Jump to content

- - - - -

Clan Collections - Feedback


7768 replies to this topic

#6701 Canadian Attack Beaver

    Member

  • PipPipPipPipPip
  • Overlord
  • 190 posts
  • LocationCanada

Posted 17 December 2013 - 11:23 AM

View Postfocuspark, on 17 December 2013 - 08:13 AM, said:

No I got what you were saying, and I said you are wrong. The maths are 21 mechs for US$210, that's $10 per mech no matter how you slice it. If you want the 'mechs ala cart, then be a good little boy and wait until they are for sale individually. You'll even be able to pick them up for US$0 (+ C-bills).


You're both partially right, and partially wrong. The Mechs available for $/free later won't be the Prime variants, and your post doesn't address the issue people have with the current bundles.

Neither of you addresses the 50% price hike over the Phoenix package, which is my issue with the whole thing.

#6702 Razor Kotovsky

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 754 posts
  • Facebook: Link
  • LocationRussian Death Legion, Golden Lion lance lieutenant

Posted 17 December 2013 - 11:24 AM

View PostAirborne Thunder, on 17 December 2013 - 11:22 AM, said:

PGI,

If you want to avoid this kind of rage in the future here are some suggestions on what you can do to avoid this type of reaction from your base.

1. Keep the package deals about 6 months apart. Any sooner than this and people will start to have trouble affording them and it makes you looks like you are desperate for money.

2. Keep the size of the package from between 4 and 6 mechs (this includes any "reinforcement" mechs you want to offer). Any more than that and again the price begins to be too high. By keeping the amount of mechs small (like the Founders package and Phoenix package) it allows more players to participate. I think $100.00 for a package deal is just about the sweet spot (at least for me anyways).

3. NEVER EVER sell GOLD MECHS. It is insulting, tacky and a blatant cash grab and makes people think you are in financial trouble or are just plain greedy.

Just a thought.
Oh look, someone's being constructive. That's cute.

#6703 DemonZoro

    Rookie

  • 2 posts

Posted 17 December 2013 - 11:25 AM

What if i only want a timberwolf mech and not the others ? Am i screwed eh ?

#6704 Clownwarlord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,410 posts
  • LocationBusy stealing clan mechs.

Posted 17 December 2013 - 11:31 AM

View PostDemonZoro, on 17 December 2013 - 11:25 AM, said:

What if i only want a timberwolf mech and not the others ? Am i screwed eh ?

No not screwed you just have to wait for them to be released during an update not when clan packages are released.

#6705 Quinn Allard

    Member

  • PipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 278 posts
  • LocationUSA

Posted 17 December 2013 - 11:34 AM

View PostDemonZoro, on 17 December 2013 - 11:25 AM, said:

What if i only want a timberwolf mech and not the others ? Am i screwed eh ?


Indeed you are sir. That'll be $240 for arguebly one the most iconic mechs. They knew what they were doing. Vulture will come in an extra mech pack at another $140-240. I wouldnt doubt if we see a golden Urbie for $1200.

View Postclownwarlord, on 17 December 2013 - 11:31 AM, said:

No not screwed you just have to wait for them to be released during an update not when clan packages are released.


right, buy them with c-bills a month or two after launch. At what price? 43million c-bills? At the current grind thats 478 games roughly. Have fun with that.

