

Clan Collections - Feedback
#7121
Posted 26 December 2013 - 05:34 PM
PGI has to deliver and soon as this current "2.5 game modes" is not going to keep people playing for long. It is a repetitive FPS with Mech flavor, without any deeper meaning. Forget the "simulator aspect" as there is none unless you think cockpit view is one, duh. Graphics engine is an unoptimized mess compared to other AAA games out there etc. The game is stale and you see the same groups dropping match after match.
As much as I want the Clan Mechs, at least some of them, will not shell out a single dime anymore. Have to sit back and see what unfolds. Hopefully PGI manages to save the game, but so far their record has not been very convincing. Shame..BT is such a rich IP to use..
#7122
Posted 26 December 2013 - 11:38 PM
AntharPrime, on 26 December 2013 - 04:00 PM, said:
/thread
The crux of the problem. Worst part is I doubt anything we say here will change things when they get back from Christmas break in July.
Ritter Prinz Eugen, on 23 December 2013 - 05:18 PM, said:
You sir hit another nail on the head.
#7123
Posted 27 December 2013 - 08:00 AM
#7124
Posted 27 December 2013 - 10:48 AM
AntharPrime, on 26 December 2013 - 04:00 PM, said:
And still climbing. Between the Clan packs, pre-nerfed Clan tech, AWOL community warfare and the admission by PGI that they were not even working on CW for the past 2 years it seems that PGI is completely off their rocker.
Yeah I think this is now the default "vent your frustration at PGI thread". I think now I will talk about how messed up it is that:
1. Kill the Staff challenge when the Staff were all off work for the holidays.
+
2. A Christmas challenge that is broken.
I wonder why people who have financially supported this game are afraid to buy the Clan Collection...
DavidHurricane, on 27 December 2013 - 08:00 AM, said:
^ This
Plus it gives them time to start throwing in some goodies to make the package worth while. Like free Clan Collection colors for all our mechs (like they did with the Phoenix Package).
#7125
Posted 27 December 2013 - 12:01 PM
The one thing I am not happy about is the way they are doing Clan tech. If someone wants my opinion (dev of community) then ask but it is a long explanation that I will only type if someone wished to listen (more like read but get the point).
Edited by DavidHurricane, 28 December 2013 - 07:05 AM.
#7126
Posted 27 December 2013 - 05:36 PM
Ritter Prinz Eugen, on 23 December 2013 - 05:18 PM, said:
Why they don`t working on the community warfare module everyone in this community wants? Why do they waste there time on development for Features that everyone in the community hates?
Every brain healthy human being would stop every useless Feature (also new mech types) and work full concentrated on the really important community warfare module. Why they don`t do this?
Thank you a lot. And I can understand now all the frustrated, disappointed and angry People here. Waiting 2 years for nearly nothing is not ok. And than to hear that it take 8 month again, because the Focus is now on clan mechs, is not acceptable.
They created the founders to prove that the game could generate $ and have a viable population and make money.
With that they went to a publisher. So they went ahead with the founders program which netted 5 million.
The produced a minimum viable product and released it in a beta.
Then into an open beta - Now all this time 2 years or so they were making promises like Clans and community warfare, balance, weapons, cbills, grind ect. All saying it would be just around the corner.
They also made promises that things would never end up in the game.
So they launched the Phoenix mechs and drudged on into summer of this year. They actually released exactly what they said they would never do. 3pv and that they would give a 1pv q. Never happened.
The people and players revolted and left. They also kept saying those promises are still just around the corner - UI 2.0,Cw,CLabs ect.
They launched the game despite saying it would have included CW and UI 2.0. They then just finished releasing PP and then put up the clan packs.
Well they still havent delivered the Cw,UI2.0 ect. and in an attempt to calm people they basically stated that since they didnt have the license they didnt bother putting any assets and time into coding the things people wanted but kept adding things to buy and milking the population. 50% of the staff are for the purpose of selling and art.
So they lied about motives, they lied about content and lied about their practice. They have been releasing champ mechs ect to continue to milk the people and tell them Cw,clans ect are just around the corner when they arent.
They had no intention of coding it until they had the license for longer. It is a truly disgusting move. SO all the people that had supported this game feel taken advantage of because the devs implemented things they said they would never do. The implemented several things by the way. Then they never bothered coding the things they said they were doing and simply did the minimal effort in order to maximize the profit from the art department all the while saying everything is just around the corner.
It is sad and terrible behavior. That is what this is about and why people arent happy and why they dont deserve anything.
They need to higer at least 40% more prog/engin to get to work on the things but since that doesnt earn them money they wont. Do not expect them to hit any targets.
Minimum viable product - maximum milking potential all the while saying everything will be here tomorrow.
Well it is tomorrow - and it aint here.
#7127
Posted 27 December 2013 - 08:18 PM
Just Saying

