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#3061 Victor Morson

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Posted 14 December 2013 - 01:04 PM

View PostLord de Seis, on 14 December 2013 - 01:02 PM, said:

This thread is now 24 hours old....

Niko Snow's orginal post has a grand total of 19 Likes

Total of 3065 replies, thats 127+ posts a hour or rougly 2 a minute a vast majority of them negative with varying degress of constructive criticisms, but to say the least people aren't happy and I have been working on post:

As someone who has been a member of these forums since October 31, 2011, is a die hard Battletech fan who has followed this game's development since the "Mechwarrior 5 Teaser Video" was released I want to make it crystal clear why I am so upset with this announcement. It is not about the package itself, it's contents or even the price, if PGI wants to offer them they are fully free to do so and I understand that it is completely optional as to weather myself or anyone here purchases them.

The reason I am so upset is that PGI has repeatedly laid out a vision of a game to this community that they have REPEATEDLY failed to deliver on. Community warfare to me is what this title was going to be all about and the following is how it has been presented to those of us who have been here since the closed beta and gave this game it's first injection of cash flow to get it off the ground with our founders packages.

December 7, 2011:
Dev Blog #1 Explaining Community Warfare
http://mwomercs.com/...munity-warfare/

- Yes I understand that there are no dates or time frames in this post, but surely if you are posting something like this it is not going to take you 2+ years to work out the theory behind said feature.

June 15, 2012:
Developer Update before OPEN BETA Launch:
http://mwomercs.com/...eveloper-update



Community warfare was to be added in the Beta, tested and worked out for release and here we are 3 months after launch and not a single line of code has been wrote for it.

December 2012:
PC Gamer Special Mechwarrior Online Issue
http://www.pcgamer.c...ber-2012-issue/
Tried to find a online reference but didn't have much luck so I will quote from my iPad.




For those of you who have seen the video from the launch day party this is the basics of what was laid out for community warfare, there is nothing really new in that presentation.

I have been patient and understanding that these things are not going to happen over night, they take time and a lot of hard work that I honestly have no concept of what it takes to develop a game like this. However, the concepts of community warfare have been around for a nearly two years, I don't see what else on the theory of side of things has needed to be figured out. The fact that this aspect of the game still HAS YET TO ENTER DEVELOPMENT past the drawing board is mind boggling! Bryan Erkman you specifically said "It's the umbrella that holds all the other pillars together", then please explain to me how this has not been one of your top priorities?!?!

The only time frames PGI has managed to keep is their mech release dates, and presenting a package like this tells me there focus is on making more mechs and I can't trust that even the smallest amount of their attention will be paid to Community Warfare.

I have had the MWO Client installed since I had access to the closed beta, bought two of the packages because I want this game to succeed and have been patient but yesterday seeing this package a week after being told that community warfare still hadn't seen a line of code was my breaking point. I will give this game a shot if you ever have community warfare in it, but until then it will stay off my hard drive and I won't encourage anyone I know to give it a try and vehemently encourage them to try anything but MWO.


You know I'm not even kidding when I'm starting to feel like the word "scam" might actually not be unfounded.

Step 1: Make a bare minimum game
Step 2: Keep cranking out expensive model content for said game
Step 3: Party until you are black out drunk with the money, possibly involving hookers & blow
Step 4: Throw a 60 second XML fix bone during riots or if someone demands you "launch." That harshes your buzz, man.

Edited by Victor Morson, 14 December 2013 - 01:06 PM.


#3062 Ihasa

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Posted 14 December 2013 - 01:05 PM

This is the only development studio I know that makes Cryptic Studios look competent and marketing geniuses. Star Citizen can't get here soon enough.

#3063 DodgerH2O

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Posted 14 December 2013 - 01:05 PM

Give me content and I'll think of spending more money on your game.

I love the game, have played it from the beginning of Open Beta and did my part to try and make it better via bug reports, testing, and promoting it to my buddies. But I haven't spent any money (or any of my saved MC) since around June, when we were told that CW was coming "Summer 2013". You know. 6 months ago.