#6706 GZBLASTERMASTER

    Member

  • PipPip
  • The Resolute
  • The Resolute
  • 47 posts

Posted 17 December 2013 - 12:04 PM

I dunno....for what's been brought to the table already + what's supposedly in development, I for one seriously doubt probable financial hardship at this moment for PGI. The numbers may have dropped, but what they have in the bank already off the past promos and the regular purchase of MC for whatever reason would seem to have covered way more than what it's taken to field this game to date. After looking around at several F2P/P2W hustles, it seems that PGI feels they deserve the same or more for their product. What seems to anger quite a few of us is they ran their big fat mouth too fast in a fashion that reeled quite a few of us in to spend, having enough faith shown through any form of financial investment, only to be let down time and time again. To be honest, the game is better now and a bit more evolved than it was a year ago sans added mechs and maps. They claim it's different departments working on different aspects of the game...but we can't tell if the updates look more like task switching than multitasking. For the revenue, one would think a gang of these things would be done already. After looking at the process of making a map and how much was spent on it, my lip was to the floor, it reminded me of government contractors selling cheap mops to the Navy for $120/pc...the same mop in Home Depot is $15 at the most. Releasing a "Skirmish" mode that is by definition Assault with no option to cap is not a development. What really bothers me is the muscling of MWLL out of the way just so MWO could milk the BT universe and hold it hostage for profit. Yeah, we can still go play MWLL, but with development blocked due to MWO, then there really isn't much of an option left over the course of time compared to MWO. In any case, I look forward to seeing how this is going to turn out, I really think a retraction of the latest promo pricing is in order or a revamping of the purchasing model. Labeling a $500 gold mech as sign of ultimate MWO/PGI loyalty or "ambition" (as they termed it) is a blatant insult to those who have already paid that + more with the state of things as-is, if I was a Legendary Founder who continued to purchase hero mechs occasionally and had all the colors/patterns etc., and my "ambition" was challenged for not being insane enough to pay $500 for a digital toy robot, I would smack whoever made that statement dead in their mouth. They can remain up for sale, it's ok, but the statement attached to them has to go, if anything, they need to dig through the records, find their top whales, send them an activation code and give it to them for FREE, they've already earned it. How the h3ll do you do a Kickstarter on top of another Kickstarter, this is where the "cash grab" inferences aimed at PGI stem from. If by chance they do get CW out the door at least and allow us to customize our clan tech purchases, then it would honestly be a tolerable deal, if a scenario called for 2 Novas, a Thor, and a Warhawk to drop against IS forces for control of a certain set of planets and certain pilots in a clan were exclusive to doing combat in these particular mechs, then what do they need a Kitfox, Uller, or a Stormcrow for, they may never even visit the mechbays. PGI stands to make more money over time allowing customization of the intial packages for purchase because there will be a time that a pilot will be required to drop in a mech and get up to speed with the efficiency and get the most out of it ASAP for the team, a Prime variant will undoubtedly be a better investment even if it does cost more than a regular variant. Forcing unneeded Primes and standards of chassis that players aren't really interested in initially for purchase and slapping a lofty tag on the collection (although, when added up, the pricing is correct compared to the Phoenix package...but where's the early bird premium time bonus to round out that comparison? Seriously...) is too bold a move. I received my very first Clan pack *free* with my Diamond Monster 3D card back in 97' and paid maybe $45 a pop for Mercs, MW3(+Pirates Moon), MW4(+Vengeance/Black Knight), and $0 in MWLL...so now they cost how much again? We expect to pay something to keep the game going and PGI/IGP (...hmmmm) know dam well a hefty percentage of us got into this game with aspirations of one day returning to a CW type of environment for organized play in Clan or IS mechs, but to harp on our reverence for BT nostalgia and adherence to canon in this manner is rough. There are people who state "hey, if you don't like it, don't buy it" to them I say read the previous statement and use your brain to see the big picture, then you'll understand why quite a few are actually offended by this move on the part of the developer. I can't wait until the next NGNG podcast, it will probably have the highest number of listeners logged on in it's history to date, hopefully someone from PGI will be there to explain and hopefully there will be no white knighting by the show hosts or cutting to irrelevant subject matter.

