Canadian Attack Beaver, on 13 January 2014 - 09:31 AM, said:
You are exactly right! Ah, so refreshing to see that other people have a grasp on reality around here. So many brown-nosing whiteknights that it's tiresome to continually read their drivel.
I love Russ said the better Clan tech justifies the higher price. Beyond the comedic value in stating this, it puts PGI into one of two positions:
1) Clan mechs are materially better than current IS mechs, leading to a temporary Pay-to-Win period before Clan mechs are available for C-bill purchase
2) Clan mechs have different customization options, but are not materially better than current IS mechs. This means the inflated prices were nothing but a load of **** price gouge on the part of PGI.
Both of these outcomes are bad for the game. I look forward to seeing which occurs!
To be fair, from a design perspective there is a 3rd option: Increased Power, Increased Difficulty. Weapons and tech that is superior in ideal conditions but more difficult than IS Tech to use properly. This would put IS Tech in the comfortable spot of "Simple and effective" with Clan Tech being "Complex and Powerful."
An example would be Clan Lasers having an increased maximum damage with a damage ramp up. The weapon deals more damage per tick for each tick the weapon is held on target. So a 2LL rake across a Light would deal less damage with Clan Tech than IS tech but a 6 ML volley that is held onto the RT of an Atlas for the full beam duration would deal more damage with Clan Tech than IS Tech.
I do like this example as it separates the Clan Lasers from IS Lasers in the same manner that the LBX-AC/10 is different from the AC/10. It provides different options in the current realm of Torso Twisting, having the Clan Lasers pull more weight the longer the game goes on and having more interplay between the pilots when they are used.
Also, if Clan Mechs are released with CBill variants when the Clan Collections are put into the game then any power differences won't cause a Pay To Win situation. These two steps could benefit the game at the time, Clans Collection Buyers getting instant access with Prime Variants that have the CBill/XP boosts attached while Free Players can get access at the same time through CBills.
That said, do I trust PGI to be able to balance all Clan Tech along these lines and provide a solid, viable product in a manner that doesn't favor paying customers over free players?
Hell No.
I have no trust for their deadlines, features of the game have been constantly delayed to the point that they even broke their very public deadlines put out at the "Launch Party" to entice people to buy Project Phoenix. I have no trust for the company to be honest about it's development or practices. This has been the same song and dance since the Closed Beta even before the Founders were injected into it.
Even if they had met every deadline their lack of understanding of the "Micro" part of Micro-transactions keeps my wallet closed. Project Phoenix has been the one exception as felt like a good price point for what was being offered at the highest tier, moreso with Saber, after they started to release the in game models and once you ignored the Locust.