see your point though, and we need to take the warzone environment into consideration with MWO. The constant mortar attacks probably have taken their toll on programmer morale. PGI should just suck up the increased labor costs, and get the hell out of Afghanistan. Maybe rent a nice suite in a mall in quiet, clean, safe Canada?
#1719
Posted 14 December 2013 - 01:36 AM
You know what? [REDACTED] this. MWO is dead to me. This pack of clowns has completely and totally lost its way.
I'm uninstalling right now. See you guys when the next MechWarrior game comes out, though it'll probably be another 10 years.
#1720
Posted 14 December 2013 - 01:38 AM
Artix Krieger, on 13 December 2013 - 10:38 PM, said:
Before this is dismissed as a rant, please know that I care about the game a lot and have spent over $1,500 on MechWarrior Online to date. Over half of which was buying Founders packages for my friends so we could play together during Beta. I bought a few $100 MC packages. When I saw both the Phoenix and Saber packages I pulled out my credit card before the screen even finished loading. So... like so many of you, after so long of yearning to pilot a Timberwolf in game, I open up the website and see The Clan Package. I should be elated! But every ounce of happiness that I should have had was replaced with anger and fear for the future of this game.
So, why am I so unbelievably angry!?
- They posted this high priced sales push before they even delivered my Saber Reinforcement Package
- UI 2.0 is not live... and no-one seems to like what they see on the testing server.
- Community Warfare is not released yet (promised in the PC Gamer Magazine that I ran out and bought 5 copies of to give my friends codes -- CW is still in design phase!?)
- They did not even bother to test & debug the Clan Package page. (The page looks broken and you cannot even see the mouse overs for the $500 Golden Mechs when you scroll down because the YouTube iFrame blocks the details.) Not to mention they did not give any specs on the mechs or the clan tech.
- This is a money grab aimed at Whales to catch holiday sales -- which I can understand.
- The details of the Clan product have not been released... which means they know that you are not going to like their answer to implementing clan tech in the game.
- The extremely high prices indicate that the business people believe that a very small number of whales (high paying players) are worth more than the entire rest of the remaining player base. This is dangerous for two reasons-- but you probably already know that.
- If the big sales push for Clans is now, what will they have to sell in the future?
(Answer: After Clan Launch they will create BETTER mechs for MC. These mechs will be obsolete compared to the Hero MadCat/Timberwolf for example. Community Warfare will be full of features that heaviliy require MC -- and when the business people realize people will pay for those, they will continue focusing on tons of them.)
- Yes. The plan looks great right now.
- But when the sales suddenly fall off after the Holidays in Jan/Feb.... we will see another sudden push for "emergency sales."
- They will price them low, because everyone will still be mad about this high priced sales push. (It will likely be ineffective due to the dwindling player base and people waiting on their Clan Mechs.)
- Then we will all wait and see if UI2.0 & CW are a hit.... which, given the track record so far, I am not hopeful.
- The Clan Packages will still be up and available for you to buy at any time!
(Because they would lose potential sales if they took them down until the package goes live. And then... they will probably still leave the package up for a while just like they did with Founders and Phoenix Package. So why would we ever buy right now?)
I am not going to buy it yet! I learned my lesson. No purchase until the content exists. And why should we? There is no pressure to do it now.
That being said, if even a early version of CW & UI2.0 live up to the hype, I will buy the biggest clan package and a Golden Timberwolf. The clan package and the Golden Timberwolf will still be there -- a real "Limited Quantity Item" has a number next to it. They are not posting a number because they want to see how many people are buying them before the post the number. If my hesitation causes me not to get one -- I think I will live. Mostly because 1.) It will be no different than the normal one. 2.) You know EVERYONE is going to go for and gun down every one of those gold mechs first. Then make fun of you when they do it.
That is of course... unless the package is delivered before CW & UI2.0 are live... because of some sort of massive delay. Which, of course means the game is already dead and I wisely saved money to use on a more player focused game.
Thank you for reading this all the way through. I very seldom post anything negative... and I really do care about the MWO. But wow, this Clan Package really made my blood boil.
Sincerely,
Artix
This says it all. Get your **** together PGI
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