Clan Collections - Feedback
#1661
Posted 14 December 2013 - 01:19 AM
#1662
Posted 14 December 2013 - 01:19 AM
Where can I find the hardpoints of a Mech?
What are the default setups?
What are those "Unique Bonus Modules" ?
What means "Custom Titles"?
Will there be any new weaponry like a uac/20 or er-med lasers and so on?
All i can see, are some funny pics with an insane pricing...
Edited by Magos Titanicus, 14 December 2013 - 02:54 AM.
#1663
Posted 14 December 2013 - 01:19 AM
Chronojam, on 14 December 2013 - 01:17 AM, said:
I guess I'm just confused by this entire damned thread here, because we're just now -- December 14, 2013 -- seeing PGI posting advertisements for a huge cash-grab pre-order for mechs that not only aren't fully designed, but won't even be available for earlybirds until June of 2014.
Haven't we been kitting out our omnimechs for months already?
Chrono, you have to remember that none of those were promises.
#1664
Posted 14 December 2013 - 01:19 AM
#1665
Posted 14 December 2013 - 01:21 AM
Kyogiri, on 14 December 2013 - 01:19 AM, said:
we've exhausted all arguments and there's little room for new ones because nothing has changed since the last time this happened. (Except the prices)
#1666
Posted 14 December 2013 - 01:21 AM
The Prizes are steep, but not that different from the prizes we seen so far.
But PGI made a bad call with this one. There are a lot of guys out here who really was willing to pay for those Mechs. But 240 Dollars for someone who just wants the Masakari? They should have made at least two rows of mechs to buy so you could pick at least 4 of them.
I was really interestet on the Stormcrow but I definately wont buy it for that kind of money.
Why was there no communication at all prior to this announcement? This really just looks like they wanted to get this out before christmas. But there is too less comming with it. Releasing THIS while the community talks about how they finally want some content, before UI 2.0, CW, DX11, is just plain dumb.
What we need NOW are some explanations from PGI asap:
Why are there multiple variants of Mechs which dont need variants?
When exactly will UI 2.0 and community warfare come? Remember? You NEED that for the clan invasion.
The Bonus Modules with the standard collection, whats that exactly?
What the **** are Warhorns and what do they do?
What is it with this Gold Mechs?
Is there the Full Package included within those 500 Bucks? Is this really about some camoflage that will SCREAM shoot me I reek of money? WHAT EXACTLY DOES THE CUSTOMER BECOME FOR THAT?
A good salesman NEVER talks about the price first. We have some Names, NO screenshots of the models, NO information about the loadouts, NO information whatsoever regarding on how Clan tech is different from Inner Sphere tech.
PGI, you got to deliver now, and FAST! You got to talk to us, otherwise we wont buy anymore. we are your CUSTOMERS!
#1667
Posted 14 December 2013 - 01:21 AM
#1668
Posted 14 December 2013 - 01:21 AM
#1669
Posted 14 December 2013 - 01:21 AM
Look at the title of the KHAN-PACK-Box and the text to the right points strongly towards more than one mech.
Aside from that --> badly promoted and prone to missunderstanding.
But still I dont understand, why all collections should cost 500 $.
So, there´s still much to explain...
500 Bucks for one single mech, seems insane, even for PGI
Edited by Agamemnon78, 14 December 2013 - 01:24 AM.
#1670
Posted 14 December 2013 - 01:22 AM
Joseph Marik, on 14 December 2013 - 01:16 AM, said:
It's not the Mech Pack, it's not the Gold Mechs (even though they are priced absurdly), it's being left in the dark yet again. A lot of people posting have some key questions, so since some of you PGI defenders are lazy I'll put the general concerns in point form for you.
1) How will the Clan Mechs work in MWO?
2) Is there actually going to be an in-game event for this or is the Clan Invasion just an excuse to sell more mechs and maybe edit the maps a little bit?
3) If the game is truly F2P like they've stated and not Pay 2 Win, what is this new module, what does it do, and why does PGI think it won't effect gameplay at all or noticably?
4A) Why are you (PGI) so focused on releasing a plethora of new mechs when the games major problems aren't the variety of Mechs, its the lack of game modes, poor interfaces, lackluster tutorials compacted by brick wall learning curves, and no dedicated reason for us to keep coming back to play other than C-Bill Grinding and XP Grinding?
4B) In relation to the last question, where are we on Community Warfare and UI 2.0 and can you give us any morsels to assure us that these things are being worked on and are being released within an acceptable time frame?
I want to add to this...
Won't the introduction of clan tech mean the introduction of a wide variety of new weapons...ssrm 6, uac20s to name a few. We have a problem with weapon balance now. What will this do...
S
#1671
Posted 14 December 2013 - 01:22 AM
Joseph Marik, on 14 December 2013 - 01:16 AM, said:
Their time frames carry no weight anymore and haven't for a long time in my mind.
#1672
Posted 14 December 2013 - 01:22 AM
Mal, on 13 December 2013 - 05:42 PM, said:
Few people asking why we would sell these before x features are released the answer:
1) keep in mind that every program thus far has delivered what was sold, founders, phoenix, etc. what was sold was delivered.
2) many featuers like UI 2.0 and launch module as well as otherslike achievements and many others will release BEFORE these clan mechs hit
3) when these clan mechs hit players will have everything needed to support them like tech balancing including weight restricted mm
1} russ is so right i so love seeing my overlord ingame badge... oh wait.
2} good to know clans will get constant schedual delays just like CW
3} support? and what would that be? lobbies etc... so you hope with UI.2 which has proved little thus far. the
#1673
Posted 14 December 2013 - 01:23 AM
Guess otherwise no wise guy will really pay for this packages...
Can´t belief that someone will pay NOW for this overexpensive package to get them in about 6 month without no game changes.
Means: UI 2.0 + DX11 within 2 Month
CW within 4 Month
Factions and all other features within clan package will be happen...
Strange timeline PGI!
#1674
Posted 14 December 2013 - 01:23 AM
#1675
Posted 14 December 2013 - 01:23 AM
#1676
Posted 14 December 2013 - 01:23 AM
#1678
Posted 14 December 2013 - 01:24 AM
Nephera, on 14 December 2013 - 01:21 AM, said:
Except this time we've seen the release of one package without features implemented months after its release. It's like buying a car from a dealership and being told it doesn't have an engine, but it's coming in a week. Then, 3 months later, they're trying to get you to buy another car and you still don't have an engine for your first one.
#1679
Posted 14 December 2013 - 01:24 AM
Quote
#1680
Posted 14 December 2013 - 01:24 AM
Agamemnon78, on 14 December 2013 - 01:21 AM, said:
Look at the title of the KHAN-PACK-Box and the text to the right points strongly towards more than one mech.
Aside from that --> badly promoted and prone to missunderstanding.
500 Bucks for one singel mech, seems insane, even for PGI
Someone already bought one and posted a screenshot. It's $500 PER MECH.
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