Another point: If we can't control what maps we drop in, why are they charging us for patterns and colors still? Think about it, you want to deck your mech with a particular white or white/gray camo scheme to drop in Alpine and you land in Terra Therma 5X in a row...I would suppose the intent of sale is for the purpose of campaign effectiveness in CW, so since it's not here as promised several times, why not drop pattern and color prices until it arrives. This would actually push more sales in that area pre-"supposed" CW release if people knew the prices will go back up afterwards, pilots in a House, Clan, Merc, or Pirate group without the colors needed won't be allowed to drop unless they are in accordance. Running around with an off brand scheme that's been purchased and sticking out like a sore thumb on a map it wasn't designed for is BS, it's old now, and wearing a snowfall polka dot pattern in Caustic Valley would be the last straw. Do they even consider this madness when asking for your money.

#6707 FringeAggressor

    Member

  • PipPipPip
  • 63 posts

Posted 17 December 2013 - 12:12 PM

YO, I'm happy for you, and Imma let you finish, but CARRIAGE RETURN is the GREATEST PUNCTUATION OF ALL TIME.

View PostGZBLASTERMASTER, on 17 December 2013 - 12:04 PM, said:

I dunno....for what's been brought to the table already + what's supposedly in development, I for one seriously doubt probable financial hardship at this moment for PGI. The numbers may have dropped, but what they have in the bank already off the past promos and the regular purchase of MC for whatever reason would seem to have covered way more than what it's taken to field this game to date. After looking around at several F2P/P2W hustles, it seems that PGI feels they deserve the same or more for their product. What seems to anger quite a few of us is they ran their big fat mouth too fast in a fashion that reeled quite a few of us in to spend, having enough faith shown through any form of financial investment, only to be let down time and time again. To be honest, the game is better now and a bit more evolved than it was a year ago sans added mechs and maps. They claim it's different departments working on different aspects of the game...but we can't tell if the updates look more like task switching than multitasking. For the revenue, one would think a gang of these things would be done already. After looking at the process of making a map and how much was spent on it, my lip was to the floor, it reminded me of government contractors selling cheap mops to the Navy for $120/pc...the same mop in Home Depot is $15 at the most. Releasing a "Skirmish" mode that is by definition Assault with no option to cap is not a development. What really bothers me is the muscling of MWLL out of the way just so MWO could milk the BT universe and hold it hostage for profit. Yeah, we can still go play MWLL, but with development blocked due to MWO, then there really isn't much of an option left over the course of time compared to MWO. In any case, I look forward to seeing how this is going to turn out, I really think a retraction of the latest promo pricing is in order or a revamping of the purchasing model. Labeling a $500 gold mech as sign of ultimate MWO/PGI loyalty or "ambition" (as they termed it) is a blatant insult to those who have already paid that + more with the state of things as-is, if I was a Legendary Founder who continued to purchase hero mechs occasionally and had all the colors/patterns etc., and my "ambition" was challenged for not being insane enough to pay $500 for a digital toy robot, I would smack whoever made that statement dead in their mouth. They can remain up for sale, it's ok, but the statement attached to them has to go, if anything, they need to dig through the records, find their top whales, send them an activation code and give it to them for FREE, they've already earned it. How the h3ll do you do a Kickstarter on top of another Kickstarter, this is where the "cash grab" inferences aimed at PGI stem from. If by chance they do get CW out the door at least and allow us to customize our clan tech purchases, then it would honestly be a tolerable deal, if a scenario called for 2 Novas, a Thor, and a Warhawk to drop against IS forces for control of a certain set of planets and certain pilots in a clan were exclusive to doing combat in these particular mechs, then what do they need a Kitfox, Uller, or a Stormcrow for, they may never even visit the mechbays. PGI stands to make more money over time allowing customization of the intial packages for purchase because there will be a time that a pilot will be required to drop in a mech and get up to speed with the efficiency and get the most out of it ASAP for the team, a Prime variant will undoubtedly be a better investment even if it does cost more than a regular variant. Forcing unneeded Primes and standards of chassis that players aren't really interested in initially for purchase and slapping a lofty tag on the collection (although, when added up, the pricing is correct compared to the Phoenix package...but where's the early bird premium time bonus to round out that comparison? Seriously...) is too bold a move. I received my very first Clan pack *free* with my Diamond Monster 3D card back in 97' and paid maybe $45 a pop for Mercs, MW3(+Pirates Moon), MW4(+Vengeance/Black Knight), and $0 in MWLL...so now they cost how much again? We expect to pay something to keep the game going and PGI/IGP (...hmmmm) know dam well a hefty percentage of us got into this game with aspirations of one day returning to a CW type of environment for organized play in Clan or IS mechs, but to harp on our reverence for BT nostalgia and adherence to canon in this manner is rough. There are people who state "hey, if you don't like it, don't buy it" to them I say read the previous statement and use your brain to see the big picture, then you'll understand why quite a few are actually offended by this move on the part of the developer. I can't wait until the next NGNG podcast, it will probably have the highest number of listeners logged on in it's history to date, hopefully someone from PGI will be there to explain and hopefully there will be no white knighting by the show hosts or cutting to irrelevant subject matter.

