BigBadBug, on 17 December 2013 - 07:16 AM, said:
As a person with Production experience in the gaming industry, let's talk a moment.
Let's start with he UI.
For BETA, what you produced was good enough, but your team should have been tasked with getting UI 2.0 ready for launch - without exception. Surely your scope and design documents outlined what was necessary to produce this, and your team was built so these elements could be completed. When it looked like you weren't going to make it, why didn't your technical director step up and let you know how behind they were, and the appropriate resources allocated to ensure they weren't? 18 "engineers" should have been plenty to write the code to support the new UI integration, leaving patching to further bring elements online. The framework is already there, you're showing that with the current UI, so enhancing the functionality and "glitz" of it could have been an issue left to gradual patching. If you can't pull from your current 18 to ensure that UI 2.0 is completed BEFORE Feb as a sign of good faith, then my suggestion is to pull in some new talent to ensure it is. Don't worry, it won't be temporary, because once UI 2.0 is launched, they'll be needed to support ongoing development and integration. At least the UI would be up and your user base would have a visual indicator of progress. What we have now, is a situation where your community feels slighted because you're focusing too much on the form and too little on the function.
Next is CW.
One of, if not the most important feature of any online multiplayer shooter-based game, is the ability for teams of people to organize private matches. Afterall, organized team warfare is the backbone to ensuring the longevity of your product. The more resources people invest in playing your game, the longer they'll play to ensure they get a return. The biggest mistake any multiplayer game company can make is to ignore the community aspect in their product and delay its integration. You end up stalling out the user experience, people lose faith in the developer, and what happens next is you lose customers. With so many outlets now for people to air their grievances, that can spell disaster for a company struggling to bring in new money. Some of your customers belong to enormous guilds, with hundreds of paying players looking for the next great game. Ignoring them is worse than ******* them off. At least if you give them what they're after, even broken, they'll keep playing in the hopes you'll fix it. Ignoring them however, and leaving out the most essential of tools, breaks the trust and pushes them away. Who wants to invest in a product that shows no sign of ever being what they're after? Promises are worth what it cost to make them...nothing.
Communications.
To say that PGI has been on top of keeping the community happy is a stretch. Sure you put out command chair and "Ask the Dev" posts, but when you consistently "backorder" key features that your community is screaming for - or worse, are consistently a "Johnny come lately" with information about the game's direction and apologies - you're being downright ignorant to your customers.
Further to communications, namely in-game, where's the support? Every video game is about the "experience", that's what makes good games great. MWO is missing the immersion of being in a 20-100 tonne walking tank. Sure you have Bitching Betty, and nice visuals, but where's the radio chatter? You didn't even bother to implement keybound commands that played when selected. This at least would have created some level of an immersive environment that would distract from no integrated voice communication ability.
So where do we go?
New mechs be damned right now. UI 2.0 should be the #1 priority. You say it's a bottleneck, ok, then why are we seeing you sell mechs that won't make an appearance until June, now? As a project manager I would have the design team tasked with ensuring the new UI is visually perfect, while my engineers are tasked with having the initial required features working, and short-mile the remaining features to get them operations ASAP. The UI is afterall the doorway into the universe you're creating, and the lynchpin to holding every other feature together. This needs to be out in January, not Feb.
Next is CW. Surely your team understood how important this feature was, and you had a team integrating the CW features this whole time. What can be launched now with the new UI and what order can you bring the remaining features online? If your current team isn't capable, I would be migrating a few people over to boost development now from your current team, and hire more people to support them ASAP. Your reputation as at stake here, and as much as you feel you're handling things, your community says otherwise, and they're spending/not spending based on your actions, not words.
Bottom Line.
Your credibility and that of your company is in question. You've missed all the deadlines you've set out for yourselves thus far, on all of the items your community has stated are vital for your success. You consistently say it's "just around the corner" but never state which corner that is, or how long it'll take to reach it. You give false dates, and inflate expectations. It won't end until you start delivering, and asking for more time isn't a realistic direction to travel unless you can guarantee you'll get enough new people to replace those that will walk now.
This is my IP. I've been playing it for almost 30 years. There are many like me here, and watching from a distance. You're not being fair to me, nor are you being fair to the franchise in the way you're handling this. You asked us for money to support you, and we gave it without hesitation. You asked again, and we gave again without hesitation. Now we're asking, and we're only asking for what you've already promised. Asking a 3rd time without even fully providing what you've promised the first 2 times is a bit arrogant and ignorant don't you think?
Our patience has worn out, and we don't trust you anymore. Show us we can trust you again and all will be forgiven...we'll prove it through giving you more money, but you need to show us first.
If you want to talk further, I'm available, just ask.
- Bug Out -
This ^^^ and why I am worried about the people in charge.