Also, I know it's different dev teams, but it seems really messed up to be asking for MORE money when you are missing core gameplay features and there are still completely unused assets that already exist in the game.

Two words: Command Console

#3064 Wolf Clearwater

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Posted 14 December 2013 - 01:07 PM

Just going to say it again:

PGI if you are trying to drive off your current base of players who are willing to support the game: good job.
I buy MC on a regular basis, I pay money to support a game I believe(d) in.
All this listed reason for anger are good.
NO:
Community Warfare
UI 2.0
In fact, all the stuff from Phoenix still has not been implemented.

Fix this before the rage on this forum says it all.

EPIC FAIL

#3065 Dihm

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Posted 14 December 2013 - 01:07 PM

View PostVictor Morson, on 14 December 2013 - 01:04 PM, said:


You know I'm not even kidding when I'm starting to feel like the word "scam" might actually not be unfounded.

Step 1: Make a bare minimum game
Step 2: Keep cranking out expensive model content for said game
Step 3: Party until you are black out drunk with the money, possibly involving hookers & blow
Step 4: Throw a 60 second XML fix bone during riots or if someone demands you "launch." That harshes your buzz, man.

You guys keep forgetting that MWO is MVP*, MVP*, MVP*!

*Minimum Viable Product = The least amount they can shovel out and still get money out of people

#3066 MoonUnitBeta

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Posted 14 December 2013 - 01:08 PM

View PostDihm, on 14 December 2013 - 01:02 PM, said:

The only way I'll ever trust PGI again is if they put in Mechawhales.

Posted Image

what is that ROFLMAO!

#3067 Niberung

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Posted 14 December 2013 - 01:08 PM

View PostRoadbeer, on 14 December 2013 - 12:54 PM, said:


See you in game

You won't. You haven't seend me since... I guess somewhere around the beginning of november. And you won't see me until they implement UI 2.0 and CW. Only then shall I consider playing this game. 'Till then... League of legends, Assassin's creed, Star citizen's Skirmish module... Lots of alternatives. Fool me once - shame on you, fool me twice - shame on me. Third time - ain't gonna happen. No way no how.

#3068 Victor Morson

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Posted 14 December 2013 - 01:08 PM

View PostIhasa, on 14 December 2013 - 01:05 PM, said:

This is the only development studio I know that makes Cryptic Studios look competent and marketing geniuses. Star Citizen can't get here soon enough.


The only developer experience I've had worse than PGI was EA with the Kane's Wrath expansion to C&C3.

If only because it was so buggy that it would crash 100% of the time within 15 minutes, but this wasn't a problem because they balanced the game so that you couldn't defend your harvesters no matter what you did, so they wouldn't last 5 minutes in the first place.

They then took six months for a patch that turned the primary tactic into selling your base and just killing harvesters, because again, you can't defend them in KW.

PGI is coming in close second though.

#3069 KharnZor

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Posted 14 December 2013 - 01:08 PM

View PostDihm, on 14 December 2013 - 12:49 PM, said:

Posted Image

Posted Image

#3070 King of None

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Posted 14 December 2013 - 01:09 PM

PGI, you guys have a frickin' pair of golden balls nevermind Mechs to straight faced pitch this POS to us. $500? I can't wait to meet the lemming who brings one of these to field! "Hey everyone, jacka$$ bought a gold clan mech. Kill him first!" I bought some Pheonix ($60 or so, I didn't get the Battlemaster. Too much $$$$) You know, support the game. But this asking for hundreds and hundreds of dollars biz. You've sure got a golden pair hanging. Oh, and did you look up what an "Omnimech" was? Varients? Seriously? The damn thing is supposed to be modular? That means load whatever where ever! So you screwed that up. And then there is the game play issues. You can't even get textures on your maps right! No more money for you PGI. You're cut off!