Another point: If we can't control what maps we drop in, why are they charging us for patterns and colors still? Think about it, you want to deck your mech with a particular white or white/gray camo scheme to drop in Alpine and you land in Terra Therma 5X in a row...I would suppose the intent of sale is for the purpose of campaign effectiveness in CW, so since it's not here as promised several times, why not drop pattern and color prices until it arrives. This would actually push more sales in that area pre-"supposed" CW release if people knew the prices will go back up afterwards, pilots in a House, Clan, Merc, or Pirate group without the colors needed won't be allowed to drop unless they are in accordance. Running around with an off brand scheme that's been purchased and sticking out like a sore thumb on a map it wasn't designed for is BS, it's old now, and wearing a snowfall polka dot pattern in Caustic Valley would be the last straw. Do they even consider this madness when asking for your money.


#6708 Geek Verve

    Member

  • PipPipPipPipPipPip
  • 293 posts
  • LocationCentral Indiana, USA

Posted 17 December 2013 - 12:16 PM

At $500 I have absolutely zero interest in buying it, but I am very curious about something, and I can't seem to find a definitive answer in the promo material. Sorry, but I also didn't care to sift through 338-pages of posts here.

Does the $500 gold mech *include* the $240 package (i.e. is it an upgrade of the $240 package)? Or, for $500 do you really only get a single mech?

Edited by Geek Verve, 17 December 2013 - 12:24 PM.


#6709 ranger233

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 60 posts
  • Locationwaverly, ohio

Posted 17 December 2013 - 12:18 PM

I am a founder, A founder for a game that is near and dear to just about everyone who is in this forum. I am ashamed to say that I believed in PGI by becoming a founder. The false truths that have been told to us since closed beta I can not nor wish to count. CW, balance, etc,etc,etc where are they PGI ? You have one of the best fan bases on the planet with people who want to see this game move forward and be the best it can be, But lately all I and a lot of other players have seen is a money grub. I invested in this game because I had faith in you and I see now the error in that faith. So, I WILL NOT SPEND ANOTHER DIME ON THIS GAME until I can see some of your promises will be kept. We as a community Have been told false truths for to long .

#6710 Mister Blastman

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 8,444 posts
  • LocationIn my Mech (Atlanta, GA)

Posted 17 December 2013 - 12:23 PM

View PostAlexEss, on 14 December 2013 - 09:57 AM, said:


I would just like to point out that the devs behind the MW:LL mod did not have to do ANY heavy lifting as the devs of Crysis had allready done that for them.. All they had to do was tweak some systems and give it a new "body"


Wow. You have no idea what you are talking about.

#6711 r4plez

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 812 posts
  • LocationFoundry

Posted 17 December 2013 - 12:25 PM

So we have it:

Russ Bullock said:


The year 2013 has been a year of peaks and valleys as it pertains to MWO and PGI as a whole. Some of the peaks were the development and release of 12v12 which completely changed the feel of MWO and took the action to a completely new level.
Other peaks were improvements to HSR, pregame and end of round screen improvements, our first tutorial implementation and even hotly contested features such as Heat Scale and 3rd Person camera when all combined showed a huge increases in player retention and conversion – were talking entire magnitudes of improvement. Culminating of course in an absolutely awesome launch event in San Francisco, in September.