#7128
Posted 28 December 2013 - 04:10 AM
#7129
Posted 28 December 2013 - 04:28 AM
Javin, on 28 December 2013 - 04:10 AM, said:
Quote
http://mwomercs.com/...e-inner-sphere/
Edited by Iguana Iguana, 28 December 2013 - 04:29 AM.
#7130
Posted 28 December 2013 - 08:32 AM
I get an email showing me how you want to do an even BIGGER cash grab now and make this game 100% pay to win.
Not another cent. Fool me once...
#7131
Posted 28 December 2013 - 12:24 PM
I just have a small problem: I don`t fancy Gold - I like Silver.
Should I wait for the 2000$ Platinum Mech ? Will it be ready in February? That would be my birthday...
Keep up the good work!
Edited by Ballerschlumpf, 28 December 2013 - 12:36 PM.
#7132
Posted 28 December 2013 - 12:33 PM

#7133
Posted 28 December 2013 - 12:37 PM
Shadowsword8, on 26 December 2013 - 12:06 PM, said:
Your example went off the rails just a bit but I fixed it for you.
Remember, CW in 2-3 months!*
*We haven't even setup a freaking pipeline for it.
Wintersdark, on 28 December 2013 - 12:33 PM, said:

I laughed for ages when I saw some Steam game on DLC selling gold weapons and vehicles this Christmas for $2.50.
#7134
Posted 28 December 2013 - 12:37 PM
#7136
Posted 28 December 2013 - 02:14 PM
Edited by DavidHurricane, 28 December 2013 - 02:14 PM.
#7137
Posted 28 December 2013 - 02:28 PM
I gave them another $500 on top of my Founders and Phoenix Pack/ Sabre Package. I'm looking forward to January when they will release more info about clans an I bet another form of the Sabre Package that will have the Mad Dog in it.
#7138
Posted 28 December 2013 - 02:35 PM
Imperius, on 28 December 2013 - 02:28 PM, said:
If they fail: I'm going to make this my new sig.
If they succeed: Woohoo, we have a new buggy menu system. The game is saved.... ?

Imperius, on 28 December 2013 - 02:28 PM, said:
Will you be mad when literally everyone - probably from your own team too - is gunning your $500 mech down over and over?
I'm really curious how you will feel about that. Even if I don't kill friendly fire one, I'm just going to park and watch you die when you need help.. maybe grab some popcorn.
Edited by Victor Morson, 28 December 2013 - 02:40 PM.
#7139
Posted 28 December 2013 - 02:57 PM
Victor Morson, on 28 December 2013 - 02:35 PM, said:
If they fail: I'm going to make this my new sig.
If they succeed: Woohoo, we have a new buggy menu system. The game is saved.... ?