#3071 rabid koala

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Posted 14 December 2013 - 01:09 PM

There was a Dev Post.. LONNNNG ago that said how the Clans would be introduced, but it wouldn't be for a long time because MWO was evolving as a universe. Battles would matter, clan designation would mean something. Planets, wars, guilds. You know.. the content that's not out. But yet.. the Clans are now invading? Invading what? Exactly? Skirmish matches that don't mean a damn thing because the game you promised still isn't done, but to hell with that stopping you for making a money grab. Now to the price point. $240? For.. a F2P game? And $500 Golden Mechs? Garbage. This game is becoming almost as bad as a Zynga game. I'm done.

#3072 Napoleon_Blownapart

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Posted 14 December 2013 - 01:09 PM

we did get no more forum polling, in the last 6 months.im expecting a forum revamp with no more feedback, next...we can call it user inyourface3.0

i think that mech is "The Moby"

Edited by Gorantir, 14 December 2013 - 01:11 PM.


#3073 anonymous black man 1

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Posted 14 December 2013 - 01:10 PM

mwo is dead, ***** to death by PGI
congrats ********

#3074 JDH4mm3r

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Posted 14 December 2013 - 01:10 PM

View PostVictor Morson, on 14 December 2013 - 11:38 AM, said:


If you adjust for "technology inflation" MW1 is in no way near the bottom of the list. It got the Btech feeling arguably the best, with half working 'mechs, limited repair parts, seedy locations and a great contract negotiation system.

Hell why couldn't we have had a remake of that?

I was judging based on graphics and what i read of the game. I started playing near the end of MW2.

#3075 Victor Morson

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Posted 14 December 2013 - 01:11 PM

Clans were supposed to be ANOTHER faction. Not just dropped on top of the IS, too.

It's because there's not enough people left to fill both factions.

Are you still proud of 3PV and Ghost Heat PGI?

#3076 Girth Fillmore

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Posted 14 December 2013 - 01:11 PM

I don't understand the rage, really.
Ya, it's a lot of real money, but you're getting a bunch of mechs (with mechbays) and in the higher tiers, you're also getting premium time. Throw in some obscure fluff items as well, why not! The people that buy are the ones who want to support the game and companies monetarily. If you don't want to buy, don't buy.

I can laugh at the prices because I'm not going to be purchasing any of this stuff. I'm not mad that the packages are being offered. By the time the mechs are available for CBills, and assuming I'm still playing, I should have 250M or so to spend on whatever I want.

This a company and a game trying to remain a profitable business by offering their customers the option to purchase a product ahead of time. Sales like this allow them to operate in the F2P market and shows that they're looking at the game's long-term viability.

It's a video game, guys. Go outside, hug your loved ones and pets, and reflect on why you're so upset.

#3077 P e n u m b r a

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Posted 14 December 2013 - 01:11 PM

$500 for a gold skin?

#3078 Dihm

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Posted 14 December 2013 - 01:12 PM

View PostMoonUnitBeta, on 14 December 2013 - 01:08 PM, said:

what is that ROFLMAO!

The most amazing thing ever.
http://mechawhales.com/

#3079 Victor Morson

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Posted 14 December 2013 - 01:12 PM

View PostGirth Fillmore, on 14 December 2013 - 01:11 PM, said:

I don't understand the rage, really.


See what you are seeing is "Somewhat pricey 'mechs for a game, why are we mad?"

What we are seeing is them trying one last cash grab before they can the game because they haven't advanced gameplay at all in over two years.

Always an "It's coming around the corner!" tease for something that it's now revealed they have not been working on at all.

That warrants repeating:

They just started the pipeline for CW. They have not been working on it at all.

Also they started UI2.0 like a month before launch. lol

Edited by Victor Morson, 14 December 2013 - 01:13 PM.


#3080 Harkonblood

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Posted 14 December 2013 - 01:12 PM

I'd like more details on future release content before buying like how are the clan mechs fitted in with cw which should be out first and how they intend to integrate the clan's and inner sphere mix in game terms [like are you needing a clan account or will you be able to play 2 sides from 1 account?]





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