(...)

pure bulls#it, and this is just first paragraph... time to move on, MWO is runned by incompetent devs followed by greedy developers

Posted Image

Edited by r4plez, 17 December 2013 - 12:39 PM.


#6712 FunkyFritter

    Member

  • PipPipPipPipPipPip
  • 459 posts

Posted 17 December 2013 - 01:06 PM

This whole thing seems ludicrous, but the part that worries me most is the unique module included with the $500 mechs. This game has toed the p2w line enough as is, but if said modules affect gameplay it is inexcusable.

#6713 GZBLASTERMASTER

    Member

  • PipPip
  • The Resolute
  • The Resolute
  • 47 posts

Posted 17 December 2013 - 01:15 PM

View PostFringeAggressor, on 17 December 2013 - 12:12 PM, said:

YO, I'm happy for you, and Imma let you finish, but CARRIAGE RETURN is the GREATEST PUNCTUATION OF ALL TIME.

LOL, I know it was winded, I blame black coffee, rare free time, and not watching the clock. For any who even made it halfway, I'm sure they get the message lol

#6714 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 17 December 2013 - 01:30 PM

View PostCanadian Attack Beaver, on 17 December 2013 - 11:23 AM, said:

You're both partially right, and partially wrong. The Mechs available for $/free later won't be the Prime variants, and your post doesn't address the issue people have with the current bundles.

Neither of you addresses the 50% price hike over the Phoenix package, which is my issue with the whole thing.

The 'prime variants' are an encouragement to get you to buy. At some point hero 'mechs will be release which are equivalent to the prime, probably better.

The packages are an incentive to get you to spend more than you normally would. Bundling is a standard model, sorry - eventually ala cart will become available.

The pricing difference between Phoenix and Clan packages has already been addressed by Russ B. (president of PGI). These packages cost more because Clan 'mechs cost more in terms of C-bills than IS 'mechs; because they're better.

#6715 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 17 December 2013 - 01:31 PM

View PostGateKeeper York, on 17 December 2013 - 10:48 AM, said:

I understand the price structure for the packages ...
but I would only be tempted a selection of the mechs.
I think they should have offered a selection option within packages, i.e.

package 1: $90
-Kit fox
-Nova

and choose one from the following selection
-Summononer
-Direwolf

No bonus bits

Package 2: $120
-Kit fox
-Nova
-Summoner

and choose one from the following selection
-dire wolf
-adder

No bonus bits

Package 3: $180
-Kit fox
-Nova
-Summoner
-Dire wolf

and choose two from the following selection
-adder
-stormcrow

Some bonus stuff

Package 4: $240
All mechs

More bonus stuff

(may be also have a lower package)

Too complicated. People can't even do the maths to divide 240 by 24; they'll never understand this. :D

#6716 DemonRaziel

    Member

  • PipPipPipPipPipPipPip
  • Survivor
  • 646 posts

Posted 17 December 2013 - 01:37 PM

View Postfocuspark, on 17 December 2013 - 01:31 PM, said:

Too complicated. People can't even do the maths to divide 240 by 24; they'll never understand this. :D

But they can do enough math to divide $240 by the number of 'Mechs in the package they actually care about and want.

Right now it's 210/240 for a MadCat /Masakari or nothing... and many look at the price tags and pick the latter option (i.e. nothing).

Sometimes selling for less earns you more and in a game, where you should be trying to convert freebies to paying customers trough microtransactions, going with costly absolutes seems like a misstep (regardless of other issues that discourage many potential buyers).

