Spudbuddy, on 13 December 2013 - 06:23 PM, said:
community warfare is going to be a last minute gimick mechanic that just gives % boosts to cbill and experience incomg
example of CW functionality
-You win a match
-get xp/cbills/scoreboard BUT now you also get +500 points for steiner for having steiner flagged as your house
-steiner weaponry and mechs are at a 5% dsicount for you when you're flagged as steiner, can't have a real dsicount otherwise you'll feed the piggy less real money
-end of every X hours or days, points are rallied up and houses get their points tallied and a recalculation of everyone's house points to see which house affiliates get what discount %s
this is the most I fear we can hope for considering PGI's absolutely disgusting performance developing this game.
While I hope you are wrong, I can't deny I've had similar fears on that matter.
So far:
- There hasn't been any concrete hints at what CW will actually do to the game. The only stuff I've found so far is a very elaborate description of what squad management will be like.
- There seems to be no indication that we'll lose the pretty primitive "spawn on map with 23 others, fight, despawn, rinse and repeat"-system and get something more intriguing/elaborate like bigger environments, an ongoing war raging across multiple planets and run in real-time, etc.
- What has been presented of UI 2.0 was highly underwhelming, to say the least.
- A lot of changes made to the game seem like band-aid-fixes and not very well thought out (ready-button, new spawn-locations).
- At the same time, other changes seem to indicate that this game is being moved even further away from being a sim (and I use that term very loosely) and towards a quick-fix "pew-pew-fest" (silly 3rd-person-drones, new insta-battle spawnpoints, no more repair/rearm).
And at this point in time, we're presented with highly expensive Clan-Mechs which won't arrive until June of 2014 and we're expected to buy based on concept art.
Just like the Phoenix-Pack, you pretty much have to pre-order blindly - which is ok, since that's the nature of a pre-order. However: Unlike the Phoenix-pack we have no idea how these things will even be implemented into the game. If they are true to canon, simply throwing them into the game as it is now would indeed make them P2W - they'd be game-breakers.
So to summarize: We have no idea ...
.. what the Clan-Mechs will be like and how they will fit into the game
... what the game will actually look, feel and be like once they arrive
... if the game will still be around by the time those Mechs get delivered
And based on that I'm expected to dish out $210? Cause, let's face it, that's the package PGI expects everyone to buy and the only one of two that is really interesting. No way I would pre-order Clan-Mechs and *not* get the Timberwolf. That'd be like pre-ordering a re-seen pack but passing on the Marauder.
And to all of you who say it's $10/Mech: Maybe you should do some math on the Phoenix pack. If I didn't miscalculate, I spent around $7/Mech with the Overlord-pack.
Besides that: It's *not* about the $/Mech, even though that argument makes a great justification, I suppose. It's about the overall amount of money - cause that's what you have to spend to get your hands on these packs.
And I'm sorry, but $100+ is just too much to spend on a game that seems to be stuck in the late 1990s when it comes to actual gameplay and hasn't shown me anything so far that would indicate that this is likely to change by June 2014.
S.
Edited by 1Sascha, 14 December 2013 - 01:49 AM.