Lord de Seis, on 14 December 2013 - 01:02 PM, said:
Niko Snow's orginal post has a grand total of 19 Likes
Total of 3065 replies, thats 127+ posts a hour or rougly 2 a minute a vast majority of them negative with varying degress of constructive criticisms, but to say the least people aren't happy and I have been working on post:
As someone who has been a member of these forums since October 31, 2011, is a die hard Battletech fan who has followed this game's development since the "Mechwarrior 5 Teaser Video" was released I want to make it crystal clear why I am so upset with this announcement. It is not about the package itself, it's contents or even the price, if PGI wants to offer them they are fully free to do so and I understand that it is completely optional as to weather myself or anyone here purchases them.
The reason I am so upset is that PGI has repeatedly laid out a vision of a game to this community that they have REPEATEDLY failed to deliver on. Community warfare to me is what this title was going to be all about and the following is how it has been presented to those of us who have been here since the closed beta and gave this game it's first injection of cash flow to get it off the ground with our founders packages.
December 7, 2011:
Dev Blog #1 Explaining Community Warfare
http://mwomercs.com/...munity-warfare/
- Yes I understand that there are no dates or time frames in this post, but surely if you are posting something like this it is not going to take you 2+ years to work out the theory behind said feature.
June 15, 2012:
Developer Update before OPEN BETA Launch:
http://mwomercs.com/...eveloper-update
Community warfare was to be added in the Beta, tested and worked out for release and here we are 3 months after launch and not a single line of code has been wrote for it.
December 2012:
PC Gamer Special Mechwarrior Online Issue
http://www.pcgamer.c...ber-2012-issue/
Tried to find a online reference but didn't have much luck so I will quote from my iPad.
For those of you who have seen the video from the launch day party this is the basics of what was laid out for community warfare, there is nothing really new in that presentation.
I have been patient and understanding that these things are not going to happen over night, they take time and a lot of hard work that I honestly have no concept of what it takes to develop a game like this. However, the concepts of community warfare have been around for a nearly two years, I don't see what else on the theory of side of things has needed to be figured out. The fact that this aspect of the game still HAS YET TO ENTER DEVELOPMENT past the drawing board is mind boggling! Bryan Erkman you specifically said "It's the umbrella that holds all the other pillars together", then please explain to me how this has not been one of your top priorities?!?!
The only time frames PGI has managed to keep is their mech release dates, and presenting a package like this tells me there focus is on making more mechs and I can't trust that even the smallest amount of their attention will be paid to Community Warfare.
I have had the MWO Client installed since I had access to the closed beta, bought two of the packages because I want this game to succeed and have been patient but yesterday seeing this package a week after being told that community warfare still hadn't seen a line of code was my breaking point. I will give this game a shot if you ever have community warfare in it, but until then it will stay off my hard drive and I won't encourage anyone I know to give it a try and vehemently encourage them to try anything but MWO.
You know I'm not even kidding when I'm starting to feel like the word "scam" might actually not be unfounded.
Step 1: Make a bare minimum game
Step 2: Keep cranking out expensive model content for said game
Step 3: Party until you are black out drunk with the money, possibly involving hookers & blow
Step 4: Throw a 60 second XML fix bone during riots or if someone demands you "launch." That harshes your buzz, man.
Edited by Victor Morson, 14 December 2013 - 01:06 PM.