#6717 focuspark

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Ardent
  • The Ardent
  • 3,180 posts

Posted 17 December 2013 - 01:47 PM

View PostDemonRaziel, on 17 December 2013 - 01:37 PM, said:

But they can do enough math to divide $240 by the number of 'Mechs in the package they actually care about and want.

Right now it's 210/240 for a MadCat /Masakari or nothing... and many look at the price tags and pick the latter option (i.e. nothing).

Sometimes selling for less earns you more and in a game, where you should be trying to convert freebies to paying customers trough microtransactions, going with costly absolutes seems like a misstep (regardless of other issues that discourage many potential buyers).

As previously stated, these 'mechs will become available ala cart in the future - these people will just need patience. Those without patience will need to purchase the whole lot. Either way, nobody is getting a Clan mech before Jun 17th; so who cares?!

#6718 Jyzene

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 44 posts
  • LocationGermany

Posted 17 December 2013 - 02:11 PM

You want a MadCat? You pay 210$. Easy as that. You dont want to pay 210$ for the most iconic mech in the battletech universe you will have to wait for at least another 6 month to get it per cbills. And if you willing pay that 210 bucks.. well you most certainly will dish out that 30$ more to get that Masakari pack don't you?

So lets sum this up:
Legendary Founder Pack - 120$
Overlord Phoenix Pack - 80$
Masakari Clan Pack - 240$
MCs to buy Hero Mechs and skins - 60$

Congrats... you paid 500$ on a game that is hardly finished.

For that money you could have bought a Playstation 4 with an extra controller, 12 month PSN membership and an AAA release titel.

But remember: you are only a loyal customer if you paint your Mech in gold. Thats just another 500 bucks! So buy it now!

Merry Christmas!

#6719 SlavKatyusha

    Member

  • PipPip
  • Legendary Founder
  • Legendary Founder
  • 35 posts

Posted 17 December 2013 - 02:16 PM

View Postfocuspark, on 17 December 2013 - 01:47 PM, said:

As previously stated, these 'mechs will become available ala cart in the future - these people will just need patience. Those without patience will need to purchase the whole lot. Either way, nobody is getting a Clan mech before Jun 17th; so who cares?!


It's not about patience, it's about PGI not keeping their work, and just wanting to ripoff people with mechs, instead of giving the in-game content that it should have been done long ago.

UI2.0 should have been out before the game hit gold state.
CW should have been out as soon the phoenix deal was released.
VOIP should have been out still during closed beta.
And so on, and so on.

This deal offers nothing but mechs which more than half are probably unplayable due to their hitpoints setups, etc, just like what we've seen before with both package deals in the past, and to add up, this package price doubled too.

We care, because we already placed ALOT of money into this game project, and we see no progress in it's development.

We, and you included, already supported this game with our money, and we want in-game content, not just "avatars" to march in-game.

Edited by CloneWarrior85, 17 December 2013 - 02:17 PM.


#6720 Talrich

    Member

  • PipPipPipPipPip
  • 106 posts
  • LocationNew England

Posted 17 December 2013 - 02:45 PM

Subject: Clan collection feedback.

Dear PGI,

I have enjoyed your game and spent well above a typical retail purchase on PP and MU, but do not believe that I will be buying the clan packages for a number of reasons.
1. It's too soon. Apparently I'm willing to shell out $100 a year, but now you ask for more in six months. Too soon.
2. It's too expensive. If clan mechs won't be over-powered, then they should cost the same as PP. I might have gone for the Dire Wolf package at $80 if other aspects of the game were in good shape. The tonnage argument does little for me. I get about the same gameplay out of my Stalker as I do my Atlas.
3. There's too little progress on Community Warfare. You have a decent counter-strike like game, but it really needs more.
4. I'm scared for you. If you don't get the clans right, there's so little good will right now that there's a fair risk that there will be no clan players, no IS players, or players at all. I am worried that MWO is headed for a population crash. If you released player population data, I would have much more confidence that you are afloat. I mean no offense, but I take your silence to mean that you have something to be silent about.

Best of luck with your game.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users