Ryoken, on 13 December 2013 - 05:01 PM, said:
When considering buying one of those, I would like to get more information how the clans will be implemented game wise. It would be a waste of money to own all those clan mechs if I only could play for one faction at a time.
So if I play for a clan faction it will render my founders and overlord mechs useless, and if I play for an IS faction it will render my clan mechs useless?
And what do those unique bonus modules do?
What do thoese warhorns do?
Would it be better to buy those clan mechs for a second account?
Well there are really only 2 choices:
1) Clan mechs will be grouped together and drop into matches opposed by IS mechs.
- this will require at least some form of CW
- this will require the ability to generate separate queues
- the proportion of people wanting to play clans when it is released will generate long waits for games since very few people are driving IS mechs.
2) They completely fail to implement CW in time. Clan mechs are dropped into matches just like any other mech (they pretend they are all captured technology run by IS pilots).
I know which one I would put my money on at the moment ...