Pissybird, on 13 December 2013 - 07:22 PM, said:
Actually, no. The point of Omni tech is that it allows a 'Mech to be reconfigured easily. In canon, it's supposed to take days, if not weeks, to retrofit a different weapon onto a Standard chassis because you need to change the architecture of the location the weapon is being fitted to (cut frames/shift armor), then run or delete the ammo feed while working around the other components of the 'Mech, hook it up to the computer, calibrate it, calibrate the gyro for the different weight distribution, test for weak points, et cetera - it's like adding an additional door to your car. Gotta make it fit and work well with everything else.
An Omni weapon pod just plugs right in, no need to mess with the computers, and the 'Mech likely has pre-assembled ammo feeds. I believe the canon time is roughly an hour for a field OmniPod retrofit. This is like taking the door off your car and replacing it with one of a different color.
In the grand scheme of things, Omnis are actually less configurable than a Standard. You're not supposed to be able to swap in a different engines, change the number of heatsinks (or even move them around), reconfigure the armor, add or remove jump jets and ECM...even certain weapons are fixed in place (like the Puma's flamer)*. That's probably where we get our variants. Want to build the ECM Loki variant? Buy the Loki chassis that has a fixed ECM. Want a Mad Dog C? Well, you'll need to remove the missile boxes, so that's a whole variant right there (the Spheroids even thought the Mad Dog C was a totally different 'Mech). Want a Mad Cat that can jump? Too bad, you're getting a Summoner.
*If PGI adheres to this, I'm hoping we don't see Spiders running around with Clan XL engines. Besides, you'd have a Dasher for that purpose anyway.