Will you be mad when literally everyone - probably from your own team too - is gunning your $500 mech down over and over?
I'm really curious how you will feel about that. Even if I don't kill friendly fire one, I'm just going to park and watch you die when you need help.. maybe grab some popcorn.
I can save all footage of team killing by just hitting F19 via my Nvidia Shadow Play. Then I can gladly make a youtube account just to get all the team killers banned.
Honestly as soon as we are rid of those people then the game will start to get better. You act like team killing is new. I'm quite good at shooting anything team or enemy. So I welcome it! I'm going to get some info about asking support if I'm allowed to fire back and kill them and not take any marks against my account.
As for you Victor you seem to now have a personal vendetta against me or something because I still show my support despite their (PGI's) shortcomings. You know of all people from the begging that I played Mechassault 1&2 even said it would be a plus seeing the direction of the game. That was back in closed beta. If you're going to continue to assault me on the forums you might as well remove me from your friend list and Team Speak too if you haven't already.
I also said back in the begging that this game would not fair well to follow some stupid cannon 1:1 timeline. So the sooner they get the mechs out of the way the sooner the game can get fixed.
This whole game is practically waiting for clan mechs. Till those are in the game and balanced you wont really see much content added. If this game was made in a studio and was going to be released as a $60 game clans would have had to be in it before it could be finished and released.
UI 2.0 is the foundation of all the stats and {Scrap} for Community Warfare. They did give everyone UI 2.0 back in Nov on the Test Server. Anyone that believed it was going to just come strait out as a patch must be on drugs.
#7140
Posted 28 December 2013 - 04:58 PM
DavidHurricane, on 28 December 2013 - 02:14 PM, said:
Like I said - when I was a child, I thought as a child. Adults lived in a complex world that was beyond my understanding.
As I got older, I realized that I understood, quite well, all along. Getting older was just a process of gaining information, confidence, and an integral identity.
Now, I realize that there are two groups of people. Those who blunder through life, and those who seek to understand and master it. The former far outnumber the latter - so, chances are, I will do better at anything than most people, simply by virtue of my existence.
The only thing I wouldn't be so great at is handling a community. I can be a bit hot under the collar and combative when it comes to a difference of opinion. Which is why I would hire people who are more tactful at public appearance than I am. Though, sometimes, people do appreciate brutal honesty. We live in such an air-brushed fantasy land of political correctness that someone who actually speaks straight and honest with others is received as a welcome breath of fresh air.
Though telling customers they are stupid (whether they are or aren't) is a bad idea.
But, yes, manage a team of developers to build a game - can-do. Better than PGI? I would have to actively try to avoid building a game to do the same or worse than PGI.
For starters - I wouldn't have "multiple games" being built if it is causing one of my games to repeatedly miss deadlines. If the game cannot be focused on and cannot be built in a reasonable amount of time - then it does not belong in active development.
Second - I would not be asking the community: "What do you think about our idea of implementing clans?" after the game has launched. That would have been something asked and tested in closed beta. The final phases of the closed beta would have been to work out Community Warfare - then the Founders would be testing out the Clans in closed testing servers prior to its on-schedule launch into the open beta.
If I had not even started on developing community warfare - I would not have launched the closed-beta Founder's program.
I can run down through the line of where PGI has shown management incompetence and short-sighted marketing tactics that are abrasive to a community (not to mention abusive). In fact - I already have: http://mwomercs.com/...ine-experience/
Then we can look at PGI's overall model for MWO - which belongs on Xbox Online for $9.99 and mech packages of $4.99. The game, itself, is designed to be low-committal. It takes longer to boot up the computer and log into MWO to start a game than it does to complete most matches in MWO (even if you stick around to watch your team win/lose without you).
History shows that type of game is not well received among computer gaming audiences. Why? Because gaming computers, by their very nature, are high-committal. Using a desktop computer (what most people are using to play games with these graphic demands) for any task typically comes in allocated blocks of time. You sit down on the computer planning to spend at least an hour doing something.
Many of us young adults (and the more mature adults) grew up with computers as simulator platforms. Flight simulators were games to us (while most of the console generation gamers would not even get two pages into the manual) - before the damned things even came with a tutorial (you had training missions where the enemies didn't kill you - you just killed yourself flying into mountains or trying to land at mach 2).
It's a difference in mentality that echoes through computer gaming to this day. Turn based strategies, real time strategies, and popular MMOs all tend to require the player commit a minimum of an hour to the game. C&C 4 decided to try and 'revolutionize' RTS gameplay by catering to the "10 minute crowd." It was another game you -wanted- to be worth telling your friends about... but the only thing I cared about was the campaign - and they really kind of flopped on the ending, there. Even if they wanted to do the whole "Kane is a Scrin" thing... they could have really done a better job of it.
But, I digress.
I, indeed, could make a much better game.
Why don't I do it?
Well - as you can see - it is kind of on the list of things to do. We'll see where that goes - but one of the key requirements for me to be able to do anything is to actually build a 'company' (even if it is just a mod team). A plan for people to contribute money and a plan for how to return that money in the even the project falls through needs to exist. If it's one thing I'm most nervous about - it's taking money.
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